
Don the Ancient Mask. Wield the power of gods. Possess any of your tribespeople, recruit followers, and build a thriving automated civilization. Survive, expand, and forge your own legacy across a vast ancient open world — together with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #74, worst RU #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Sep 1 → 12.43/day in the week after.
About
Soulmask is a massive survival crafting game set in multidimensional ancient civilization open worlds. Carve your path through two unique realms—[Cloud Mist Forest] or [Shifting Sands]. The choice is yours.
You are a survivor whose soul is tied to a mysterious mask. To survive this world, you must recruit the strongest barbarians, using the masks to possess and lead them toward a new era of civilization.
In the world of Soulmask, no two souls are alike. With over 871 unique Talents, Masteries, and Likes, your tribesmen offer infinite possibilities.
From bloodthirsty warriors and lethal hunters to legendary craftsmen and master harvesters—recruit them all. Transfer your consciousness through the mask to possess any tribesman, transforming them into your ultimate avatar.
The 1.0 update allows your barbarians to share their wisdom. Train your tribesmen and pass down skills to forge the ultimate, one-of-a-kind warrior.
Explore two ancient worlds spanning great distances, each with unique climates and ecosystems
Rainforests, deserts, snow-capped mountains, plateaus, and islands that you must adapt to... or perish. Each environment demands different strategies for survival.
Hunt for treasure in ancient ruins, battle mechanical enemies in labyrinths, or take on entire barbarian cities alone. This world is yours to challenge and explore.
Retrace the ascent of civilization: from humble thatch huts to impenetrable blackstone forts. Watch as your small settlement evolves into a majestic city.
From the first seeds of agriculture to the roar of machinery—experience the true evolution of civilization in Soulmask through farming, beekeeping, weaving, leatherworking, smelting, and more.
You do not walk this path alone. With a sophisticated command system, your tribesmen can automate every task. From gathering raw materials to managing logistics and assembly lines, you can design and transform your home into a fully automated industrial powerhouse.
In this world, the Mask is a symbol of the gods. Each Mask grants a unique combat style, while the Mimicry System lets you embody a deity to turn the tide of battle.
With 9 weapon classes, 88 weapon skills, and the infinite traits of your tribesmen, each battle is a thrilling test of skill to be experienced as you fight for survival.
Freedom is at the heart of Soulmask. Play solo at your own pace, team up with friends in co-op, run your own private server with custom rules, or step onto official servers where the stakes are real.
PvE if you want your civilization to grow undisturbed, PvP if you want to test it against rival chieftains. However you choose to play, over 200 customizable settings let you shape the rules, the rhythm, and the world itself.
In v1.0, we introduce three distinct playstyles: Tribe Mode for the builders and leaders; Survival Mode for the purists; and Warrior Mode for those who seek the thrill of brutal combat. Choose your style.
Supports Steam Workshop and everyone can now unleash their creativity with our powerful Soulmask Modkits to craft a Soulmask experience unlike any other.
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Soulmask is currently best experienced with keyboard and mouse. We're actively working toward full controller and Steam Deck support, with a target of completing this in 2026. If you primarily play on a gamepad, we'd encourage you to wishlist the game and check back once that update lands.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 22.4Kreviews | 77% | — | $21.2M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1084 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Несмотря на скепсис в отзывах, игра превзошла ожидания. Вместо кучи багов я обнаружил увлекательную песочницу-выживач. Soulmask предлагает уникальные механики, которые не встретишь в других проектах. Здесь стоит просто попробовать, чтобы самому понять: подходит ли вам этот нестандартный подход к выживанию и управлению или нет? На сложных настройках игра раскрывается лучше: каждый крафт, зелье и механика становятся важными. Я только начал путь, но уже вижу, что прохождение пирамид и боссов в соло режиме требует тщательной подготовки и планирования. Сам не заметил, как наиграл 50+ часов. Рад, что встретил этот маленький алмазик.
This game was what Ark Survival can never be, much more polished in many ways, it was fun until you met your nemesis, tribesmen building. The constant hunt and frustration finding the right tribesmen for deep scan is a pain. While i respect the search aspect of it, this is not the end. The imparting of talents is takes a huge toll of your time when it fails to a bug, taking 20 amnesia potion just to train 1 TALENT, RNG at play. And that is not all, you are still at the mercy of randomized mastery, more often than not, you don't get all that you want even after wasting all those hours. The game punishes you if you are somewhat critical and will not settle for much lesser, it doesn't gives you another way out, you just have to be a farmer and pray some god roll comes your way. I spent so much time farming for blood stone just to make amnesia potions, repeating the same dungeon over and over again. Unfortunately I grew tired, spending the entire day off just working something that is purely based off RNG that has very low odds.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7/day in the week to Jul 25 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
With 838.8 hours played with just me and my wife, we still really enjoy this game. Pros: 1. No Grind! If you manage your tribe and workstations, the tribe does it all! I cannot say enough about how much I love this part. A lot of games like Ark are dead to me because they feel like another job where I’m forced to be online all the time. 2. NPCs and Combat Combat can be tricky. It takes some time to get the combos down and the right setup dialed in, but it’s not impossible. Every tribesman has their own set of skills that they are good at and not so good at, including yourself. I didn’t learn that I could copy skills from other tribesmen over to my own character until fairly early in the game. They don’t really teach you this right away. Having tribesmen fight alongside you can make a lot of the combat much simpler when you have the right combination of weapons and skills. 3. The Map Is Beautiful WOW! That’s all I have for this one. 4. Stability After 838.8 hours, I’ve experienced some crashes, but not a lot. The map tends to load funny in some areas, probably because with all the other players, things can get pretty crowded. I have experienced some trouble with this, but overall, it hasn’t been a huge issue for me. 5. So Much to Do If you’re not gathering, you’re hunting and working on getting your hunting score up. There are tribes to fight and loot, new things to learn, and new tribesmen to capture. There are also lots of ruins to discover! After 838 hours of playtime, I’ve still only found about 60% of them. Most ruins have tablets you can read to get more tech points. To everyone saying you can’t unlock everything… stop lying. You can. Lastly, building is sick! It’s not overly complicated, and you can make some really cool stuff. If you’ve played Ark, you can figure this out pretty easily. Cons: 1. Taming Animals Taming animals for farming is a nice way to harvest resources from them, but having mounts that don’t fight makes having a variety of animals feel… stupid and like a waste of time. You need a mount for cold and a mount for heat/radiation. That’s basically it because they don’t do much else. Not trying to hurt anyone’s feelings, just being honest. 2. Dying Can Really Suck You get 30 minutes to get your stuff back. If you don’t have a respawn point, this could mean running naked halfway across the map while trying not to die again. 3. Ship Building Ship building is limited in the DLC in a way that prevents you from having a full-sized ship. It doesn’t matter how good your engine is; there is a set limit. Because of that, you won’t be able to make the ship look like anything other than a half-built transport. This really drives me nuts! I hope this helps some new players out there. I really like this game and hope you do too!
It took actually playing this game for me to appreciate it. And it took several hours to get in the groove of it. It's not 7D2D, Valheim, or Enshrouded, it's its own unique entity, but very in depth and entertaining. I wish it had more popularity and mod support, as it deserves it.
I was sceptical of this one because of the mixed rating - but quickly found Soulmask to be one of the best Open World Survival Craft games out there. High quality, freedom and automation in an Aztec (and Egyptian in the DLC) themed world - with a sprinkle of Star Gate. I am a solo player, so this review is stricly from that perspective. The Graphics are "realistic" as in proportions and style are not "comicy". In depths NPC management (go there harvest that, maintain stock, slaughter bred animals, farming, crafting, etc) NPCs can be configured as base management, or following you into combat. Great way of aquiring said NPCs with a special Mask to view stats before capturing them. Large dungeons with unique loot. Big boss fights with special mechanics and phases. Different biomes with climates you have to take of (heat, cold, poison, radiation). Mounts! (they dont fight tho) Gates for quick travel - both in the world and as self-built. It has a little jank - mostly animations and sound, but holy hell is everything else perfect. I am a 130 hours into this and just finished my vanilla Aztec themed playthrough and I am only now starting the DLC content of the Egyptian themed Shifting Sands. If you like Conan Exiles or Dune Awakening and like managing your base and NPCs, this is very highly recommended! Give it a try! <3
Pas de support manette quel dommage car je l'aurais gardé sinon. franchement en 2026 ne pas avoir ce genre de jeu en compatible manette c'est triste et je pense ça fait louper des ventes ... en tout cas pour ma part
SCAM Half of the game is hidden in DLC but it's presented as main part of the game. not recommended for purchase
Vapor team. Reused free asset lottery winner right here. Abusive representatives and admins. Zero accountability towards their 'official' anything. Stay away from these sorts of development companies and maybe they will learn these practices aren't wanted nor tolerated. Developers make the game but the difference for their dinner being steak or rice begins and ends with the players wallet.
If like combat, crafting, and survival then this would be a great game for you. There are sliders to make things ridiculously easy, or harder than Hell, so everyone can find something that fits their playstyle.
什么神人设计出来的游戏 1.游戏引导做的极其的差 2.金属箱不能直接升级成锻钢储物柜,我换箱子还得重新折腾。 子一个箱子放。 3.部落族人极其弱智。 4.敌人没血了当你面打绷带。 5.被入侵了有一个敌人卡低下去了,然后整个族人全都不会干活了就。 6.这次更新后给族人安排岗位做的极其差,本来我可以对着一个族人安排岗位,现在我只能从几十个族人名字里找到对应的那个 族人去改变工作岗位。 7. 城墙不能带角度,否则就会出现最后缺一块堵不上。 8.使用建筑锤建造时,面板里全是图,得鼠标挨个移上去才能直到建筑的名字,这点太弱智了。 9.还有很多弱智设计。 要不是陪朋友,早卸载了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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