
The award-winning series returns as Karl Fairburne fights to uncover Project Kraken in 1944 France. The genre-defining authentic sniping, with enhanced kill cam, has never looked or felt better as you fight across immersive maps to stop the Nazi war machine in its tracks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 11 → 42.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 24.9Kreviews | 84% | — | $28.9M |
| $85.99 | 15.1Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1356 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Inferior to Sniper Elite 4 Compared to Sniper Elite 4 the gameplay overall feels a lot more streamlined. Everything has been simplified, resulting in a much more casual feeling experience even on authentic difficulty. For a game called SNIPER Elite I was expecting less arcady mechanics. This feels especially jarring since the previous entry already had a well working, much superior system. Even on Authentic the game clearly shows you where to aim. The wind indicator doesn’t show you wind strength like in SE4, no. It straight up shows you where to aim. Same story with the range adjuster. Movement feels bad. Very floaty and weightless, yet unresponsive and slow at the same time. Even if it was a design decision it still feels bad. Map design has regressed. The Maps feel a lot more linear in this entry. More chokepoints, invisible walls and fences you can’t vault. Graphically it looks alright. Anti aliasing is sub-par and it lacks any sort of distinct art style, not that it is strictly necessary, however a more unique visual direction could help this game since most AAA games look all the same nowadays, especially in the shooter genre. They did improve the killcam though. It sounds very crunchy and feels very satisfying landing a perfect ballshot. Now onto politics. The overrepresentation of certain people feels a little out of place. I am sure there were some women and black men serving the French resistance and they probably valiantly fought for their country, but I start wondering if this game received some external funding when half of the French countryside resistance is either Black men or women. This doesn’t feel very time accurate. Then there are a few more specific things, like a black man who (game description) “Their civilian attire allows them to blend into a crowd at a moment's notice”. Don’t know how well that's supposed to work in 1940s Nazi France but whatever. Also, this is not a game mechanic to clarify. And there is a black woman that somehow got be the leader of the French resistance. Ehhh we are pushing it with this one. I personally think this is disrespectful towards the veterans and people that fought during that time, them being portrayed like this, but you do you. In the end, those are all story characters and they don’t detract from the gameplay experience in a noticeable way. Still, I paid for a game about WW2 France, so please give me a game about WW2 France.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #47, worst CA #91 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 10.4Kratings |
| 68% |
| — |
| not modelled |
| $49.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Замечательное продолжение серии, все значительно лучше, по сравнению с четверкой и тем более тройкой. Единственное, я бы хотел больше локаций, с которых можно устранять цели на дальних дистанциях.
This game is imo not better than sniper elite 4 in terms of gunplay and just overall feel in general, i do like they also added bullet killcams for smg's and pistols too and they are very cinematic and honestly feel better than sniper elite 4 cause it just looks way better but it doesnt really have the same feel but holy canoli the axis invasion is such a fun game mode i spent like almost half of my playtime, its really fun hunting down the player and its even more fun when u join a coop campaign so its 2v1 and you really have to be decisive in your decisions, one of my favourite strats is just dressing up as a regular soldier and just have a rifle with no scope and just blend in with the battalions even copying their behaviours if they are in like search mode or other things like that, and also speaking of the fact you get to play the entire campaign in coop as well is such a neat and very nice feature, they didnt have to do it but they did and i appreciate them for that
Интересная игра советую
After 167 hours of playtime and completing Sniper Elite 5 to 100%, I can confidently say that it is not a bad game but very boring. It feels rushed and unfinished in many areas. As a long-time fan of the series, I had a lot of fun playing it, but there are several issues that ultimately made me dislike the game. First, I want to point out what Rebellion did Stealth gameplay The stealth mechanics are solid. I especially like how the game handles sound. Giving every weapon a hearing range is a nice addition that adds another layer of difficulty and planning to stealth gameplay. Visuals The environments look great. Graphics are not the most important aspect of a game for me, but the maps are visually impressive. Weapon customization I like how Rebellion expanded the customization system from Sniper Elite 3. It is a significant improvement over some of the challenge-based unlocks in Sniper Elite 4, and the upgrades remain useful even on the highest difficulty settings. Now let's talk about the biggest problems: the AI, the map design and shooting mechanics This game is called Sniper Elite, yet there is very little room for satisfying long-range sniping. The game constantly pushes players toward using pistols and secondary weapons. Sound-masking generators are often placed in positions where you can only kill two or three enemies, making them far less useful than they should be. Even cars or motorcycles are not that useful. It is incredibly frustrating to find what appears to be a perfect vantage point only to discover that a random tree, tower, or other obstacle completely blocks your line of sight. The AI is another major disappointment. In my opinion, it is a clear step down from both Sniper Elite 4 and even Sniper Elite 3. Enemies often run directly toward the player like mindless zombies. They rarely flank or attempt coordinated maneuvers. Even on the highest difficulty, it is possible to go in guns blazing and survive. That was much harder to pull off in Sniper Elite 4. Then there are the sniping mechanics themselves. What happened here? Where is the bullet drop? Where is the wind? Why does every shot land almost exactly where the crosshair is pointing? Compared to previous games in the series, sniping feels far too casual. Weapon statistics are automatically calculated for your scope, and regardless of wind or gravity settings, shots tend to land very close to the center of the reticle. Even on Authentic difficulty, I had very little trouble making long-range shots. One of the best aspects of Sniper Elite 4 was learning your rifle. You had to understand how distance and wind affected the bullet. In Sniper Elite 5, the game does most of that work for you. It removes much of the skill and satisfaction that made sniping rewarding in the first place. Another issue is the removal of trip mines and S-mines. Instead, we get a decoy item and Schü-mine... Why? The decoy is useful mainly for Invasion mode and multiplayer. Schü-mine... for non-lethal kill. In previous games, I loved securing my flanks with mines or creating deadly chokepoints. In Sniper Elite 5, that playstyle is largely gone. Teller mines are unreliable for this purpose because if you place them in the wrong spot, enemies simply will not trigger them. As for the maps, they look fantastic, but that's where most of the praise ends. Many routes are blocked by invisible walls or hedges. Enemy placement is often questionable. Some maps contain huge open areas with only a single soldier patrolling them, making them feel empty and underutilized. More importantly, the maps repeatedly push players toward close-range combat instead of rewarding sniper gameplay.nIf I wanted to play Call of Duty, I would buy Call of Duty, not Sniper Elite. The story is another major weakness. (I know it's a sniper game and the plot has always been low-key...) At this point, Rebellion seems incapable of telling a Sniper Elite story without introducing yet another secret Nazi superweapon that threatens the Allied war effort. Every game follows the same formula: a new Wunderwaffe is discovered, the characters act shocked, and then Karl (or Hawker in resistance) is sent to destroy it before it can change the course of the war. Then there is the DLC content. What a disappointing cash grab. The DLC packs are heavily overpriced for what they offer. Three extra missions do not provide a meaningful new story, only a weak continuation of the main campaign. On top of that, most of the additional content consists of a few weapons and cosmetic skins. Compared to the DLCs for Sniper Elite 4 (which offered some nice story and way better maps), the value simply is not there. The missions are boring, add very little to the overall experience, and are nowhere near worth their asking price. The "Kill Hitler" mission is another disappointment. At this point, it feels like reheated leftovers rather than a genuinely exciting piece of content. Rebellion has used the same concept repeatedly throughout the series, yet this version does very little to make it feel fresh. What makes it even more frustrating is the missed potential. Berghof is one of the most iconic locations associated with Hitler, but the mission barely takes advantage of it. The estate could have been much larger, more detailed, and offer multiple infiltration routes. Instead, the first half of the map is surprisingly linear. There is essentially one main route toward the objective, with very limited opportunities to approach the Berghof from different directions. For a series that prides itself on player freedom and multiple solutions, this mission feels oddly restrictive. The mission is not terrible, but it is far less memorable than it could have been. Rather than feeling like a special DLC, it comes across as another recycled "Kill Hitler" scenario with a different backdrop. Overall, Sniper Elite 5 is the weakest entry in the series. The same applies to Resistance, which I reviewed separately. The game had a lot of potential, but many of the elements that made previous Sniper Elite titles enjoyable were either simplified or removed. If Steam allowed truly neutral reviews, I would probably leave one. Since it doesn't, I cannot recommend the game at its current price. If you are considering buying Sniper Elite 5 or Resistance, I would strongly suggest waiting for a significant discount. In my opinion, neither game is worth the full price.
您好 刚买一个星期还不会玩。
idź sobie zagraj we wcześniejsze części - nieresponsywna - głupie ai przeciwników - realistyczny jest łatwy - zbyt dużo opcji personalizacji, umiejętności, co to, fortnite? - zbyt ostre tekstury, brak głębi ostrości - wygląda tak, jakby chcieli zrobić multiplayer, a nie singla
Очень даже нормальная игра, по сравнению с предыдущими частями даже в чем то лучше. Багов не встретил
its oka 8/10
敌人要不就在房子里,要不就是巷战。我狙NMD击
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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