
Embark on an adventure set in a fantasy survival RPG. Visit a borderless, open world where you manage resources to construct your base and new types of equipment to support your conquest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4 years ago this was released? This looks like it's got lots of promise, if "plucky indie" promise. But it's...phew...I want to love it. I really do.
The interface is odd and hard to get past to the game.
Кусок нерабочего кала
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +20 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to support this developer so badly, but it crashed for me a lot and textures just didn't load in. In addition to steam deck not working :(
Solace Crafting: The Infinite Frontier of DIY Fantasy If Minecraft had a child with Skyrim, and that child grew up reading spreadsheets and dreaming in hex grids, it would be Solace Crafting. This is not just a game—it’s a sandbox for the tactician, the builder, and the lone wanderer who thrives on systems mastery. 🌍 A World Without Walls Solace Crafting drops you into a procedurally generated fantasy realm with no borders and no hand-holding. Every kilometer you travel increases the difficulty by one level, meaning your journey is a literal grind into greatness. Want to build a teleportation network across biomes? You can. Want to scan distant lands for rare resources and beam in like a logistics god? Also yes. 🧱 Crafting, But Smarter Forget crafting tables and recipes locked behind arbitrary quests. Here, you build Solaces—custom hubs with refining stations, gear forges, and fast-travel anchors. It’s modular, scalable, and deeply satisfying. You’re not just crafting gear; you’re engineering your own supply chain. 🧙 Classless, Limitless Combat No fixed classes. Instead, you choose from 240 skill nodes across archetypes and jobs, mixing and matching to create your own combat style. Whether you’re a summoner, archer, or mage, you can tailor your build to suit your strategy. It’s like designing your own RPG character sheet—then watching it evolve as you push deeper into hostile territory.
Good game.
jai tester le jeux une premiere fois il y a longtemps cetais un nop jai retester le jeux il y a 5 minute jai jouer 8 a 10 minute pour me dire que cest un gros nop again des jeux sur telephone sont developper plus rapidement et de meillieur qualité les deplacement trop rtapide cree des lag au seconde les combat son un veritable enfer si tu gravis une montagne et que tu regarde le sol en bas il ny a plus de sol que du ciel
This game has come a long way since I bought it a few years ago. Some bugs persist, but the UI and everything is so much better now. The build menu shows what the pieces look like, finally, though building is still wonky. My biggest gripe with it was that it used to stutter too much for me to play. After this 1.2 overhaul update, the game not only looks better than ever, but it no longer stutters for me. I expect I will actually put hours into the game now that I consider it playable.
I really enjoy this game. Idea is good, gameplay is good. OK, dev is taking time but i'd say this is normal as this is is a one person game. Now they're two looking forward to be a 5 people team. They deserve support.
The error reporting system in this game is just awful. If you go in without knowing where you're going, I'll write it here because I just don't have the time to figure this out. 1. You can't see the character's weapon. 2. The bow has feathers, but where do you craft arrows?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $273.8M | 550K | 94% | $29.99 | |
| $13.2M | 18.1K | 66% | $29.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $835 | 2 | 0% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $364.5K | 1K | 86% | $9.99 | |
| $364.6K | 753 | 95% | $19.99 | |
| $364.6K | 1.1K | 55% | $21.99 | |
| $364.1K | 1.2K | 77% | $12.99 | |
| $364.7K | 2.3K | 86% | $8.99 | |
| $364.8K | 1.3K | 91% | $17.99 |