
South of Midnight is a new action-adventure from Compulsion Games. Explore the mythos and confront mysterious creatures of the Deep South in this modern folktale while learning to weave an ancient power to surmount obstacles and unravel your family’s hidden past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.8Kreviews | 94% | — | $4.9M |
| Free | 15.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game! I hope we get a sequel
Unique and engaging setting and story, fun movement mechanics, and simple but fun combat. Runs great on steam deck
a fairly linear platformer with a great story, atmospheric art style, excellent voice acting and with some of the best music in a game out there.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese +11 more
| $25.99−35% |
| 2.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good old school PS1/PS2 combat (prince of Persia, god of war, etc.) but that is the only "bad" thing I can say about the game. The visuals were amazing and I loved the story telling aspect of the game. It did feel like to much and gave a nostalgia story telling feel I've missed.
I've only played a little, but I am completely captivated by this story and I'm really digging the art style. It's a beautiful game and sort of reminds me of Wolf Among Us, though I'm not sure why. Maybe it's the art. I'm in love with Hazel and her relationship with her mom AND the mythology keeps me enthralled. I am super disappointed that Microsoft fired this team. It was a HUGE mistake! Keep getting rid of creative and hardworking people like this and your wallet is going to be empty really soon, Microsoft.
Tout sa pour sa ?! Bug a gogo Game play ultra répétitif. Boss de fin et une vague de mob vue et revue dans l'aventure... On me tease un perso ultra puissant pour... Rien... J'ai eu des des PDSD de bactréus dans God of war.... on et pas débile... Résumé : Kéna en moins bien... point positif car il y en a : - Très belle musique. - Disign des créature très sympa. - Chaque perso a sa gueule et se confondent pas.
This game is going to have me speaking in an awful Southern accent for about a week. Right off the bat, this FEELS like a Microsoft game, y'know? If you're into that type of thing, that's great, but they have a certain feel to them that means I have to adjust to the playstyle. I'm not sure what it is. Hazel is very talkative in this, and I think I grew to like her more as the story went on and we got less clunky exposition from her. She's quite 'Marvel' for a chunk of the game, even with the ol' "Yeah, that's something I do now" and quips. Towards the end she becomes more of her own character and I enjoyed the end of her arc Her character design is also great. The story isn't anything amazing, I feel like it's "Hazel Learns Empathy/Sonder" the game. This, like Hazels character, takes a while to get going, with a pretty clunky and heavy handed first half. I also found it odd that for the most part, after healing the trauma of the land, the characters who did those deeds aren't really spoken to again. Seems like a bit of a missed opportunity.[spoiler] I also found it odd that so many people knew about Two-Toed Tom. Hazel seems new to all this magic stuff, but regular folk are just like "Yeah, there's the alligator big enough that trees grow on its back, no biggie" Hazel also doesn't really ask that many questions to her grandmother about the whole magic thing. If I were her, I'd be asking nothing but questions, Hazel just seems to take in stride a bit too adjusted.[/spoiler] For the gameplay, the combat is solidly okay. Funnily enough, I think the first basic enemy is the worst. They seem to move quick and charge you from off-screen. The combat mainly shines when you're fighting a large enemy 1 on 1, however that doesn't mean the bosses are automatically better.[spoiler] Two-Toed Tom and the Rougarou seemed like bosses that had some cheap attacks, whereas Huggin' Molly was a fun multi-layered fight. The platforming was really fun though, lots of interconnecting mechanics go to make this really fun when the game decides to give you a platform challenge. I noted to myself how this has better grapple/swing platforming than Ratchet & Clank: Rift Apart, just for the game to give me Crouton (my beloved) about 20mins later.[/spoiler] Graphically, this game is obviously stunning, however with the stunning dense vegetation came a lot of me running into exploding mushrooms and thorns because I didn't see them, causing me to always swear. Whilst the game does look pretty, it seems to be mired by a lack of interactivity, a lack of life. Many times I tried to break some pots, or force push a chair or bottle. Nothing. Everything is glued down and you will like it that way. Remember in Metal Gear Solid 1 for the PS1 when you could shoot every bottle on a shelf and have it fly across the room? This has gone on too long, but the soundtrack rocks with SO MANY standout moments that made me stop and listen. Not every song is a lyrical tour-de-force, but the composition of these tracks is stunning! Not being nominated for a VGA is actually criminal.
This is a story worth experiencing. The writing, music, themes, visual design, characters, and lessons are all absolutely worth your time and money. 2025 was an amazing year for games, and I wish this one hadn't gotten pushed to the side. Please do yourself a favor and play this game.
I loved the story and the music. I had some issues while fighting, like sometimes you need to stand at an exact angle to heal and others being stuck in a camera angle not seeing what hit me. But overall, I loved this game!
This was an excellent game in my opinion. It tells a story with a preset character and had vibes which I felt were reminiscent of Witcher 3 at times (hunting monsters, etc.). The difficulty was well balanced, I didn't encounter any clear bugs, and the graphics worked for me. There are some beautiful stages with lots of flowers and trees. I appreciate the soundtrack with songs written, just for the game plot, in various Southern styles. I appreciate that there is a black female protagonist and that the storyline intertwines with some sensitive areas of early US history. The game felt quite rich and immersive to me, like good art which is different than usual. The game touches on some very emotionally painful aspects of humanity while simultaneously making the game interesting and fun to play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.6M | 17.6K | 92% | $39.99 | |
| $530.8K | 630 | 73% | $34.99 | |
| $13K | 64 | 97% | $12.99 | |
| $2.5K | 4 | 100% | $24.99 | |
| $275 | 1 | 100% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 8.2K | 83% | $19.99 | |
| $4.9M | 9.4K | 88% | $19.99 | |
| $4.9M | 5.4K | 78% | $24.99 | |
| $5M | 4.3K | 87% | $49.99 | |
| $5M | 6.6K | 92% | $24.99 | |
| $5M | 96.8K | 71% | $2.99 |