
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 14 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A game that makes you think. Physics and gravity will punish every careless mistake... The graphics deserve special praise. The world looks absolutely stunning, with atmospheric weather effects, meteor showers, a dynamic wind system, and fully destructible environments where virtually everything can be destroyed. On top of that, the level of detail in the technical blocks and modules is outstanding. It's clear that the developers have put a tremendous amount of effort into both the visual quality and the overall game world. This is not a game for casual players. It takes time, patience, and a willingness to learn and understand its mechanics. If you enjoy deep engineering sandbox games, Space Engineers 2 is definitely worth trying. However, if you're looking for a simple game where you can jump in without having to learn or plan anything, this probably isn't for you. That said, there's one feature I really miss. I'd love to see full joystick support, including proper button and axis mapping (HOTAS). It would make piloting spacecraft feel even more immersive and realistic. I sincerely hope the developers add this in a future update. Overall, the game leaves an overwhelmingly positive impression. Even at this stage, it's clear that the project has enormous potential. 10 emergency landings out of 10
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i been playing Alpha games for a lil while now and i have never been worried that my PC would be bricked by playing this test until now. and i even play Star Citizen without the fear of getting bricked. all i did was place a keen made blueprint module on another fully built one cause i was building a asteroid base with their posted modules. Anyway after placing it i let it render and backed up to view the shape and Wham it deadlocked with rapid looping audio after about 26seconds give or take it black screened my pc and the whole unit restarted and it opened the boot menu.. i was about to SH*T my pants because i thought it fried one of my parts. and I'm not able to replace a single thing on it till next Feb at least.... i cannot recommend to even try this test out knowing that my pc was nearly taken out like that without warning or even studders.. i personally wont be coming back until i can get a guarantee that it wont destroy my pc.. date of review 7/13/2026
Space
very extremely ♥♥♥♥♥♥♥ good
This is by far the most bug-riddled game I've ever played in my life. I swear to god I wish companies would start hiring play testers instead of making us freelance bugfinders...
le premier est excellent j'en suis même accro mais après avoir tester le deuxième je ne valide pas du tout devoir être obligé de suivre les mission pour pouvoir évoluer casse vraiment tout -se qui fait le succès du premier ces une liberté total -la pour le coup sur le deuxième tu es obliger de suivre le scenario est faire les missions pour pouvoir avancer -le système de progression t'en de pourcent sur telle planète ou t'en de pourcent sur une autre planète moi je bannie se jeu directement -on est plus du tout libre sur se deuxième opus -est là à peine je créer qu'il y'a déjà un dlc ces vraiment de l'Abû
The game has a lot of potential and already feels cleaner, more user-friendly, and more directive than the first game. With my specs the FPS definitely could've been better, but it was still playable and wasn't distracting in the slightest. This is expected to improve over time, though, as it is still in alpha. The graphics themselves still looked good too. I just started the survival campaign and I'm already satisfied with my purchase.
Fun, better than SE1
Already loving it, guided tutorial was a nice refresher after a while off the game from SE 1, cool to see a bit of a story start to work in, game runs well on my setup which is below the recomended specs, klang feels slightly less angry in this new realm minus the moment he partnered with the abyss and claimed my mining ship on first start up then launched me through the floor and out the other side of the planet before i had a chance to save the world haha, definitely still space engineers, loving the QOL changes
otimo jogo muinto completo roda mesmo em setups muinto limitados e no meu atual roda de forma decente
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.