
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 14 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1088 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a great concept but lacks polish. Seems like the devs forgot to include fun, again. The math is so close to real life that it bounces between boring and frustrating without ever intersecting on fun. The build system is dated and clunky. The components you have to build with are very few, extremely basic, and completely uninteresting. The game is all grind with little to no reward. And, the worst thing is, this is the second game. Aside from some missing parts and features, it's exactly the first game. This isn't Space Engineers 2, it's more like Space Engineers .75. I'll be avoiding this dev in the future. They obviously don't know how to grow, improve, innovate, or have fun. They'd be far better at building CAD software and should probably give up on games.
I've played Space Engineers for several thousand hours. I've created several mods for the game. I've been a part of catching several exploits and fixing several bugs over the past decade. But I can't play Space Engineers like this. I don't know how to get used to these build mechanics. They're unintuitive for me. It's as if they've tried to reinvent the wheel, but somehow made it worse, not better. I hate to say it, but if this is how it's going to be, then I think this might be the end of the road for me. But, hey, I'm just one guy. Losing one guy probably doesn't matter. If everyone else prefers it like this, then it's no big deal. But if it changes in the future, I'll come back. After all, I don't dislike the game, the devs or the community. It's all great. But I can't play this as it is, and I can only use my vote. Sorry.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I press Play, nothing happens. If I search online, LOTS of people have the same issue and there doesn't seem to be a fix in months.
After an and a half hours, I will stick with SE one for the time being
Alpha OK, mais sortir un mode survie INJOUABLE tellement ca LAG, non... et pourtant grosse config PC, très déçu.
Extremely buggy right now and nearly unplayable with an external HDD. Will try again in a year or two.
I usually play Creative in SE1 but am enjoying Survival in SE2. Great graphics. Good quests. Good save system. I get the odd PC crash but can easily restore previous save game. (Running AMD card that has driver issues, and using the occassional Debug tool to make the game easier, so I expect a few crashes here and there). Overall very happy.
Evaluation écrite pendant l'early access, donc susceptible de changer suivant l'avancé du développement. Pour l'instant c'est un gros oui, mais avec deux réserves. Points positifs : - Graphismes magnifique - Les Blocs mur et plafond qui permettent d'optimiser l'espace. - les 3 formats de blocs 0.05, 0.25, 1.25 qui permettent une richesse de formes et de détails qui faisait défaut au premier Space Engineers. - Les blueprints qui permettent vos propres blocs voir des portions de base ou de vaisseaux. - Le système météo et ses effets visuels (traversée des nuages volumétrique) - Pas trop de bugs (pour une early) - Le nouvel outil qui permet de souder plusieurs blocs en même temps. - La colonisation des systèmes du monde avec des missions proposées dans les avants postes. Points négatifs ; - il manque certain blocs (exemple les fenêtres inclinées à 45° arrivent sur une arrête, donc impossible de fermer proprement) - système de construction catastrophique !!! ils ont repris le même système de construction qui était déjà pourri dans le premier jeu, mais là avec toutes ses tailles de blocs ça devient infernal même si le système de blueprint aide un peu. Pourquoi ils insistent avec ce repère qui change d'orientation suivant la position du joueur ! c'est complètement crétin !!!! il fallait fixé l'orientation du repère par rapport à la grille, là on tatonne en permanence dans les rotations 3D à cause du repère qui tourne en permanence, c'est tellement stupide ! Certaine position de bloc par défaut est hors grille, la aussi c'est idiot, qui voudrait placer un bloc dans le vide par défaut ?! il manque aussi un système qui oriente par défaut le nouveau bloc dans la même configuration que le bloc précédant quand il est de même nature ! en générale quand on pose une série de blocs identique ils sont orientés de la même manière. Là dans le jeu on dirait que c'est fait exprès que le bloc tourne pour te faire chier. Pour finir il manque un déplacement dans la profondeur, là quand tu pose ton blocs tu peux le bouger en X ou Y, pourquoi ne pas avoir ajouté Z ?! Voilà, de manière général le jeu s'annonce très prometteur, mais j'ai un gros bémol sur le système de construction qui est vraiment trop archaïque par rapport aux possibilités de construction offerte.
How did you all manage to make building worse? I get that it's in EA but how can you launch a game into EA without even the basics covered?
ive never played a game like this but my nephew loves playing games like this so i decided to give it a try .... crashing your ship in the first 5 minutes of playing the tutitorial with out any explanation on how to fly or what any of the buttons do and then spending 20 or 30 minutes walking 5km made me have a very "=(" moment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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