
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
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Every market we collect.
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No United States chart position — it charts only in the markets below.
About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
除了每天修盔甲和发面包有点烦别的都挺好,能玩10-20小时
(5/10) 美术不错,但也就美术不错了,一周目前期体验还是不错的,但是流程重复度太高了,打到第三章已经困得要睡着了。后面反复使用恶魔之力后重新觐见重新安排骑士进任务只能说是坐牢一般的体验。打完一周目完全没有开二周目的想法了。总体来看demo的体验反而是最好的,有点难绷。
Peak character designs, peak art direction, I'm still on my first playthrough but I know I'm gonna be locked in for many many more
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It has potential but the flow of the game was not thought out well. The rewind mechanic requires you to go through every bit of dialogue and game events. This is not only annoying but it makes the story and choices feel meaningless. You can say don't use it but no one is trying to restart the entire game for a small error. You do not have a calendar type view to see which events are coming up. You only see something like this at the end of the day. This leads to easily preventable mistakes. The characters don't feel realistic like their first game. They are purposely exaggerated to make use of the personality and trait system. The icing on the cake is that if you press a after the conversation with a character is over, it stays stuck in the quest screen and you have to reload a save.
oyun çok iyi amına koyim
非常好游戏,君王模式下50小时5个周目终于全成就了.....谢谢我的圆桌骑士们,也感谢贱锁头一直在我耳边嗡嗡响。伊迪丝小姐可以不要再偷偷吸我队友的甲了吗?希尔达女士可以不要放火烧林自扣4甲了吗?鲁弗斯先生可以不要退出游戏重进就刷新好感个人对话一直折磨人吗?(哦。对了还有一个小bug,点开地图大概率不刷新召见卡右半边详情,希望可以修一下)
great game, played the demo and bought the game right after
great game engaging story and mechanics and a fun time sink only gripe is that for some reason when i finish victorias missions it still registers them as me lie about the assassination even if i chose to actually go through with the plot
Fantastic game. I haven't finished it yet, but was blown away by the choices offered so far in the story. I truly feels like every decision matters and paying attention to details is heavily rewarded. The difficulty also feels good; challenging, but fair. It is also cool to see how many choices you have with important quests and how they lead to differing outcomes. The art is majestic, and the characters are interesting and feel important. Additionally, it truly makes you feel like a ruler by emphasizing how being a "good guy" often forces you into difficult situations where you are usually not getting your money's worth and are taking on extra challenge for your efforts. The time rewind mechanic adds additional flavor that increases variety further. The only complaints I have are some quality of life and bug fixes things, sometimes menus don't pop up on the first try, sometimes they bug out and don't close. It unfortunately also doesn't display what quests you've completed on certain days/when you started them, which can make the rewind mechanic a bit of a pain. Another thing that I also don't really understand is why the time rewind is limited by acts (i.e. finishing act one prevents you from going back to the very beginning and only allows rewinding time to the first day of act two). However most of these issues are very minor, and I find the game to be amazing and definitely worth it regardless.
la vie dma mère c'est un BANGER la trad' fr est FOLLE
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