
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 14 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolut empfehlenswert. Einzige was ich schade finde ist dass man zwei Subkonstruktionen mergen kann wie im ersten teil um z.B. eine Viersäulen Bühne/Aufzug und und und bauen zu können. Ansonsten ist es wirklich absolut empfehlenswert
This game is great for early acess.
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Related
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| $6.3M | 6.8K | 87% | $44.99 | |
| $6.3M | 18.9K | 91% | $9.99 | |
| $6.3M | 13.7K | 88% | $14.99 | |
| $6.3M | 5.3K | 65% | $39.99 | |
| $6.3M | 9.2K | 93% | $19.99 | |
| $6.3M | 7.4K | 90% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5M | 9.4K | 97% | $14.99 | |
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| $58.6M | 134.5K | 89% | $19.99 | |
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| $257.5K | 2.2K | 79% | $4.99 | |
| $90.9K | 177 | 81% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
uffff,still not realistic flighting also swiftging dumpeners on/off very unrealistic ON/OFF can be longer more animated and more realistic switching power getting more slower...CMON GUYS!!!!!,BUT it can be repaired-big MAYBE...So world is very beutiful and scenery is CRAZY...i want see finished game with AI blocks as in SP1...Silenced waiting for next and next functionall updates!!!
Top Spiel mit viel Potenzial! Auch im aktuellen Build VS2.3 „Drive, Automate & Detonate“ läuft Space Engineers 2 bei mir flüssig und ohne Performanceprobleme. Die typischen kleineren Alpha-Fehler sind zwar vorhanden, halten sich aber deutlich in Grenzen und beeinträchtigen den Spielspaß kaum. Das Bauen, Konstruieren und Experimentieren macht bereits jetzt großen Spaß. Ich bin gespannt, wie sich das Spiel weiterentwickelt.
If the updates continue to provide the gameplay of SE 1 then we are on to a winner here - so far the game has performed well and provides a lot of fun. Refined over SE 1 in many ways - certainly early game. While missing features and not yet complete SE 2 is certainly an enhancement over SE 1. Looking forward to the 1.0 release for sure.
It should be an ideal successor once water and multiplayer is added. As it is, it's got potential. For an Alpha, it's a 9/10. If it was abandoned in this state, it's maybe a 6/10 game, good enough for a fan of the genre that would look past the lacking parts. The mission and region unlocking is a good change which I've yet to advance to the end. SE1 is cursed with: head to space and you get everything so make your own fun.
wheres the multiplayer??
Bin wirklich gern im Multiplayer aber der Singleplayerpart ist was ich immer schon gesucht habe in SE 1 und hier gibts ihn in der Alpha besser als je zuvor.
Тем кому понравилась СЕ-1 Обязательно к покупке. Тем кто незнаком с данным продуктом тоже. Так - как порог вхождение значительно упразднили. Да!!! игра находится в альфе. Но, ПОТАНЦЕВАЛ огромен. Те кто в теме поймут.
What a relief that the awful organ music from the beginning is gone. It used to immediately pull me out of that feeling of space, stars, and limitless possibilities. The backstory is really well done and immediately sets the right atmosphere. It’s so nice to have a proper tutorial instead of some buggy scripted sequence. I absolutely love that the contract system gradually guides you through the game. Not everyone is immediately motivated to just invent their own goals. A sandbox doesn’t have to mean a complete lack of structure or story! Finally, this actually feels like a game, rather than a prototype for some kind of construction tool. That was always one of my biggest issues with the first game, despite everything it did well. Performance has been a very pleasant surprise so far. Please keep performance a priority as the game continues to grow. And guys, now comes the most important part: please don’t mess this up. Please don’t neglect the single-player experience. Give us a genuinely challenging survival system. Give us genuine danger. Give us real enemies! We shouldn’t have to go looking for a fight — they should come for us. That distinction matters. Introduce them from the very beginning, while we’re still on the planet, before we ever reach space — ideally during the tutorial itself. Danger is a second major reason to build things, and for many players it’s probably the most important one. We need a reason to build defenses. We need a reason to build bigger and more powerful ships. We need a reason to keep progressing and pushing further into the game. We never truly got that in the first Space Engineers, but we’re still hoping. You’re creating something remarkable here. You’re giving people a world that, in some ways, can be better than the real one — a world where anyone can experience the satisfaction of having a sense of purpose, working toward a goal, and finally achieving it.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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