
Space Engineers is a sandbox engineering game where you design and build ships, stations, and planetary bases in a fully destructible environment. Explore planets and space, mine resources, survive hazards, and engage in combat alone or with friends in Creative or Survival modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Space Engineers is an open world sandbox game about designing, building and testing your own space machines. Construct ships, stations and planetary bases in a fully destructible environment, then explore planets and space, mine resources, survive hazards and engage in combat alone or with friends in Creative or Survival modes.
Play solo or in multiplayer, from small co-op outposts to huge community servers. Start with a simple lander, grow into a mining and industrial empire, or focus on warships and planetary fortresses – the game gives you the tools and physics, you decide what to build.
Space Engineers uses a volumetric physics engine: every block and voxel has mass, inertia and damage. Ships break apart, stations crumble and terrain can be drilled, carved and reshaped, so your engineering choices really matter.
Space Engineers is grounded in real engineering and hard science fiction, driven by realism and plausible near-future technology. Think modern space programs extrapolated into the future: realistic ships, stations, tools and systems where everything is built and simulated block by block. It’s about the machinery you build, not about magic or scripted set-pieces.
10+ years of active development with many free updates every year – and still ongoing
Huge Steam Workshop with thousands of ships, bases, mods, scripts and scenarios
Stable, feature-rich sandbox ideal for long-term saves and big community servers
All DLC is cosmetic-only – everyone plays with the same gameplay
Active player base, dedicated servers and modding community
Design and pilot small and large ships, asteroid stations and planetary bases
Over 200 functional blocks: thrusters, rotors, pistons, turrets, conveyors, production blocks and more
First- and third-person building, symmetry tools and blueprints for fast large-scale construction
Manual building in Survival: weld to assemble blocks, grind to disassemble and reuse components
Voxel planets, moons and asteroids with atmospheres, gravity and climate zones
Drill, cut and blast terrain; carve tunnels, craters and underground bases
Ships and structures take block-by-block damage and can break into pieces
Deformable and destructible objects with real mass, storage capacity and integrity
Creative – unlimited resources, instant building, no death
Survival – manual assembly, resource and power management, death/respawn
Singleplayer or multiplayer (co-op or competitive) with privacy settings and dedicated servers
Scenarios, Workshop worlds and custom worlds so you can start in exactly the kind of universe you want
Super-large worlds with procedural asteroids and exploration encounters
Exploration systems that add ships and stations to discover, capture and conquer
Visual Script Editor to create your own missions, game modes and campaigns
Cargo ships, factions and AI-controlled threats to interact with – or defend against
Deep Steam Workshop integration for worlds, blueprints, mods and scripts
Modding API in C# to change game behaviour and add new systems
Programmable block for in-game automation and custom logic
Support for custom textures, models and many other mod types
Electricity, power grids and generators powering your entire base or ship
Oxygen and hydrogen for life support and thrusters
Weapons and combat blocks for ship-to-ship battles and base defense
GPS, remote control, voxel hands, controller support and more quality-of-life tools
Extensive language support with official and community localizations
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 134.4Kreviews | 89% | — | $29.3M |
| $19.99 | 4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The fact the game is pieced out in DLC is very predatory. Absolute no for me. 30 dollars for the early access and then the low low payment of 6.85 18 more times to get the complete game. -10/10
I've played 2800 hours of this game. I had a lot of fun. I always hoped that after each update the game would develop. For so many years, updates with a few new elements were just released each time and somehow the game remained empty. With the last update, I was hoping to see something new, some life and direction in this game. There are hundreds of people who make mods and improve the game so that it is more diverse and complete. Somehow the creators of the game did not want to improve things. For example, there is a water surface mod that makes the game even more multi-layered, There is a huge variety of planets that are many times nicer than the original ones, there are hundreds of weapon mods that look many times better than the original ones, there is a mod for realistic planetary systems and gravity that give a lot of realism, there is a mod for creating bots that help or do some things in the game and this breathes some life ... the creators of the game did not want to do anything. The mods are nice but they are unstable sometimes and the game crashes... However, they chose the other option which is actually a business model that just brings them money. They release updates with some supposedly new elements and just take money... if you want to play and are interested you just have to buy DLC. Not only that, they created Space Engineers 2 which is many times better in terms of vision and which will feature liquid water, which no one has created in a game before. All good things, however, this constant payment for DLC and dropping drops to satisfy curiosity has already lost me. I'm finishing this game. I paid enough. This game has been dying since Space Engineers 2 started. I will watch the second version and if the game develops so slowly and with countless DLCs... I will simply never install it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 30 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Czech, Danish, Dutch, Polish, French, Italian, Finnish, Hungarian, Norwegian +4 more
| $19.99 |
| 2.9Kratings |
| 69% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game assues so much. If you come in knowing nothing about it, it just assumes you know what to do. even the tutorials assume you have the basics. I have spent hours trying to get things to happen only time after time arriving at a point where I dont know what to do. I just keep having to poke at the key board until I stumble upon something. Very frustrating. A complete waste of money.
Хочешь красиво - плати хочешь функциональность и удобство - плати ДЛС НА 6К, а в игре все ещё нельзя делать чертежи с поршнями + аналогов блоков с длс в обычной игре нет из-за чего ничего стоящего внутри не построишь
Directionless. Unguided. Left to drift. Tutorial "bot" wastes 2 hours making player do WASD and jetpack circus tricks, sends you off to drill for rocks, then leaves you figure out how to build the first block it wants. No words about possible threats you should be concerned about. Then wolves kill you in the night. You respawn in the same place and they kill you. Respawn again and they kill you again. The YouTube videos in the Help are over 7 years old with visuals, screens, and menus also from 7 years ago.
pcu is gotta be the single worst mechanic i have ever seen. it just stops me from building anything for performance reasons even though i have no performance issues and can handle more. and even enabling admin powers cannot disable this limit, i have to search information online and enable unsafe settings that have corrupted my creative mode safe file. i had to mess with the backups and safe to a different file when the file loaded as normal to be able to keep my progress. why does a performance feature require me to enable safe file corrupting settings to bypass it? still can't build more. this game with all of it's dlcs is the most expensive game i have so why does it have such a pointless road block that causes more issues than it solves?
There is a good game buried somewhere deep inside, but it's way overshadowed by developer's greed. The game gives you some basic tools to start building, but upon very first opening of the build menu you see that 90% of it is permanently grayed out, because it's all DLC content. Okay, I check in the store and turns out the total cost of DLCs as of the time of writing this reviews is 4x (FOUR TIMES) the price of the base game. This is some Paradoxical levels of greed The game has been in development for a decade at this point, but still a buggy mess. I played multiplayer with friends and we didn't have a single session without someone encountering a game breaking issue of some sort. It seems that most of this development time was spent making DLCs Overall, I can't recommend this game. To make an analogy, playing multiplayer will feel like you are having only cobblestone and oak planks, while the rest of the server got modern minecraft block assortment. Oh, and someone will crash every session, losing their inventory in a process
100$ in DLC and rising. Mostly cosmetic...which is..*mostly* fine. Except for one thing.. The actual ♥♥♥♥♥♥♥ game hasnt had an actual update in years. Its still the same bugged empty ♥♥♥♥♥♥♥ nothing game.
Every time I play this game it makes me want to leave my wife and children because nothing is more fulfilling than smashing into asteroids and fixing space doors. The only thing more fun that menial labor, is menial labor in space! It's nice having a job because in my real life I've been unemployed for two years.
I would love to write a positive review for this game, and here's why: Space lego technic Actually decent driving mechanics and (most) physics interactions It's just a really good game if you can find your own fun in a sandbox and big grin smile :) It's quite well optimized despite what other reviews claim. Runs perfectly fine on a RTX2080ti and a mid-low range CPU. Script/mod support is quite good However, I am quite apalled with the most recent update. Despite not having played it too much outside of checking if bug fixes amended relevant issues. Such issues are (some are quite petty but bare with me they are actually annoying): Static grids randomly move upon reload (how has this not been amended yet I may never know) New blocks such as the 5x5 platform connector doesn't have small connector varieties (spaced out because it's one issue and I go on for a bit) When automatically filling Hydrogen for jetpack from tank, a "low hydrogen" warning plays despite having an entire spare tank to get through. This is both annoying and reduces the significance of the warning resulting in unfun moments where you're numb to hearing "hydrogen: low" and you are actually low on hydrogen Despite existing for MANY years Keen hasn't fixed the .wav files played by the sound block only going through one ear Some emotes just. Don't work. I have made this review negative until Keen resolves at least the hydrogen low alert overuse and the randomly shifting static grids as these actively make the game less fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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