
Soulbound is a pixel-art action roguelite with an MMORPG overworld. Run fast-paced bullet-heaven dungeons solo or in 3-player co-op, raid bosses, craft gear from your loot, and build out your personal base. Join thousands of players in the quest to explore, trade, and build a new world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 11 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soulbound is a pixel-art action-MMO where every dungeon run reshapes your build. Charge into roguelite dungeons with friends in 3-player co-op, chain devastating ability combos from 100+ combinations, and return to a living open world where you farm, craft, and uncover a mystery that runs deeper than any dungeon floor.
Soulbound splits its world in two: a shared overworld full of quests and adventure, and brutal instanced dungeons that never play the same way twice. Every floor reshuffles encounters, hazards, and loot and every room unlocks new relics that warp your abilities in ways you didn't plan for. This is a one of a kind MMO-meets-roguelite hybrid that fuses our favourite meta progression systems with the chaos of survivor-like combat.
Enter the dungeon and pick from 10+ abilities that create unique class builds with branching relic paths. Stack a chain-lightning relic on your mage's Pyrosphere and watch mobs evaporate. Layer life-steal onto a berserker's hammer and turn your AoE into a heal for your party. Every relic run offers new synergies you've never tried, and the best builds are the ones nobody planned.
As you swap your gear, you swap your class instantly. Tank for your friends on Monday, rain bullets on Thursday, your character is every class you want it to be, whenever you want it to be.
Step out of the dungeon and the pace shifts. Soulbound's open world is a shared space where thousands of players farm, gather, trade, and quest side by side. Tend your crops, fish a quiet river or stumble into a quest line that unlocks an ability you didn't know existed. The overworld is where you discover the skills and upgrades that make your next dungeon run deadly.
Every life skill feeds back into your progression with cooking restoring stamina, gathering unlocking crafting materials for gear and buffs and mining unlocking crafting stations to build the weapons that defines your class.
Gear in Soulbound does two things: makes you powerful and makes you you. Separate cosmetic slots mean your stats never dictate your style as you collect handmade, uniquely animated pixel-art armor sets, rare cosmetic drops, and companion pets. Mix and match freely and make your character look exactly how you want.
Every player gets their own base, and it's where your meta progression lives. Inside it, you construct and upgrade stations that unlock new gear tiers, potions that tip dungeon runs in your favor, and meals that push your stamina further. Decorate every room with furniture, trophies, and a full room-layout editor. Invite your friends and start building your guild base.
You awaken inside a digital universe that feels alive… but hostile. Early in your journey, you encounter The Anima, enigmatic and malevolent entities that overwhelm you with impossible force. Death isn’t the end, however. You’re recovered by a robotic rescuer and brought to your Virelda, a safe haven, workshop, and base of operations. As a Pioneer, you’ve got a lot to do before you can stand against The Anima.
MMO × Roguelite hybrid: Persistent character progression meets instanced dungeons.
10+ distinct ability classes with branching relic paths (100+ unique build combos per run).
Classless character progression, try a new build anytime.
3-player co-op dungeons and 5+ player raids.
Handmade pixel-art world.
Deep crafting ecosystem, grow crops, upgrade stations, cook food, forge gear, brew potions.
Full player housing that you can build, upgrade, and decorate with a room-layout editor.
Separate cosmetic system with hundreds of gear pieces and cosmetic slots.
Mystery-driven narrative, uncover the truth behind the Anima through environmental storytelling.
Built for long-term play with live events, seasonal content content, new dungeon tiers, and expanding world zones.
Wishlist now or buy now to join Early-Access!
Engagement
Reviews
Themes across 395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to see this game go far
First of all... forget about the past of the game. If you want to stay away from every Dev with a shady or questionable past you can't buy any more games depending on how deep you dig. So take a good look into the mirror because if you run Windows to start with YOU are a part of the problem and should stfu. No wipes on release... leaderboardes are reset every now and then. Kind of a good mix everyone can close the gap and participate for leaderboard spots once the game is released and people are behind the curve. It's an okay move for everyone. BTW if all the people who gave the game bad reviews because of server stability or because there was a wipe planned untill they changed their stance on it based on player feedback, the game would most likely be in the positive review ranges... so... yeah... steam revies in a nutshell :D . The devs listned to almost all the feedback they became and changed a lot of the big things like the wipes or toning down upgrade and crafting times. I for one don't understand why people needed those because with the reduced times there is nothing left to do ultra fast when we need to fill months with stuff that should be on the table. Right now running dungeaons in the roguelite bullethell format is kind of nice. So far the build choices are rather basic and badly balanced but hey it's EA so I was thinking balance will be bad anyway. The basic mission gameplay loop is nice and if the build upon this it can only get better. The performence in missions improved more in the short EA time frame then in the years the game was arround in somw way shape or form. It's nice to see the devs get things done. The communication got a lot better and they are pretty transparant on what they work right now. Even Webb was arround on the Discord and open for feedback (not only nice and positive feedback) and instantly descided to implement some of it that made sense. Noone was kicked or banned or muted BTW no matter how nice or firm people told him their mind. Since then the communication increased even more and it looks like there is a big intrest in feedback right now. On top of it feedback is shaping the game for real like it's a realy EA experience and not only empty words. Don't get me wrong... with the past of the game andwhat they did I was VERY sceptical and I'm still sceptical to some extend but right now at this point in time you have a game for ~16 bucks you can spend 100h on easiely and have a good time if you like Bullthell/Roguelite + mmo + farmville kind of games. Will the game be arround untill the end of time? Most likely not. Is it a good game to unwind in for a lot of hours right now? Yes! This comment might age as well as milk but right now the devs of SB are a pleasent suprised for this optimist with experience.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 395 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game and community. It has its bugs but everything else is great. Would recommend
Such a fun game!. Great art style, smooth gameplay, and plenty to explore. Definitely worth trying, especially if you’re into RPGs. Can’t wait to see what comes next!
Interesting gameplay and story. Also, great job on the pixel art—well done!
PLEASE STOP LETTING CRYPTO BROS DECIDE IF YOUR GOING TO BUY THE GAME THIS GAME IS FUN ITS COOL AND YOU KNOW ITS GOOD WHEN IT SCARES CRYPTO PEOPLE OFF THEY FELL FOR A SCAM AND BLAME THIS GAME FOR IT THIS GAME ACTUALLY SEEMS LIKE IT HAS PASSION SOMETHING YOU CANT SAY ABOUT A RUGPULL
lEGAL TUDO DE BOM
Echt geiles spiel. Zum Info wegen die Server ist jetzt erweitert und lagt nicht mehr so, der Rest ist das ping 50-60 ist aber das liegt an mir. Aber das ist trotzdem ok so zu Zocken. Macht spaß, was mich nervt ist manche sachen für Quests was nichts erklert wird und das zu erreichen und videos dafür gibt online auch nicht und das nervt (I´m stuck) aber das wird warscheinlich in zukunft bearbeitet. Manche sachen brauchen echt Lange echtzeit und das geht glaub ich von zeit ab nur wenn man ingame ist und das nervt weil ich nicht in echtzeit warten will ein paar baren zu schmelzen. Sonst ist ein Top spiel lohnt sich zu zocken.
errinert stark an alte rpgs der 2000er . macht aufjedenfall bock ^^
не уходит дальше "Loading..." зря потраченные деньги.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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