
Democracy 4 lets you take the role of President / Prime minister, govern the country (choosing its policies, laws and other actions), and both transform the country as you see fit, while trying to retain enough popularity to get re-elected...
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Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I went into Democracy 4 cautiously after being disappointed by Democracy 3. I waited for a deep discount, hoping the core problems had been fixed. They haven’t. While Democracy 4 adds a bit more complexity and some modern events, these are surface-level changes. At its core, the game still fails to simulate how democratic politics or political parties actually work. The biggest issue is that parties have no real ideology. You can only have two or three parties, which immediately rules out modelling countries like the UK. Worse, parties themselves have no belief system. They are not socialist or capitalist, liberal or conservative. Party names are just labels with no mechanical meaning. Because of this, the game starts with you elected but with no idea why. You never publish a manifesto, you cannot define what your party stands for, and you have no way of knowing who your core voters are or what mandate you supposedly have. Loyalty to voters is impossible when the game never tells you what they voted for. Cabinet members and donors are just random collections of “affinities” that frequently make no sense. Socialist conservatives and trade-union-loving capitalists are common. In the real world, cabinet members and donors broadly align with party values. Here, they are incoherent and impossible to satisfy without zig-zagging across the political spectrum. The game oddly tracks your decisions on a political compass, yet parties themselves do not have one. Individuals also lack any meaningful ideological structure. All sympathies are weighted equally, meaning being a socialist matters no more than being a commuter. Deep political beliefs are treated the same as demographic traits, which completely undermines the simulation. I then tried treating the game as a policy sandbox. I cut welfare and the NHS hard to reduce the deficit, slashed taxes to boost business, increased police and military spending, and invested heavily in growth and technology. I expected a shrinking deficit at the cost of social harm and eventual electoral backlash. What happened instead was nonsensical. Despite effectively dismantling the NHS, public health improved and the service somehow generated billions in profit. The deficit collapsed, business boomed, and tax revenue surged. At the same time, unemployment kept rising for turn after turn, long after public sector cuts should have settled. No one seemed to get poorer. There was no real reaction to the loss of the safety net. Traffic congestion exploded despite rising unemployment, followed by massive pollution increases. Eventually I was voted out, not over healthcare cuts, surveillance, or social damage, but because of environmental riots driven by this bizarre pollution spiral. At no point could I tell whether the game was reacting logically to my decisions or simply firing opaque systems at random. That is the fundamental problem. Democracy 4 fails as a political party simulator and it fails as a policy modelling tool. Once you realise that, it is hard to see what it is actually for.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Portuguese - Brazil, French, German, Spanish - Spain, Polish, Russian, Korean, Simplified Chinese, Japanese, Arabic*languages with full audio support
| $26.99 |
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| 86% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Democracy 4 is deceivingly complex until about hour 5. This feels like it should have more depth, but never fulfills the promise of government management. The entire game feels like it should be the mechanic running under a 4X game and not the entire game itself. The economy, foreign country relationships, and lack of other branches of government or real blockers/opposition has it feeling like a dictator simulator rather than a true democracy sim. In short: Terms are too short. The point system is horrible. Nothing about this game is truly satisfying. You have unchecked powers I never really care about ui or graphics, but this game is ugly as sin and causes eye strain very quickly.
>Take office in UK >Reduce poverty >Grow the economy majorly >Balance the books, for the first since WW2 we're running a fiscal surplus >Have a majorly positive effect on the country >Get voted out "This games too hard, imma play USA" >Take office in the USA >Spend years running the country into the ground >Yeah I don't know how to play this game, just press buttons >Cause every ♥♥♥♥♥♥♥ crisis >Election coming up, I don't even realise so I don't campaign >Re-elected with a landslide 10/10
I want to love this game, I really do, but it has 2 problems which mean I can't recommend. 1. It feels unbalanced - the game feels lopsided with everything. 2. It constantly crashes and slows down after an hour of one session.
Biased game, it punishes the player based on real life ideological and economical biases, the "wrong" ideology or policies will result in bad outcomes even if it makes zero sense in context, which of course it not just unbalanced it but it also forces real life biases and beliefs into a game. It's more like a socialist simulator than a management simulator. 3/10
It's not an honest game. It implies through punishment and reward in game mechanics, that any help of the working class, or labor overall, destroys GDP growth and that regulation kills creativity. These two things couldn't be further from the truth. The reality is that when the USA was a rising global power and one of the two largest superpowers on Earth, it had the highest average standard of living for the majority of its working class (excluding all the applicable populations, given history etc. etc. etc. [not excusing any of that by the way]) , and some of the staunchest worker protections and highest applicable tax rates during its era of Bi-Polar hegemon. Furthermore, limits inspire creativity and style. Literally every known scientist, artist or philosopher/theologian in HISTORY was directly influenced by the parameters of their abilities, skills and access to resources, whether intellectual or purely material. This is what makes a STYLE or an APPROACH even viable. There is truth to the idea that complete freedom leads to stagnation and decay, and we can see that through the venture capitalism and stock market shenanigans of our current era. When given the option to take all and leave none, those in access to this option will almost always choose it, and this stifles the future generations from reaching their potential. When I saw all the options available for commitment, the sliders and the ability to offset deficits, I was gushing... come to find out its simply a GDP worship simulator with a thin coat of paint upon it. Surprisingly, Medieval Total War 1 actually rewards for improving the lives of your citizens more than any modern game I've played, which is a statement unto itself. I was looking for a 4x without all the jazz, predictability and war simulator parts. I found none of that.
Even on the highest difficulty, it is absurdly easy to win re-election. Why am I getting like 80%+ of the vote when I'm unpopular with certain groups. In real life, getting 50%+ of the vote in many countries is seen as a political feat.
Empecé una partida con el mod de Argentina, tenia todos los indicadores mal, disminuí el desempleo, aumenté el PBI, disminuí la pobreza, reduje a 0 el crimen, promoví la religion para evitar una toma de poder violenta, mejoré la salud y educacion. Renové mi gabinete con gente de confianza que me garantizó puntos políticos para gobernar tranquilo, hice discursos y todos me fueron bien, mejoré mi imagen. Cuando llegan las elecciones solo saco un 2% frente a un partido random que sacó el 40% de los votos, pierdo la partida. Vuelvo a repetir. Experiencia totalmente realista, recomiendo mucho el juego.
The game is quite boring and dull. At the first elections in Poland I already got 85% votes and a year later I had 100% in polls. Also the deficit doesnt work properly as with a more or less constant deficit of 50bln, my debt increased by over a trillion within 5 years meaning that the system counts deficit quarterly instead of yearly
>establish (market) socialism >its so successful that 96% of the population joins the 'wealthy' group >"oh that's is fantastic" I think to myself >the wealthy automatically hate me 100% no matter what >eventually get voted out brilliant game design
Active players
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