
Space Engineers is a sandbox engineering game where you design and build ships, stations, and planetary bases in a fully destructible environment. Explore planets and space, mine resources, survive hazards, and engage in combat alone or with friends in Creative or Survival modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Space Engineers is an open world sandbox game about designing, building and testing your own space machines. Construct ships, stations and planetary bases in a fully destructible environment, then explore planets and space, mine resources, survive hazards and engage in combat alone or with friends in Creative or Survival modes.
Play solo or in multiplayer, from small co-op outposts to huge community servers. Start with a simple lander, grow into a mining and industrial empire, or focus on warships and planetary fortresses – the game gives you the tools and physics, you decide what to build.
Space Engineers uses a volumetric physics engine: every block and voxel has mass, inertia and damage. Ships break apart, stations crumble and terrain can be drilled, carved and reshaped, so your engineering choices really matter.
Space Engineers is grounded in real engineering and hard science fiction, driven by realism and plausible near-future technology. Think modern space programs extrapolated into the future: realistic ships, stations, tools and systems where everything is built and simulated block by block. It’s about the machinery you build, not about magic or scripted set-pieces.
10+ years of active development with many free updates every year – and still ongoing
Huge Steam Workshop with thousands of ships, bases, mods, scripts and scenarios
Stable, feature-rich sandbox ideal for long-term saves and big community servers
All DLC is cosmetic-only – everyone plays with the same gameplay
Active player base, dedicated servers and modding community
Design and pilot small and large ships, asteroid stations and planetary bases
Over 200 functional blocks: thrusters, rotors, pistons, turrets, conveyors, production blocks and more
First- and third-person building, symmetry tools and blueprints for fast large-scale construction
Manual building in Survival: weld to assemble blocks, grind to disassemble and reuse components
Voxel planets, moons and asteroids with atmospheres, gravity and climate zones
Drill, cut and blast terrain; carve tunnels, craters and underground bases
Ships and structures take block-by-block damage and can break into pieces
Deformable and destructible objects with real mass, storage capacity and integrity
Creative – unlimited resources, instant building, no death
Survival – manual assembly, resource and power management, death/respawn
Singleplayer or multiplayer (co-op or competitive) with privacy settings and dedicated servers
Scenarios, Workshop worlds and custom worlds so you can start in exactly the kind of universe you want
Super-large worlds with procedural asteroids and exploration encounters
Exploration systems that add ships and stations to discover, capture and conquer
Visual Script Editor to create your own missions, game modes and campaigns
Cargo ships, factions and AI-controlled threats to interact with – or defend against
Deep Steam Workshop integration for worlds, blueprints, mods and scripts
Modding API in C# to change game behaviour and add new systems
Programmable block for in-game automation and custom logic
Support for custom textures, models and many other mod types
Electricity, power grids and generators powering your entire base or ship
Oxygen and hydrogen for life support and thrusters
Weapons and combat blocks for ship-to-ship battles and base defense
GPS, remote control, voxel hands, controller support and more quality-of-life tools
Extensive language support with official and community localizations
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 134.4Kreviews | 89% | — | $29.3M |
| $19.99 | 4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absurd amount of dlcs, base game is empty, while the having all the dlc is not worth it lol
I found something else that was just as much fun as playing space engineers. I get a hammer and a large nail and I bash the nail into my face. Then I go and bash my face against the wall for a few hours. Then I go and sit in a hospital waiting room for 16 hours. Then I think to myself, this is just like the UI system in Space Engineers.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 30 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Czech, Danish, Dutch, Polish, French, Italian, Finnish, Hungarian, Norwegian +4 more
| $19.99 |
| 2.9Kratings |
| 69% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
30 часов добываешь ресурсы, 3 часа строишь корабль и крафтишь ресурсы, 5 минут разбиваешься об землю
While normaly most of the updates and paired dlc are great, prosperity really missed the mark, the change in behaviour of the low H2 warning triggering when you still have full hydrogen bottles in your inventory is annoying and creates serious alarm fatigue. Furthermore the update introduced a number of bugs frankly unacceptable for a released game and with many dlc. Two bugs stood out in particular one the breaking of part of the mod api many mods relied on (thankfully this has been fixed) but also large *Static* grids created before prosperity move at random loading the save.
I would love to write a positive review for this game, and here's why: Space lego technic Actually decent driving mechanics and (most) physics interactions It's just a really good game if you can find your own fun in a sandbox and big grin smile :) It's quite well optimized despite what other reviews claim. Runs perfectly fine on a RTX2080ti and a mid-low range CPU. Script/mod support is quite good However, I am quite apalled with the most recent update. Despite not having played it too much outside of checking if bug fixes amended relevant issues. Such issues are (some are quite petty but bare with me they are actually annoying): Static grids randomly move upon reload (how has this not been amended yet I may never know) New blocks such as the 5x5 platform connector doesn't have small connector varieties (spaced out because it's one issue and I go on for a bit) When automatically filling Hydrogen for jetpack from tank, a "low hydrogen" warning plays despite having an entire spare tank to get through. This is both annoying and reduces the significance of the warning resulting in unfun moments where you're numb to hearing "hydrogen: low" and you are actually low on hydrogen Despite existing for MANY years Keen hasn't fixed the .wav files played by the sound block only going through one ear Some emotes just. Don't work. I have made this review negative until Keen resolves at least the hydrogen low alert overuse and the randomly shifting static grids as these actively make the game less fun.
On one hand game allows you to engineer stuff like spaceships, cars, mechs, etc, etc, which you can later shoot at, maybe even together with friends On the other the game's features were all added 10 years ago and devs spent most of the time since 2019 making DLCs with """"cosmetic content""" instead of improving stability or adding new features to the base game
Feels aimless, is supper buggy, net-code makes the controls feel super bad on servers.
New player experience has gotten worse.
Half a game. Abandoned to make half a game v2.
Does not have a new player friendly tutorial. The tutorial explains very little as to how to operate the controls and interfaces.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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