
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 14 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1088 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved SE 1, had so much fun with friends and also solo, i have been super looking forward to se2 ever since i first heard rumors about it and couldn't wait to play. fast forward to today, se2 is out ( if you can call it that ) and has had more issues than Star Citizen, including the most recent issue where i cannot play the game at all, any time i try to boot into a game mode the game crashes and will not start up at all. Each time it crashes and requires a restart to be able to diagnose anything at all because it throws disk errors ( out of my 40 games i have downloaded and play this is the only one doing it so i know its not a pc issue. ) after running diagnostics and checking all of the errors making sure all my stuff is as it should be, the game still will not load or run. great job keen. great job. yall really killed it with this one. save yourself some time as a consumer and just go get Se1. try this dumpster fire of a game when its complete and has its 1.0 launch, because right now you have a high chance of not being able to even run the game. i have over 420 hrs in se1. how did yall go so wrong the second time around?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game has great potential but at its current state its too unstable, the game crashes when starting a new survival world, and the game runs at 40 fps constantly. you should probably wait before buying this game.
Jogo Incrível!
Refunded August 2026. Not the greatest performance. Hope that changes. Obviously still missing core systems since it's in development. Sticking with SE1 for now.
Played 2.5 hours for this review so far. Small bug while drilling the surface you might clip thru the terrain and fall thru. (The work around is drilling with the jetpack and dampeners On. Small alpha issues i guess). Also once the terrain starts clipping, that area will be like that until mined again. The build some conduits mission. I did not find the launch button so i unlatched the landing gear. Surprisingly that worked. (It was night time) This game needs accessibility settings: Flashy lights when drilling in dark caves are BAD. The infinite darkness at night on the planet is accurate. Maybe a bit too accurate and scary. Timed quick separate saves would also be nice. Please !!! The Good parts: Performance was stable 90 FPS on the planet at default High settings, small stutters while loading terrain but still very nice for this type of game. The progression is also nice, makes me want to explore and try different things. (no wiki or forums so far) Do i Recommend this title? YES ... NO ... If you don't mind the issues go for it. Otherwise wait for the full release this game has potential.
was working for the first few hours now i cant even launch the game.
This has great potential but I am frustrated by the lack of small window blocks and restricted PCU (build limit) yes there is more opportunity for detail but the current available blocks restrict you from actually harnessing the build system to make what you want in the detail you could make it be. Plus the few window panes that are in the game are an odd number of tiles so you can't actually mount them centered and makes for a frustrating time trying to make things work. I wil;l change my review when things are different as I have played 5,000 hours of the first game and want to give this one a positive review.
crashes when creating new world, i have never played the game. ive tried everything. been on the horn with support for nearly a month now, and i have received four responses no more than 5 days apart. - Unoverclock your gpu (its not overclocked, and never has been) - open empty world on low settings (did not work) - disable sunshaft quality (off on lowest settings, so basically repeated 2) - disable rtx and open empty world (off on lowest settings, another repeat of 2) all 5 days or more apart, mind you. and three of them are the same thing. they stalled and lazed about until i couldnt refund the game anymore, and now im sitting here with 0 hours of gameplay and nearly a month of troubleshooting with friends, all the while support pretends to exist and the game wont game. to hell with it, ive been homeless before, id take another 6 months of that just to get my $30 back and spend it on pizza instead of this block of unusable code.
okay so its rough. Really rough. Very first time in the game drilled the door to the pod open fell through the map. Second time I exploded a critical piece? and it made me restart. The piece is movement instructions you had to move your character to go get sooooo pointless check. Got a ship? it only fly's backwards? landed it tried again yep only backwards put new engines in with the nozzle pointing backwards and look at that! it exploded. Tried again still only backwards. Abandoned ship used jetpack, took dampers off and flung myself 300kmh into a tree. Ship worked this time, landed it at base went to fly to mission objective back to being backwards. missions are okay to get you acquainted but its been mostly dying and just accepting things are broken.
Вторая часть про космческих инженеров а летаем досихор на дозвуке даже в космосе. Ранцу водород нужен только для того что-бы летать как в первой части, теперь для полёта ненужно ничего. Физика стала хуже, графика не то что-бы стала лучше, оптимизации нет. Воды и озер так и не нашел. Атмосфера на планетах два километра, ландшавт бывает выше атмосферы, из-за чего вы будете разбиваться в попытке перепрыгнуть гору. Чем то напоминает игру Spore по размерам планет. Я разочарован. Первая часть мне нравилась.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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