
The award-winning series returns as Karl Fairburne fights to uncover Project Kraken in 1944 France. The genre-defining authentic sniping, with enhanced kill cam, has never looked or felt better as you fight across immersive maps to stop the Nazi war machine in its tracks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 11 → 42.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 24.9Kreviews | 84% | — | $28.9M |
| $85.99 | 15.1Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1356 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
您好 刚买一个星期还不会玩。
its oka 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #47, worst CA #91 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 10.4Kratings |
| 68% |
| — |
| not modelled |
| $49.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After 167 hours of playtime and completing Sniper Elite 5 to 100%, I can confidently say that it is not a bad game but very boring. It feels rushed and unfinished in many areas. As a long-time fan of the series, I had a lot of fun playing it, but there are several issues that ultimately made me dislike the game. First, I want to point out what Rebellion did Stealth gameplay The stealth mechanics are solid. I especially like how the game handles sound. Giving every weapon a hearing range is a nice addition that adds another layer of difficulty and planning to stealth gameplay. Visuals The environments look great. Graphics are not the most important aspect of a game for me, but the maps are visually impressive. Weapon customization I like how Rebellion expanded the customization system from Sniper Elite 3. It is a significant improvement over some of the challenge-based unlocks in Sniper Elite 4, and the upgrades remain useful even on the highest difficulty settings. Now let's talk about the biggest problems: the AI, the map design and shooting mechanics This game is called Sniper Elite, yet there is very little room for satisfying long-range sniping. The game constantly pushes players toward using pistols and secondary weapons. Sound-masking generators are often placed in positions where you can only kill two or three enemies, making them far less useful than they should be. Even cars or motorcycles are not that useful. It is incredibly frustrating to find what appears to be a perfect vantage point only to discover that a random tree, tower, or other obstacle completely blocks your line of sight. The AI is another major disappointment. In my opinion, it is a clear step down from both Sniper Elite 4 and even Sniper Elite 3. Enemies often run directly toward the player like mindless zombies. They rarely flank or attempt coordinated maneuvers. Even on the highest difficulty, it is possible to go in guns blazing and survive. That was much harder to pull off in Sniper Elite 4. Then there are the sniping mechanics themselves. What happened here? Where is the bullet drop? Where is the wind? Why does every shot land almost exactly where the crosshair is pointing? Compared to previous games in the series, sniping feels far too casual. Weapon statistics are automatically calculated for your scope, and regardless of wind or gravity settings, shots tend to land very close to the center of the reticle. Even on Authentic difficulty, I had very little trouble making long-range shots. One of the best aspects of Sniper Elite 4 was learning your rifle. You had to understand how distance and wind affected the bullet. In Sniper Elite 5, the game does most of that work for you. It removes much of the skill and satisfaction that made sniping rewarding in the first place. Another issue is the removal of trip mines and S-mines. Instead, we get a decoy item and Schü-mine... Why? The decoy is useful mainly for Invasion mode and multiplayer. Schü-mine... for non-lethal kill. In previous games, I loved securing my flanks with mines or creating deadly chokepoints. In Sniper Elite 5, that playstyle is largely gone. Teller mines are unreliable for this purpose because if you place them in the wrong spot, enemies simply will not trigger them. As for the maps, they look fantastic, but that's where most of the praise ends. Many routes are blocked by invisible walls or hedges. Enemy placement is often questionable. Some maps contain huge open areas with only a single soldier patrolling them, making them feel empty and underutilized. More importantly, the maps repeatedly push players toward close-range combat instead of rewarding sniper gameplay.nIf I wanted to play Call of Duty, I would buy Call of Duty, not Sniper Elite. The story is another major weakness. (I know it's a sniper game and the plot has always been low-key...) At this point, Rebellion seems incapable of telling a Sniper Elite story without introducing yet another secret Nazi superweapon that threatens the Allied war effort. Every game follows the same formula: a new Wunderwaffe is discovered, the characters act shocked, and then Karl (or Hawker in resistance) is sent to destroy it before it can change the course of the war. Then there is the DLC content. What a disappointing cash grab. The DLC packs are heavily overpriced for what they offer. Three extra missions do not provide a meaningful new story, only a weak continuation of the main campaign. On top of that, most of the additional content consists of a few weapons and cosmetic skins. Compared to the DLCs for Sniper Elite 4 (which offered some nice story and way better maps), the value simply is not there. The missions are boring, add very little to the overall experience, and are nowhere near worth their asking price. The "Kill Hitler" mission is another disappointment. At this point, it feels like reheated leftovers rather than a genuinely exciting piece of content. Rebellion has used the same concept repeatedly throughout the series, yet this version does very little to make it feel fresh. What makes it even more frustrating is the missed potential. Berghof is one of the most iconic locations associated with Hitler, but the mission barely takes advantage of it. The estate could have been much larger, more detailed, and offer multiple infiltration routes. Instead, the first half of the map is surprisingly linear. There is essentially one main route toward the objective, with very limited opportunities to approach the Berghof from different directions. For a series that prides itself on player freedom and multiple solutions, this mission feels oddly restrictive. The mission is not terrible, but it is far less memorable than it could have been. Rather than feeling like a special DLC, it comes across as another recycled "Kill Hitler" scenario with a different backdrop. Overall, Sniper Elite 5 is the weakest entry in the series. The same applies to Resistance, which I reviewed separately. The game had a lot of potential, but many of the elements that made previous Sniper Elite titles enjoyable were either simplified or removed. If Steam allowed truly neutral reviews, I would probably leave one. Since it doesn't, I cannot recommend the game at its current price. If you are considering buying Sniper Elite 5 or Resistance, I would strongly suggest waiting for a significant discount. In my opinion, neither game is worth the full price.
how do you go from sniper elite 4 to this assassins creed ass ♥♥♥♥♥♥♥♥. bullets just go where i want them to go and it takes zero skill to aim the gun anymore. xrays have somehow gotten worse and the gunplay is so bad i could cry. accessibility is thrown out the window because controller support if you have a playstation controller is fried, sorry disabled folks its KBM only for you. ♥♥♥♥♥♥♥ skill trees and having to manually sniff out weapon parts for upgrades that change nothing and add nothing to the game besides maybe 30 minutes more playtime. why is this game pitifully easy and incredibly boring but also incredibly frustrating to play. im not even angry im just upset, this game actually just makes me sad. not to mention half the propaganda posters in game just being ads for your next game. stop advertising to me WHILE im using your product.
Разработчик не знаю как, но умудрился капитально обосраться с поддержкой Dualsense Игра попросту не видит нативно подключённый геймпад
É o auge do esconde-esconde com armas. Um jogo para quem prefere passar 20 minutos rastejando no mato a sair atirando feito um maluco. O melhor: Mapas gigantes (estilo Hitman) e a câmera de raio-X, que continua sendo o jeito mais satisfatório de explodir nazistas. O pior: A inteligência dos inimigos varia entre "gênio da estratégia" e "esqueceu o que veio fazer aqui". 10/10. Perfeito para canalizar o seu Sniper Americano interior, desde que você tenha paciência!
Actually Horrendous. This is the worst game in the series without a doubt, how do you make a game that is such a downgrade from the previous that it doesn't even feel like the same type of game. The x-rays don't look good because there's too much going on so you can't even make out what you hit until it tells you, Karl will occasionally just tell you where to go which removes any kind of difficulty and want to explore, the enemies are so bullet spongey that I used 5 bullets just to kill one guy. I think the only reason I can tell this is a Sniper Elite game is because of the name. I recieved this game for free and I still want my money back. Do not recommend.
лучший симулятор снайпера, я реально стал метким, теперь попадаю тапком по выключателю света
sex with hitler the precuel
好评 但是没那么好 这个系列 我从3代接触到到5代 基本上没什么变化 冲着打折的低价可以入 买来打打纳粹也挺舒服的 从3代就有的爆缸发电机一直沿用至今(2代没怎么玩不知道有没有)也算是这个游戏的标志性机制了 吐槽一下第七关的石鹰 全都藏在不是能用狙击枪打得到的地方 有点为了藏而藏了 虽然是箱庭开放世界 但是没有育碧那种全是问号的探索 更多的是类似于天际那种 你走到跟前了跳出来几句对话 再给你地图上标个区域 这一部能自己改枪 说不上好还是不好 有的枪你想要高倍镜和消音器就要探索支线 我是直接打拟真模式 所以感觉自己探索到这些支线还挺有意思的 虽然都是找东西 但是因为地图设计 重复度让人感觉没有那么高 多人真的有人打嘛 还搞了个黑魂一样的入侵 真让人搞不懂
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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