
South of Midnight is a new action-adventure from Compulsion Games. Explore the mythos and confront mysterious creatures of the Deep South in this modern folktale while learning to weave an ancient power to surmount obstacles and unravel your family’s hidden past.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.8Kreviews | 94% | — | $4.9M |
| Free | 15.7Kratings | 86% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was an excellent game in my opinion. It tells a story with a preset character and had vibes which I felt were reminiscent of Witcher 3 at times (hunting monsters, etc.). The difficulty was well balanced, I didn't encounter any clear bugs, and the graphics worked for me. There are some beautiful stages with lots of flowers and trees. I appreciate the soundtrack with songs written, just for the game plot, in various Southern styles. I appreciate that there is a black female protagonist and that the storyline intertwines with some sensitive areas of early US history. The game felt quite rich and immersive to me, like good art which is different than usual. The game touches on some very emotionally painful aspects of humanity while simultaneously making the game interesting and fun to play.
I loved the story and the music. I had some issues while fighting, like sometimes you need to stand at an exact angle to heal and others being stuck in a camera angle not seeing what hit me. But overall, I loved this game!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 8.2K | 83% | $19.99 | |
| $4.9M | 5.4K | 78% | $24.99 | |
| $4.9M | 1.8K | 52% | $69.99 | |
| $5M | 4.3K | 87% | $49.99 | |
| $5M | 6.6K | 92% | $24.99 | |
| $5M | 96.8K | 71% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.6M | 17.6K | 92% | $39.99 | |
| $530.8K | 630 | 73% | $34.99 | |
| $13K | 64 | 97% | $12.99 | |
| $2.5K | 4 | 100% | $24.99 | |
| $275 | 1 | 100% | $9.99 | |
| — | 0 | — | — |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese +11 more
| $25.99−35% |
| 2.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tout sa pour sa ?! Bug a gogo Game play ultra répétitif. Boss de fin et une vague de mob vue et revue dans l'aventure... On me tease un perso ultra puissant pour... Rien... J'ai eu des des PDSD de bactréus dans God of war.... on et pas débile... Résumé : Kéna en moins bien... point positif car il y en a : - Très belle musique. - Disign des créature très sympa. - Chaque perso a sa gueule et se confondent pas.
This is a story worth experiencing. The writing, music, themes, visual design, characters, and lessons are all absolutely worth your time and money. 2025 was an amazing year for games, and I wish this one hadn't gotten pushed to the side. Please do yourself a favor and play this game.
This game is going to have me speaking in an awful Southern accent for about a week. Right off the bat, this FEELS like a Microsoft game, y'know? If you're into that type of thing, that's great, but they have a certain feel to them that means I have to adjust to the playstyle. I'm not sure what it is. Hazel is very talkative in this, and I think I grew to like her more as the story went on and we got less clunky exposition from her. She's quite 'Marvel' for a chunk of the game, even with the ol' "Yeah, that's something I do now" and quips. Towards the end she becomes more of her own character and I enjoyed the end of her arc Her character design is also great. The story isn't anything amazing, I feel like it's "Hazel Learns Empathy/Sonder" the game. This, like Hazels character, takes a while to get going, with a pretty clunky and heavy handed first half. I also found it odd that for the most part, after healing the trauma of the land, the characters who did those deeds aren't really spoken to again. Seems like a bit of a missed opportunity.[spoiler] I also found it odd that so many people knew about Two-Toed Tom. Hazel seems new to all this magic stuff, but regular folk are just like "Yeah, there's the alligator big enough that trees grow on its back, no biggie" Hazel also doesn't really ask that many questions to her grandmother about the whole magic thing. If I were her, I'd be asking nothing but questions, Hazel just seems to take in stride a bit too adjusted.[/spoiler] For the gameplay, the combat is solidly okay. Funnily enough, I think the first basic enemy is the worst. They seem to move quick and charge you from off-screen. The combat mainly shines when you're fighting a large enemy 1 on 1, however that doesn't mean the bosses are automatically better.[spoiler] Two-Toed Tom and the Rougarou seemed like bosses that had some cheap attacks, whereas Huggin' Molly was a fun multi-layered fight. The platforming was really fun though, lots of interconnecting mechanics go to make this really fun when the game decides to give you a platform challenge. I noted to myself how this has better grapple/swing platforming than Ratchet & Clank: Rift Apart, just for the game to give me Crouton (my beloved) about 20mins later.[/spoiler] Graphically, this game is obviously stunning, however with the stunning dense vegetation came a lot of me running into exploding mushrooms and thorns because I didn't see them, causing me to always swear. Whilst the game does look pretty, it seems to be mired by a lack of interactivity, a lack of life. Many times I tried to break some pots, or force push a chair or bottle. Nothing. Everything is glued down and you will like it that way. Remember in Metal Gear Solid 1 for the PS1 when you could shoot every bottle on a shelf and have it fly across the room? This has gone on too long, but the soundtrack rocks with SO MANY standout moments that made me stop and listen. Not every song is a lyrical tour-de-force, but the composition of these tracks is stunning! Not being nominated for a VGA is actually criminal.
Good old school PS1/PS2 combat (prince of Persia, god of war, etc.) but that is the only "bad" thing I can say about the game. The visuals were amazing and I loved the story telling aspect of the game. It did feel like to much and gave a nostalgia story telling feel I've missed.
Вся игра - это увлекательное, неторопливое приключение с чарующей атмосферой, самобытной мифологией и яркими персонажами, которых мы встречаем на своём пути. Здесь нет ключевых выборов или влияния на историю, но этого и не требуется. Игроку предлагается увидеть мир глазами персонажа и пройти испытания вместе с ним, а не решать за него. Здесь также нет большого разнообразия в сражениях, но их немного и они достаточно простые. Это не касается сражений с боссами, которые являются уникальными, динамичными и являются интересным завершением глав) А вот что здесь есть - это восхитительное музыкальное сопровождение, необычные истории персонажей, таинственные мифические создания, атмосферные локации и тёплый, эмоциональный финал.
1. Сюжет-7/10 2. Графика-8/10 3. Геймплей-7/10 4. Аудио-8/10 5. Динамика-7/10 6. Сложность-7/10 7. Время игры-7+ часа 8. Баги-9/10 9. Персонажи-6/10 10. Миссий-8/10 11. Локаций-8/10 12. Цена-брат по большой скидке (75-90%) П/с: Игра не плохая, но не всем понравится.
This is without a doubt one of the best stories I've ever experienced. I saw myself in Hazel and in Lacy alike. Having been a child worried about their mother and a Father in a hopeless position in regards to helping my kids at one point this one hits home a few times, but there is also so much whimsy that you can't help but adore the world these folks built. Gameplay is solid, art style is charming, and the music adds so much to the story. Its worth the ticket for entry and then some. Please, play this.
A good emotional story Art and music direction is really good. Gameplay is fun and sometimes a bit challenging. Tho too many deviations from the main path for collectibles and combat feels repetitive at times. Still recommended
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