
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.3Kreviews | 94% | — | $7M |
| $19.99−20% | 116ratings | 94% | #97 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game feels like more pure city management for the sake of city management. I think its probably good if you like it, but a little too crunchy for me. I enjoyed rimworld and factorio, for context.
:D
"To be rich is to be content with what one has" - [b]The Burned Preacher[/b] I read for the eleventh time, after causing yet another town to die of starvation for my [i]Summerion[/i] levels of greed and need to dig deeper.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 11.1K | 63% | $24.99 | |
| $7M | 18.9K | 92% | $14.99 | |
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 17.3K | 82% | $19.99 | |
| $7M | 16.2K | 93% | $12.99 | |
| $6.9M | 6.2K | 75% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.1M | 91.9K | 84% | $39.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $37.7M | 37.6K | 94% | $29.99 | |
| $3.6M | 3.7K | 92% | $29.99 | |
| $2.5M | 2.3K | 93% | $29.99 | |
| $1.9M | 2.8K | 84% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like spreadsheet simulators (affectionate) youll love this game
Its great, nuff said.
what happened to songs of one through fyv....
Dwarf Fortress meets rim world meets dawn of man. In a very good state for early access. Looking forward to see what new aspects are added over time.
Great potential wasted in not fun chores. Game has a very tight balancing I made a 7k hab Human city and a 4k hab Cretonian (the pig dudes which are pretty cute). It constantly makes you run to do stuff, you can never relax otherwise it's too easy to get into a death spiral, there's no sweet spot for stuff, there's no fun on it just logistic nightmare. Civilian simulation is pretty shallow, there should be more interactions. It's a great game for those who like fight or flight situations, but it's not chill and fun at all, play factorio or caesar 3 instead. ----- Things that I think should change: Trading is absurdly garbage, if you try to make a city with a single race, good luck trying to get goods that your citizens can't make, you will have to sell like 4 goods constantly to make for one. You almost have to use slaves, that's not cool, they're way too good next to normal citizens. What the hell is wrong with this research system, there's a reason other games don't do it like that, how can you spare a LOT of citizens to progress and research if you're always tight fighting against famine, health, more carpenters and raiders. I guess there are pretty smart nerds on the community that used to cheese stuff on earlier versions and devs always make up for them, I don't think this is the way to balance stuff, you should go for the mass, this is not a ♥♥♥♥♥♥♥ moba.
Orignally I pirated this game about 3 years ago. I often feel drawn to it again. Because the developer is still supporting it and I'm tired of looking for the newest version, I just now bought it. I usually don't buy games anymore, but this is an exception. It's a very good game and still transforming.
Dwarf fortress vides, but with a grand strategy side to the game. Wonderful. Can't believe there is one developer. Soundtrack is amazing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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