
Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 66% | — | $3.8M |
| $69.99 | 3.6Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果你是atlus的粉丝的话,那买了确实挺好的,但如果是第一次接触atlus的产品的话,我并不是很推荐
It is SMT. If you... urr, I am drunk. If you SMT, then this game is good. I am drunk. Music is good. Gameplay is... okay, but it is SMT and I am drunk. So I am drunk and I suddenly feel that a giant green (though proportionally small) p*nis is a thing, because SMT. So all in all, play this game if you SMT. It is SMT.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 17K | 93% | $7.99 | |
| $3.8M | 6.5K | 94% | $17.99 | |
| $3.8M | 11.9K | 89% | $14.99 | |
| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 7K | 84% | $15.99 | |
| $3.7M | 5K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $205.3K | 1.4K | 76% | $7.49 | |
| $31.7M | 87.4K | 97% | $19.99 | |
| $2.3M | 12.3K | 94% | $6.74 | |
| $1.1M | 772 | 86% | $59.99 | |
| $94.7K | 612 | 79% | $7.99 | |
| $89.3K | 508 | 69% | $9.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
forgot i had this game on my steam acct but this game very mid my boy
A great Persona lite SMT game. Memorable characters and a decent gameplay loop. Get it at a discount and you won't regret it.
Soul Hackers 2 is a melodramatic game. It speaks about family, not the one we get from birth, but the one we choose. It reflects about what makes us humans, our emotions. The game is overall good.
Feels cheaply made, plain, mediocre... A minimum effort game. There's nothing really there of substance, and it absolutely fumbles what could have been a fascinating cyberpunk setting. Unless you're a diehard SMT fan that simply has to play everything, or are craving for a milquetoast generic anime-ish turn based jrpg... Skip it. Nothing you haven't seen before somewhere else done better. A waste of money and time.
Not good. Insane amounts of grinding in repetitive "cyberspace" dungeons. Story was interesting but not interesting enough to make me want to continue.
虽然大多数人都痛骂这作游戏,但很大原因是昂贵的价格对不起质量。如果价格在100元以下购入,或许就会降低期待,觉得它能及格。 游戏迷宫设计得烦人,但敌人可以用挥砍来击杀,闯迷宫不必伴随战斗。而且迷宫内有传送点,其实真正用脚走迷宫也就一两次,后面都传送。DLC的迷宫被诟病重复地图使用几十次,但比灵魂矩阵的乱传送要好。算是走一下当年葛叶雷堂的闯关路。减分但不至于减太多。 人设精致,NPC也有特色,主角可爱。加分。 敌方恶魔的模型、动作、语音也比较丰富,就算仲魔无法参战也能充分感受恶魔的战斗。不加分也不至于减分。 剧情有幼稚的地方,但也有优质的地方。剧情的坑到后期都会填上,不至于像KBTIT的BLEACH那样挖坑不填。不加分也不至于减分。 游戏内容足量,就算完全不玩支线也要40小时左右通关一次。恼人的迷宫拖时长是减分项,但这里算作不加分也不至于减分。 路线有坏结局和好结局两个,二周目还有新剧情(虽然是无聊日常)。不加分也不至于减分。 出现了几个杰克霜精的亚种。加分。
listen. its not a perfect game, but its immensely charming. The music is amazing, the character designs are great, the whole game is stylish and fun and not as overly long as P5. The dungeon design really is quite bland but I still had a great time with it. 8/10
I will not recommend any "auto save" game in which auto saves are placed in a manner that you can lose half an hour of progress if you didn't save manually. This one is no exception.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.