
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
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Prices
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Every market we collect.
Charts
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No United States chart position — it charts only in the markets below.
About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je suis vraiment très heureux de cette découverte, si vous aimez les histoires, les chevalières et chevaliers et le beaux dessins, c'est un jeu fait pour vous ! Et on ne se lasse pas. On peut tout savoir, on veut tout savoir, on a le pouvoir !
一般,总体来说是一个很有创意的小游戏。但是其内容并不值20欧。剧情上有些问题,内容上有些bug。只剩下人设了,但是即便是人设如果玩仁慈君王也会被安洁莉卡恶心到。[spoiler] ]什么叫做我之前仁慈了这么久只是为了一个普选制和不摆架子。最后因为亚瑟王批评我软弱让我投降,我因为拒绝投降就说我是暴君当反抗军了?是人类吗。蛇骑士的真结局也没后日谈,并且一点力也没出,全程装高深。作为一个剧情有问题,主要吃人设的游戏如果本意不是把蛇做成一个摆子(只知道看时间线你能不能成功,不成功直接走人一点力不出)和安洁莉卡做成一个反抗入侵者就理解为暴君的脑残。那么人设也无疑是失败的 [/spoiler]部分角色人设扁平就不说了。总体来说如果是一个小体量的独立游戏来看质量是相当不错的。但是20欧,这价格加两欧都够买一个杀戮尖塔2了,够买一个精英版的彩虹6号了。两份这个的钱都够街霸6或者地狱遣兵2了。总体来说是不推荐的。10欧可以考虑
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Après une vingtaine d'heures de jeu, le constat est sans appel : Sovereign Tower est une magnifique découverte que j'ai faite totalement par hasard suite au test d'un célèbre site de jeu vidéo. Développé par un studio français (cocorico !), particulièrement inspiré et dont je ne connaissais pas du tout la première œuvre, le titre réussit le pari d'allier un humour percutant et décalé grâce à une écriture soignée. Quand j'ai entendu parler de similitudes avec le jeu Dispatch (une pépite), j'ai craqué très rapidement et je me suis lancé à corps perdu dans l'histoire d'un souverain confronté aux dilemmes les plus absurdes de sa population le matin, avant de devoir gérer stratégiquement sa table ronde de chevaliers l'après-midi. La direction artistique, qui rappelle les enluminures médiévales, donne un cachet unique à l'ensemble du titre. La plus grande force du jeu repose sur une mécanique de boucle temporelle dont on aurait tendance à faire abstraction lors d'une première partie (ce qui a été mon cas), mais qui s'avère finalement extrêmement bien gérée. Loin d'être un simple gadget ou un piège (quoique), ce système apporte un sentiment de liberté jouissif : cela permet de tester des décisions improbables, puis de faire appel à notre ami le démon de la crypte afin de corriger le tir si tout dégénère. Cette approche offre une excellente rejouabilité, puisque cela débloque des choix de dialogue supplémentaires afin d'obtenir l'intégralité des fins possibles. Tout n'est pas irréprochable pour autant ; le jeu souffre de quelques défauts d'ergonomie qui me semblent corrigeables via de futurs patchs. L'interface déroulante de la tour et la gestion de l'équipement s'avèrent être un vrai bordel, avec un manque de clarté dans la comparaison des statistiques ou l'attribution d'objets à nos chevaliers. La prise en main initiale demande un petit temps d'adaptation pour dompter ce fouillis, ces problèmes étant d'autant plus ennuyeux lors d'une seconde partie ; dommage pour un jeu avec une telle rejouabilité. Ces petites imperfections s'effacent devant la générosité globale de l'expérience, le charme opère dès les premières minutes et la formule reste efficace jusqu'au bout. J'ai enchaîné les heures de jeu sans voir le temps passer une fois ma première partie lancée. Si vous aimez les jeux narratifs à choix, que vous n'avez pas peur de l'échec et que la gestion de personnages hauts en couleur est une passion, vous pouvez y aller les yeux fermés. Un grand bravo au studio WILD WITS GAMES pour ce coup de maître.
mega fajna giera
Came here for the art, stayed for the writing. The story is well-thought of, and while there are a lot of entertaining factors sprinkled across the game, I find the writing serious enough to pique the interest of more mature players. Some of the dialogues made me laugh out loud; it's definitely a ride experiencing the story for the very first time. That being said, the different endings are enjoyable to experience, even though I most definitely got a 'bad' ending in my first run! I thought the repeatability will be lost on me but with almost 48 hours in, I can definitely claim the opposite! The characters are all so wonderful, and charming, and have their own unique traits to be remembered by. I just love this game to bits, I'm glad I gave it a shot! <3
I've been playing this game for HOURS AND HOURS and I thought it was just going to be like oh a fun little game that I would probably just play once NUH-UH the story is SOOOO GOOD and just learning new ramifications of it is so amazing, even when making a sh*tty choice that ends up getting one of the knights killed you might just learn something new, the stuff that could be worked on in my opinion are bugs (which I know they will be worked on eventually) and like another player said to develop a bit more of the romances (maybe add more? please please pleeeease)
Cool game, beautiful artstyle, interesting lore. Playing for 3 days and will continue.
还行吧,后期有点重复,另外限制骑士人数有点让人不爽。
好
Prinzipiell ein Zeitmanagementspiel glänzt Sovereign Tower mit unberechenbaren Überraschungen, Zeitsprüngen und Seitenhieben auf die DnD-Gemeine. Wenn man in der Zeit zurück geht, ergeben sich überraschend viele alternative Möglichkeiten: Warum nicht zu Anfang einen Helden aus Akt 3 rekrutieren, oder den Bittstellern die Lösung ihrer hinterhäligen Quest an den Kopf werfen, einen König sterben lassen... Oder mit der beiseite geschafften Wunderlampe einen unfairen Kampf noch viel unfairer gewinnen... Es gibt viele (skurrile) Möglichkeiten (Oups, nicht zu viel spoilern) ... Die Demo ist jedenfalls ganz klar einen Blick wert!
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