
Explore the Solar System. Mine and drop asteroids. Colonize and terraform. Lead the space race and compete with other corporations on your way to profit. Watch the expansion of human race over the centuries.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 15 → 2.25/day in the week after.
About
In Solar Expanse, you take the lead of one of the early XXI century space exploration companies. Your goal will be to reach the planets, moons and asteroids of the system in order to mine and colonize them.
Optimize the costs and schedule of the flights. Mind that each object is in constant motion, so exact planning is crucial. Utilize the gravity effects and slingshot your rockets further beyond.
There is a multitude of objects in the asteroid belt alone. Some are made of water, others might contain precious metals. Deploy various telescopes, arrays and probes to know the system better and plan your next flights. Scan for the most profitable and useful materials. Research new technologies
Send your rockets and deliver the asteroids to Earth or colonies. Gain the profits to expand your corporation and start the projects on much larger scale.
In time, you will get contracts to establish permanent bases on various objects. Build fuel stations, launch sites, space catapults, elevators and entire colonies!
Your ultimate goal will be to make the moons and planets of different systems habitable. This task will take centuries, enormous resources, technologies and thousands of rocket flights. Drop the water asteroids from the asteroid belt on Mars. Mine Io and Titan for necessary resources.
Once you are done with the Solar System, build an interstellar ship. Once the game is fully released, you'll be able to venture into real and generated systems, such as Alpha & Proxima, Centauri, Trappist, Gliese & Kepler… you name them!

Genres
Engagement
Reviews
Themes across 213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a game for a very specific kind of person. I'm that kind of person. I've dreamed of something like this for a while: realistic space exploration, with terraforming planets being as laborious and difficult as it probably would be in real life.
easy to learn, hard to master, got all achievements, still want more
Ставлю игре палец вверх по одной лишь причине – это пока бета и у игры большой потенциал, и игра затягивает по началу (правда, также резко через некоторое время вызывает отторжение). К железу не требовательна, запускал даже на ноуте 7 летней давности без дискретки, тормозов не наблюдал. Игра конкретно так затягивает. Сначала плавно развиваешься, по чуть-чуть завоёвываешь систему, колонии растут, ресурсы льются рекой, но вдруг терраформирование – и ты понимаешь, что твоя река ресурсов это ручеёк после дождя. Не спорю, так и должно быть, если бы была понятная и работающая планировка циклических миссий. В том же КСП при планировании миссий ты рассчитываешь топливо на полет и туда, и обратно, чтобы хватило. Здесь же – я делаю циклическую миссию, игра мне позволяет, говорит «всё хорошо», корабль прибывает на промежуточный пункт и говорит: «а я не могу улететь обратно, топлива не хватает». И так несколько раз. Иногда корабли сливают своё топливо из баков – зачем, тоже не понятно. В итоге строишь флот парусников с маленькой грузоподъемностью и скоростью – на базовые потребности этого достаточно, а вот на терраформирование возить будешь столетиями или строить огромный флот. И да, если у тебя очень много кораблей – тот еще квест найти конкретный: списка кораблей нет, нужно тыкать по объектам и искать. Есть еще катапульта, хорошая вещь, но она требует рабочую силу, которую нужно снабжать питанием. У катапульты странная особенность: если ты ею запустил ресурсы, пока они не долетят, использовать её повторно нельзя. Можно ещё астероиды притащить на орбиту, но часто они требуют с пару десятков движков, на которые ещё и нагриндить нужно. Также непонятны орбиты некоторых небесных тел – когда лучше планировать миссии, целесообразно ли на данном этапе, особенно с кометами. Про деньги – они вообще не проблема, и зачем они нужны, я не совсем понимаю. Я ничего практически не покупал, только продавал, да и покупать захотелось на этапе терраформирования. Вот только у моих конкурентов нет ресурсов в таком количестве, да и нельзя посмотреть их общий капитал – нет общего рынка, выбирай космический объект и проверяй, присутствуют они там или нет. На что тратить деньги, кроме обслуживания построек, я хз. Убери рынок с деньгами из игры – ничего не поменяется. В итоге: если поначалу ты чувствуешь своё постепенное развитие, игра тебя затягивает, награждает новыми эмоциями, то на определённом этапе наступает резкая стагнация. И это не ощущение «чуть-чуть подожму и справлюсь», а именно отбивает желание играть. Повторюсь – это бета, потенциал у игры большой, и мид, и эндгейм кажутся затычкой для растягивания геймплея (возможно из-за недоработанных циклических миссий), всё может поменяться в лучшую сторону. Разработчикам желаю найти баланс в игре.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $907.7K | 2.8K | 89% | $7.99 | |
| $909.2K | 2.2K | 75% | $19.99 | |
| $906.6K | 1.6K | 87% | $19.99 | |
| $906.6K | 2.1K | 89% | $19.99 | |
| $906.5K | 2.9K | 83% | $19.99 | |
| $906.3K | 2.9K | 79% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.2K | 17 | 82% | $49.69 | |
| $6.3M | 5.6K | 75% | $23.99 | |
| $90.9K | 177 | 81% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 2 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Portugal, Turkish +1 more
Hours played at review time, across 213 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a spectacular economic strategy game about humans as mankind expanding into the system. I've really wanted this kind of game for a very long time. Really, REALLY hope you will work this further; this game has enormous potential to be one of a kind.
This is a great logistics and management game. It is not an action game and is very slow, so some will not like it. The design is very well thought out and works well. Somethings could be improved on but I feel that will happen in time.
Im hooked. Soo addicting :D
Jeu qui change un peu de tout ce qu'on voit, Espace, gestion avec anticipation des projets sur tres longue periode. Ludique aussi sur notre systeme solaire et tous les aspect physique.
Cracking game, gets me well emerged and time flies. Very complex for me, so many things to think of - you devise a plan for 1 planet, then you end up going down a rabbit hole for the next and forget the original plan. There are a few missions that bug out and don't complete but it's early access so bug are to be expected. Beta builds deployed regularly, so it's being constantly worked on.
game
the game is nice from managing and ressource gathering factor to distribution and overall min maxing your progress but this is a lot of work, the game does not explain much, neither within the 5min tutorial nor with the basically non existing/less informative popups a lot of hidden values to calculate from, and you have to click here and there to combine, value, calculate again, it is huge job it is also a game with a very very long line of achievments, you have to play step by step to not screw it up pretty sure this will improve over time, because there are some sound effects that belong 100% to "The Crust", i does not see any clue how they work together, but somehow i feel they are connected and that convinced me to stay with the game i give a thumbs up, but it is a 4,9 out of 10 handling 10/10 atmosphere 10/10 challenge for now
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