
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I know it's early access, but its ROUGH. Also...for a D&D game, it sure doesn't let you make any meaningful decisions.
Пока сыро и не доделано, взял мультикласс паладина - чародея, в какой-то момент персонаж разучился носить тяжелую броню, волшебники не умеют записывать заклинания в книгу, происхождений штук 10, на 4 уровне на выбор всего 4 черты. Короче разработчикам еще работать и работать (я уже не говорю про анимацию персонажей)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 8.4K | 95% | $14.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 4.2K | 73% | $29.99 | |
| $3.7M | 5.6K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 19.7K | 87% | $7.49 | |
| $5.3M | 5.2K | 91% | $39.99 | |
| — | 0 | — | — | |
| — | 65 | 78% | — | |
| $1.3M | 3.6K | 94% | $14.99 | |
| $606K | 925 | 77% | $12.49 |
Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solasta is proof that you cannot create aesthetically pleasing writing even in fantasy without racism (LotR, Witcher 2-3, etc) and ethnic consistency. Any Millenial DnD product rather resembles an international catwalk instead of whatever setting was intended. pirate ship, medieval garrison, trade office, rural landscape ? barely two people share the same ethnicity and background. beyond that it is peak brainrot that the evil/corrupted knight is an 80 pound girlboss with a thick problem pony and a cavalry cuirass that weighs more than her. she wouldnt look less authentic if she had agiant pink nosering. Only saving grace is the campaign editor. i already know someone who is going to publish a less divisive story than them.
First of all it is too much early access to be possible to play. Bugs and glitches all over. Then the developers have unfortunately looked at Baldurs gate 3 way to much. Making it less of a game than Solasta 1. It is simply too much BG3 and too little Solasta in the game
Right now this game stinks Loses functionality and bugs that prevent progress In it's current form, it is unplayable Really disappointed, enjoyed Solasta I Update June 11th, still will not let the game progress beyond the city, crashes every time
I really wanted to like this game, but it’s just not worth the price right now. The sheer number of bugs is overwhelming—it feels like every time you fix or work around one issue, two more pop up. It’s gotten to the point where it’s hard to even keep track of everything that’s broken. Maybe it’ll improve with patches over time, but as it stands, it’s frustrating and not worth the investment.
Talking Simulator Talking Simulator Talking Simulator
I had high hopes for this game but it just runs like absolute crap, The optimization is just not good leaving me at 10-20 fps for most of the game. Though I play on a gaming laptop, I'm able to render double those frames in a game like cyberpunk on high settings. The DLSS feature isnt any helpful, somehow this game is just badly optimized which is a shame. UE5 cannot be the industry standard.
daha ♥♥♥ fırın ekmek yemesi lazım. 2008 kafasıyla rpg yapmayı bırakmaları lazım.
I loved Solasta I, and this has not disappointed in Early Access(EA). I just finished the EA Portion of the story, and it left me hungry for more. Of course, it is still a bit buggy, but that is typical with EA. Overall it was true to the gameplay in Solasta I, with some improvements. The faces of the player-created characters could use a little work. There are a lot of close-ups, and if you don't get the face right, you get some characters that look cross-eyed or just a bit freaky. My biggest disappointment in Solasta I was that characters could not be continued in a new campaign. I really hope Solasta II corrects that and gives us a chance to grow the characters after the main storyline. I will try to add or update as new updates are released.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.