
In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
abandoned and forgotten by developers
Double Fine Productions - pls stick to what u know. Point n Click!
Beware: Abandoned with lots of bugs and little content.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought the game early access way back when and was at first happy with my purchase. However the game was abandoned before reaching any kind of completed state. I am only leaving this review because I am surprised to see that it is still for sale. Double Fine does not support this game in the least and left it up to the community to finish it. They should be ashamed of themselves to leave this on the store for customers to purchase without clearly labeling it as unfinished.
Spacebase DF-9 is a colony management simulation developed by Double Fine Productions and published by Double Fine Productions, later distributed on Steam under Xbox Game Studios. Set in a distant future where humanity has spread across the stars, the game casts players as the administrator of an isolated space station tasked with housing settlers, managing resources, and surviving the countless dangers of life in deep space. Its concept is immediately appealing: build a thriving orbital community from a handful of rooms and personnel, then watch as its inhabitants create stories of friendship, tragedy, and survival. Even years after its release, the title remains an intriguing example of a game built on an exceptional premise. The gameplay centers on constructing and maintaining a space station piece by piece. Players begin with a modest outpost and gradually expand it into a bustling habitat complete with sleeping quarters, recreational areas, infirmaries, security offices, and industrial facilities. Oxygen management, power distribution, and resource collection are constant concerns, ensuring that every expansion carries risks alongside rewards. Nearby asteroids can be mined for valuable materials, while abandoned ships drifting through space provide opportunities for scavenging. These mechanics create a satisfying loop of exploration, construction, and maintenance that encourages players to think several steps ahead. One of Spacebase DF-9's greatest strengths is its ability to generate memorable scenarios through its simulation systems. Colonists develop personalities and react to the environment around them, creating moments that feel surprisingly personal. A station may operate smoothly for hours before an unexpected meteor strike breaches a critical corridor, causing a chain reaction of panic and decompression. Hostile intruders, alien infestations, and equipment failures add further unpredictability, transforming ordinary management tasks into desperate attempts to save the colony. The game's dark humor shines throughout these moments, giving even catastrophic failures an oddly entertaining quality. Visually, the game adopts a clean and colorful presentation that makes managing a growing station relatively easy. Individual characters are simple in design but expressive enough to convey their actions and emotions. Watching crews move between departments and interact with one another adds life to the station, while the ambient soundtrack reinforces the feeling of being stranded in an endless expanse of space. The user interface is straightforward, allowing players to focus on building and responding to emergencies without becoming overwhelmed by excessive complexity. Unfortunately, Spacebase DF-9 is equally known for its unrealized potential. Originally released through Early Access, the game generated considerable excitement due to its ambitious roadmap and the reputation of its developer. However, many of the promised systems never reached completion, leaving the final release feeling smaller in scope than players expected. Certain mechanics lack depth, and progression eventually reveals limitations in artificial intelligence and station management. Rather than evolving into a definitive colony simulator, the game often feels like a snapshot of a much larger vision that never fully came together. That lingering sense of incompleteness ultimately defines the experience. There is still enjoyment to be found in building a functioning settlement among the stars and witnessing the emergent stories that arise from its systems. Players who appreciate sandbox management games may discover several entertaining hours within its framework, particularly if they approach it with tempered expectations. Yet it is difficult to ignore how much more Spacebase DF-9 could have been had its development continued. It stands as both an entertaining simulation and a reminder that compelling ideas alone are not always enough to fulfill ambitious promises. Rating: 3/10
While this is the reason I will never support another Double Fine Productions game, it is a pretty fun game. I recommend acquiring it in a way they won't get your money, since they do not deserve it for purposely pushing it to a mostly rigged-to-lose, 1.0, final release just to leave early access and cut their losses. Extremely promising with a fun gameplay loop, but sadly the depth drops off about 30 minutes into the game. Regardless, I had fun beating the unbeatable "ending" to the game, where you're just nonstop mobbed by dozens of invaders that you've already faced dozens of times by that point.
There are a lot of bugs
After about 30 minutes of base building this game is very bad
I still come back and think about what a waste this turned out to be, there was a lot of potential to be had and I really enjoyed what I played, but then they just abandoned it and declared it "Finished" That's good will you cant get back.
um just dont in fact dont buy anything from double fine anymore
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
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