
Experience YIIK: A Postmodern RPG 1.5 (I.V) update with revamped battles and cutscenes. A child relinquishes her name for a birthday invite, hoping to find her brother. Alex's reality unravels, guided by a mysterious cat, witnessing a woman vanish, igniting an obsession that threatens his world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An unusual error manifests on April 4th, a day that echoes the enigmatic code 404. In a desperate act of innocence, a child relinquishes her name for an invitation to a birthday party, her hope tethered to the faint possibility of finding her brother. Meanwhile, Alex, a recent college graduate, returns home, only to find his reality unspooling like a threadbare tapestry. Guided by a cat which slips through the very fabric of his mind, Alex descends into the depths of his consciousness where he witnesses the impossible: a woman, locked away in an iron maiden, vanishing into thin air. A vision which ignites an undying obsession and threatens to unravel the boundaries of his world.
Combat in YIIK I.V is an arcane dance, a turn-based system where players use everyday weapons against bizarre entities, aided by the power of Karta. When players or enemies take damage, they start to bleed, and every action taken while bleeding brings them closer to defeat. It’s a race against time to outlast the enemy and stem the flow of blood.
Navigate landscapes that blur the line between reality and dreams. These spaces are filled with intricate puzzles, deadly traps, and odd adversaries that challenge your perception, pushing the boundaries of what you know to be real.
The narrative shifts between the perspectives of Alex and the Nameless Child, drawing you into their separate yet intertwined realities, each twist revealing deeper layers of their destinies.

The game’s soundtrack features over 200 tracks across a wide range of genres, from drum and bass to progressive rock. Much of the music is performed by live musicians, adding a vibrant and authentic layer to the experience.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 1Kreviews | 80% | — | $155.7K |
| $19.99 | 208ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
do not listen to the years of unproductive discourse surrounding this game. do not listen to all of the misinformation that has been spread about its creators, characters and story. do not try to judge this game on a surface level analysis of its themes and characters without even having played it. even if you know any number of these things, forget about them. forget about this game's significance to gaming discourse, internet drama and meme culture and simply try to take it in for yourself. try to make sense of it, try to take it apart and find some sort of meaning in its long, winding narrative. this game is not meant to be taken at face value. not much of it is literal. games, as an art form, do not need to make themselves immediately obvious, nor do they always need to bend over backwards for the player to understand every single little thing. YIIK is a game that will test your patience but that will absolutely reward you with a compelling story, intricate themes and a pretty incredible message about self respect, the horrors of narcissism, living in an echo chamber and why we need to strive to grow as people. give YIIK a fair chance, that is all i ask. you might just find something worth talking about here.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
| $19.99 |
| 194ratings |
| 40% |
| — |
| not modelled |
| $9.99−50% | 92ratings | 42% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of the craziest glowups for a game i've ever seen, genuinely. if you have any preconceived negative biases for whatever reason, put them aside. lots of people look at things at a surface level and just take it as pretentious garbage or a weird drug trip courtesy of wacky developers or trying to express the exact opposite of its actual theming. but if you go into the game with an open mind and a willingness to try and dissect the meaning of things or the validity of what's being offered to you by an unreliable narrator in a (literally) unstable reality, it becomes such an interesting experience that i'm not sure you can really get anywhere else. i have so many thoughts on what yiik tries to say but i wouldn't be able to put them succinctly in a million years. the nature of this game means i can't recommend it to absolutely everyone. the 'postmodern' in the title isn't to be taken lightly. but if anything at all looks interesting, there's a demo to try. not on this page, for whatever reason, but listed as a separate game on steam. i like to think it's a good hook for everything else. genuinely love this game more than i could ever express, and i know i sound crazy for saying that. you could say i'm yiiking out.
IM YEEKING OUT
the game isn't that good imo like a 4.5 the story is baffling and the gameplay slogs a little by the end way better with the update but still ehhh
alex yiik makes me wanna KILL myself!
This game is dogwater do not play
[h2]SAVE ONISM MAN[/h2] [h2]KILL ONISM MAN[/h2] Most likely one of the most misrepresented and unfairly judged games of all time. If you were like me and disregarded this game as pretentious garbage back when the 2019 youtube review hatetrain was in full swing, give YIIK I.V. a fair chance. Look beyond the surface level and engage with the work on its own terms. Just trust me on this.
The Good, The Bad, and The Ugly Reviews! (skip to The Ugly if you don't want to read) The Good the artstyle is unique and actually refreshing it's a little ugly and choppy like my old ps1 but different enough to be its own thing which is admirable. The pacing is pretty good for what I've played. The nostalgia is well represented here, it touches the late 90s early 2000s internet surprisingly well despite not being its primary focus. I appreciate the commitment to Alex "being the worst protagonist" I've ever had the displeasure of playing as in a game ever (aside from Bubsy), constantly being a petulant child and an egoist including but not limited to being self centered, a spoiled brat, ungrateful and a ♥♥♥♥ to his mom and many other things I'm sure I've yet to experience (since I'm dropping this game) I also praise the little details like his house being the biggest one in Frankton (hinting at his egotism and establishing him as an unreliable narrator) (How the hell does a single mom with two kids afford that!?). The gameplay is great even though I didn't really like having to constantly go to the "mind dungeon" just to level up, the card system encourages creativity to increase party synergy and really make an efficient build (which lulled me into a false sense of security and bit me in the ass with the "Nostalgia" boss). And lastly (kinda good kinda bad) the writing and specifically the characters I've already touched on the "man child" that is Alex but everyone else is kinda one note and kind of caricature of a "Nostalgic" stereotype, young optimist, scene kid, edgy chick, and least enjoyable of all *ugh "anime superfan". I believe this to be deliberate to further push Alex as (again) an unreliable narrator. Now (cracks knuckles) The Bad... Alex. Alex is both the game's greatest strength and its biggest weakness. The core of the unpleasant slog that is this game. I hate Alex for the reasons I listed above that I wont be repeating here. But despite my distaste for this fictional character I think he's well written but incredibly hard to relate/root for. Every time this "Master of ceremonies" popped up like a standup comedian (but much less funny) to "mansplain" his two cents on the story or his "feelings" I rolled my eyes in frustration (almost to the point of them falling out of their sockets). This guy is the main reason I'm dropping this game. Now the writing and themes... Admittedly this setting and dialogues are kinda lost on me now that I'm getting older I find it harder to relate to younger people in stories and in real life. Despite that I acknowledge both the merits and the failings on display here. But honestly even though I've been told the "payoff" for sticking with it is "worth" it, overall it has failed to hook me and I simply don't want to continue this game and no amount of Vella dunking on Alex or "vague mysterious narrative" can keep me here when i have an ever growing backlog i need to get through and a finite amount of time to do so. Ok so the overall themes, it feels like it truly lacks an identity of it's own being akin to something ATLUS made after revisiting Persona3 after a long night of binge drinking and proceeded to vomit code, reused assets and story/world building elements and passed it off as a new game and said to the customer "you're ugly, I hate you, give me 70 dollars." Bruh if you told me this game was a Shingami Tensei spinoff first off I'd believe you second I'd say ATLUS's quality has clearly dropped and be on my way... Now (drumroll please) The Ugly. I genuinely think there's fun to be had here. The gameplay does something different than a traditional rpg or jrpg does with pseudo deckbuilding mechanics that are quite satisfying when you get the hang of it. The light puzzle elements especially ones using the cat are fun, not challenging, but fun. The story is geared towards a younger crowd and although not as strongly put together or straight forward as I'd like, is serviceable to those willing to get invested. But those who play exclusively for "slice of life" elements, story and well likable/relatable characters and personalities... Well there's Vella but honestly I only like her for calling Alex out on his nonsense. Otherwise give this a cold "Yikes hard pass." If you have however read the whole review and didn't just skip to "The Ugly" and still want give it a shot do so but get it on sale. I got it for $10 which I think is decent, there's enough "game" here that I'm glad I experienced part of it. I just don't have any desire to finish it. And ultimately YIIK isn't a game I'd recommend, but it's also not a game I'd dismiss outright.
genuinely, GENUINELY this is probably the best game ive ever played. if you let a bad faith video essay pre determine your opinions on the game then you missed out. if you havent watched any reviews of it, dont. go in with a clean slate and disregard the nay sayers. also if it somehow isnt obvious this game is highly up to interpretation. so like, interpret it. dont take everything it tells you as fact and try to dig into inconsistencies in the story. 10/10 but ackks merch sucks
i sighed as the evevator began to shake, vibrating with motion
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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