
Experience two unique adventures featuring both long-time heroes and new and returning villains as they battle for the fate of the world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 14 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я понимаю, что игра ностальгичная, старая и что это соник. Не понимаю откуда столько положительных отзывов Это невозможно проходить на новых устройствах. Игра вылетает, зависает в самом начале, если не так в ее сторону чихнуть Шило мне в тапок, я не могу изменить инверсию по оси Y, а в некоторых моментах у меня даже камера не может нормально повернуться Я уверена на все 100%, что в это можно было бы играть часами, но только если перед этим не нужно было бы сношаться с управлением
Sonic Adventure 2 é um daqueles jogos com cara de começo de geração: ele é muito desengoçado. 2 dos 3 tipos de gameplay presentes nele são bem mal implementados, gerando fases longas e tediosas. No tipo de gameplay que mais funciona, que são as fases de velocidade do Sonic e do Shadow, temos um escopo do que virá a se tornar o Sonic de velocidade contemporâneo. Sonic/Shadow correm por fases 3D com obstáculos e inimigos pelo caminho buscando chegar rápido e com altas pontuações, teoricamente é o que eu gosto dele no seu auge. Só que esse mesmo gameplay tem muitas problemas de controle e de game design. Um exemplo bem simples, o botão para o "Light Speed Dash" é o mesmo que usamos para usar o "Bounce Attack", gerando vários erros de ação. As fases que eram pra ser rápidas começam a frustrar e travar a jogatina Fora o gameplay mal elaborado, temos problemas no port de Sonic Adventure 2 para PC. Tive crashes frquentes na inicialização, umas falhas de sincronia na dublagem, má compatibilidade com máquinas recentes e, ás vezes, o controle se perdia e não era reconhecido na abertura do launcher(e ele não faz a troca no meio de jogo) Na época do seu lançamento, entendo ele ter sido bem aclamado. Não existia comparativo e, talvez, a versão original rodava melhor. Mas, no presente, é um jogo que gera muita frustação. Até chegar no Sonic Unleashed, a franquia não soube como lidar com ambientações tridimensionais. E, assim, a Sega poderia cuidar melhor do Port de um jogo do seu mascote com um pouco mais de carinho
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
couldn't run correctly and performance wise it sucked. just emulate it on retroarch
This game freezes so much, its so frustrating. Just emulate it and save yourself the money and the frustration.
The chao garden is my new hell, but aside from that, peak gaming right here!
You're telling me this copy of Chao Garden 2 also comes with a free sonic game?
This game is hella overrated, but it's still great. Controlling all the characters feels great and all the (speed) levels are pretty fun
Sonic epic
i hate it
Sonic Adenture 2 consigue pulir muchísimo lo que Sonic Adventure propuso: el guion está mejor llevado, los niveles están estructurados, no es repetitivo y mecánicamente funciona mejor. Los controles siguen siendo ligeramente clunky, pero la mejora es increíble Musicalmente también rinde muy bien, sobre todo con su apertura con Escape from the City. Todas las tracks que suenan ridículas o desubicadas las hereda de Sonic Adventure Por último, el Jardín Chao es un complemento perfecto para el ritmo frenético del resto del juego
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 18.8K | 92% | $7.99 | |
| — | 25.5K | 94% | — | |
| $5.3M | 22.3K | 92% | $11.99 | |
| $0 | 320 | 93% | Free | |
| — | 30 | 93% | — | |
| $23.2M | 22.7K | 90% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 6.4K | 82% | $29.99 | |
| $7M | 14.3K | 80% | $19.99 | |
| $7M | 17.8K | 95% | $19.99 | |
| $7M | 12.5K | 64% | $24.99 | |
| $7M | 164.9K | 69% | $2.99 | |
| $7.1M | 13.4K | 62% | $19.99 |