
Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 66% | — | $3.8M |
| $69.99 | 3.6Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Para quem curte os RPG da Altus esse é prato cheio, historia muito mais adulta que os personas, e não é game tão fácil, mais tem boa curva de aprendizagem. Varias formas de evolução, desde nivel, armas, habilidades únicas os próprios demônios. Recomento muito game!
던전이 심하게 재미없음 복합적 평가에는 다 이유가 있구나... 배우고 갑니다
I had a ton of fun with the Soul Hackers 2, despite this, I have mixed feelings about it. Maybe it's this mix of modern, streamlined and old school design. Battles are fun, especially the special ones in soul matrix, tons of customization, and Sabbath system is no press turn system, but's OK.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 6.5K | 94% | $17.99 | |
| $3.8M | 17K | 93% | $7.99 | |
| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 11.9K | 89% | $14.99 | |
| $3.8M | 12.4K | 76% | $14.99 | |
| $3.8M | 7.4K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $823.2K | 1.4K | 76% | $29.99 | |
| $31.7M | 87.5K | 97% | $19.99 | |
| $5.1M | 12.3K | 94% | $14.99 | |
| $1.1M | 773 | 86% | $59.99 | |
| $473.7K | 612 | 79% | $39.99 | |
| $281.8K | 508 | 69% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom
可能是想給新玩家入門,雖然頂著靈魂駭客之名,但難度跟深度少了很多。也失去了很多女神轉生的味道。 仲麼的收服不是靠那些怪怪的對話,對女神轉生系列老屁股來說,少了很多樂趣。 業魔殿的惡麼合體也簡化,只能是沒目的亂合。不知道是什麼原因,網路上竟然還沒有惡麼合體表..人氣有那麼低嗎?
Just a fun game. I enjoy the battle system and the dungeons are a fun kinda hallway maze. Easy to leave and heal to not loose progress.
怎么说呢,这个推荐是指只玩一周目不追求全奖杯的。 因为,这游戏我22年打完一周目后,一直放到现在才打完2周目拿了全奖杯。这游戏单说起来,人设、音乐、剧情等都可以,给个好评也是完全没问题的。 但是在经过P5的超大迷宫和P3R DLC的重复洗礼后,我这次打2周目时还是觉得P3R的爬塔真的不算什么。当初这游戏的系统就充满恶意,虽然有一定修改,但是现在还是能感受到那股恶意。 总之,如果只玩一周目,还是有些乐趣的!但是要连续多周目感受恶意的话,还是算了吧!
"Не накал, а кал." - мои хонест реакшны на все сюжетные штуки, персонажей и даже бои(( Sadge
缺点太多了,但是战斗养成居然做得不错。队友自带一些技能,然后还可以各装备一个恶魔(人格面具?)补充技能,等于是异闻录加真女神的双重养成,战斗还是打弱点那套,根据触发弱点的次数在回合结束发动一次“总攻击”(不要求敌全倒地),还有多种技能强化总攻击,玩法上有新鲜感。而且迷宫里会随机刷出高十多级的强敌追击,刚遇到的时候基本打不过,要好好配队,然后打过了几乎必升一级,很爽。另外部分恶魔建模有翻新,对话也比较有意思。推荐A社粉丝打折时尝试。
还是比较好玩的,精灵和御魂合体让本作的恶魔养成极其方便,喜欢恶魔合成系统的推荐入手。 地图设计比较DRPG了,最后一张图有世界树迷宫既视感,玩过树1、2的我是可以接受的,只是在新游中确实市场反响不会太好了。游戏总体来看像是半JRPG半DRPG,侧重剧情人设了,地图设计就比较普通。大家都吐槽的灵魂矩阵迷宫其实还好,3层4层的传送点确实很为难人,但比起世界树系列的隐藏图还是好很多的。 剧情还是不错的,恶魔召唤师系列都节奏把控都会比A社其他游戏好,先玩的雷道重制再玩的这一部。人物方面腿控福音了,Ringo很可爱,建模也很用心,迷宫探索默认超近镜头,可以好好欣赏Ringo的大腿。剧情过场的人物建模和路人建模也很不错,但是相对的除了人物以外其他方面都很简陋了,恶魔合体甚至没有3d动画,不过商店看板娘的立绘和配音还是不错的。 这个游戏的槽点首先是成就相关的问题,全成就不用CE改的话必须得2周目,而且二周目要完成全成就是要做支线和找好感度物品的,比较麻烦,一般都是一周目速推,二周目全收集,但个人觉得体验不是很好;对于PC玩家会用CE的而言,建议一周目全收集,先过普通结局,再开CE改好感度,把恶魔全书成就做了,读档打真结局。 另一个槽点是豪华版DLC,游戏本身获得香火、换钱道具、经验书的机会很少,但就算是有DLC,香火一个周目下来不刷的话可能只能换100个,如果是换力或魔的攻击类香还要2倍素材;换钱道具的DLC体验最差了,这个游戏的道具什么还挺便宜的,但恶魔超级贵,有dlc都不够用,打折也好像只能8、9折,凹仲魔一下就花光了,这一代的维克多是真的奸商啊。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.