
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 14 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simply the best game of its genre. It's going to be a long time, if ever, before a competitor can beat this. And this is only Alpha. Soon, it will be unrivaled. This is of course, my opinion, but I think you'll agree.
За полтора года SE2 почти достиг уровня SE1 и это прекрасно!!! Ждем мультиплеер, настройку миров, новых планет и воду, ну и оптимизацию! Если Keen Software сохранит темп и реализует свои амбиции, это будет лучшая космическая песочника. Желаю удачи разработчикам!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not Really worth it at this time. Keen always sell this as the best successor of SE1, but right now it's just not the same game, does not have the same atmosphere, it's too arcade and inferior in many things respect SE1. At this point, i'm just tired to waste money on "will be games" that stay in early access for years. Better to just play SE1 for now.
Shaping up to be one of the most incredible games ever made IMHO.
The Good: A Masterclass in Construction The actual game is absolutely awesome, clean, and perfectly amazing. I could not be happier with how Keen Software House handled the core engineering mechanics:The Building: The construction mechanics feel incredibly fluid and polished.Prefabs: The blueprint and prefab systems work beautifully right out of the box.Modding Support: The engine is built from the ground up to be highly modder-friendly.From a pure creative standpoint, the game is an absolute triumph. The Bad: No Vulkan, No Portability The major downside is a massive technical bottleneck: Keen is relying exclusively on Windows Native DirectX for the VRAGE3 engine's rendering layer. There is absolutely no secondary support for Vulkan. I understand their logic. They want to focus entirely on the largest possible audience right now, which is the standard Windows PC market. However, this decision has a massive negative impact:Linux & Handhelds Locked Out: Because DirectX is native to Windows, Linux desktop users and handheld players (like the Steam Deck or ROG Ally running Linux-based OS) cannot play Space Engineers 2 natively or reliably.No Redundancy Backup: Without Vulkan acting as a secondary rendering language, if a Windows graphics update breaks the DirectX pipeline, players have no fallback option to keep the game running. The Verdict Adding Vulkan as a secondary renderer is the best path forward. It would give Windows players a reliable backup if a DirectX patch breaks the game, and it would immediately grant native access to the entire Linux and handheld gaming community, since Vulkan is native to Linux.
cool mieu que le premier
Done with this, I've spent the last hour trying to get a ♥♥♥♥♥♥♥ window to be flush to another one. After about 10 minutes of being confused, I've decided to get into the thick of it, downloaded a damn .vrb deserializer, got the blueprint into .json and edited the coordinates of the windows by hand, only to be greeted by "blueprint could not load". Literally unplayable. Just disable collision checks for the edge 25 cm blocks, it's that simple Keen, please! Also could run better (RX 580 4 GB, Ryzen 5 3500X, 16 GB RAM)
sub 10 hour review. Please note that the game is in early access and still requires core features to be added as well as, im sure, the final polish of some features. this review will be long form despite such low hours, the reason for this is you will likely be weighing up using the 2hour test period before either refunding or continuing on with the game, which in all honesty will not leave you with much information on the game in that period. after nearly 10 hours, i can safely recommend this game to previous SE fans with a certainty, especially with the rest of the features coming. Graphically it feels like a step up from the original, i may be looking at it with some rose tinted glasses though, and the gameplay its self is in fact more smooth and stable, though frustrating at times due to lack of knowledge on certain build mechanics. For example, attaching a hinged door requires you make some crane type contraption to hold the door, while fitting the hinge head to said door and then lowering it into place and connecting the door to the grid. When i use the term frustration here, i mean time and effort to learn a mechanic and then feeling like an engineering genius when i work it out. currently, i have enjoyed the creative mode, mostly so i can figure things out on my own rather than having a tutorial, i will eventually move to survival once i have had my fun in creative and relearned the things i have forgotten(such as the door) so i cannot attest to the story content in game to any degree. Building mechanics. For the first couple of hours while i tried my best to remember the mechanics of the original space engineers, the construction felt off. it felt difficult and i couldnt for the life of me work out how to get started building a base, how to make the cool raising platforms etc. However i am now quite confident with a bunch of different things, sure i am no master builder but it didnt take long and not very much practice to work out using pistons and hinges to move parts of a grid etc. Overall its great fun, a great developer and there is more to come
Once the true multiplayer update hits it will be pure gold !
I love this game but itsstill to early so wait for the full game not the alpha I NEEEED MORE BLOCKS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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