
Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 1 → 6.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 10.5Kreviews | 82% | — | $6.8M |
| $34.99 | 1.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game ini sedikit seperti gabungan valheim dengan grounded 🔥🔥🔥
yes very nice
Пушка Бомба честно говоря
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese
| $34.99 |
| 903ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Smalland: Survive the Wilds foi uma das maiores surpresas que encontrei no género survival. A ideia de jogar num mundo gigante visto à escala de uma pequena criatura funciona incrivelmente bem e faz com que tudo pareça uma aventura épica. Explorar o mapa, construir bases nas árvores e enfrentar insetos gigantes cria momentos mesmo únicos. O jogo consegue misturar sobrevivência, exploração e progressão de uma forma muito viciante. Há sempre algo novo para descobrir, melhorar ou construir. Além disso, o sistema de montadas e a liberdade na construção tornam a experiência ainda mais divertida, especialmente quando jogamos com amigos. Visualmente também está muito bem conseguido, com ambientes detalhados e uma excelente atmosfera. Dá mesmo vontade de continuar a explorar cada canto do mundo. Recomendo totalmente a quem gosta de survival games com crafting, bosses e exploração. Tem personalidade própria e consegue destacar-se facilmente dentro do género.
Great game. Just do yourself a favor and set up your own buttons. Otherwise you'll accidentally eat all of your food or drink all your potions. If you're also a stickler of having different hair types and so on, this game is not it when it comes to character creation. Have some patience when it comes to riding the dragonfly, its like an ADHD riddled child and won't sit the heck still. Make sure to check materials, otherwise you'll be without a lot of stuff. UPGRADE your items, since the game doesn't really tell you these things. As I said, great game however the devs really suck with button mapping and character creation. Along with the lack of explanation on resources and so on. The story is okay.
it ok
Um dos melhores coop survivor que ja joguei, com uma tematica que deixa similares no chinelo
If you like Valheim and/or Grounded, you'll love this game. It feels like the golden child of the both of them (and much more than just "better" than either) Resource progression feels well paced, the world is very beautifully made and fun to explore, the biomes all have their niches and feel well spread out. The map is huge, vertically and horizontally and you get some very useful and pleasant traversal tools that are fun to use and not too hard to get on top of feeling well paced for game progression as well. Theres a couple QOL changes I would hope to see in the future though: - The grappling hook takes durability and uses stamina even when it doesnt attach to anything - When you swap off the grapple it doesnt re-equip your torch to your offhand automatically - You don't keep your momentum when you use the gliding wings mid grapple swing (I'm only using the Simple Wings, unsure if thats different for other pairs, take this as you will) - Personally I think item stacks should be larger but the current stack size isn't impossible to work with, and each time I started getting full on storage space in my home it was right before a new storage option was unlocked There's a couple bugs here and there (no pun intended) but so far nothing game breaking. Being able to fall under the soft-kill plane of the deep water and then walk around on the water's floor without worry, some issues with multiplayer connection (friend was getting booted on joining the server, solved by both of us restarting the game), my friend experienced a softlock on death twice where the prompt to respawn wouldnt appear forcing a quit and rejoin. This has a very pleasant grind, fun exploration, fun premise. I'd love to see more secrets and quests around the game world but I also feel like i've barely scratched the surface. I've only been able to participate in one world event (a bunch of Bull ants) but was a little disappointed by the only reward being the drops from the bugs themselves, but I can see how that'd be rewarding for someone trying to grind materials too. Looking forward to see whats in store for the future of this game!
I've had this game in my library for while but totally forgot about it. Finally played and was impressed with the visual details and some of the in game mecanics. But I don't know if I could recommend this game for softcore gamers. What I don't like is in PvE mode, you can't claim multiple tree camps. Meaning that, especially for the first half of the game you're likely only going to have at most 2 respawn points. No fast travel. No option to even enable fast travel. No real way to play the same story or explore the world coop. in reality you're just playing the game at the same time, but competely seperate story tracks and save states. Obviously forced PvP mecanics that are pointless on solo plays. PvP seems to be a lot of the reasons why certain thing suck. Starting movement speed is incredibly slow. I'd bump it 25% to be bareable. 50% for ideal. Night cycle is there but seemingly doesn't do anything other than alt spawns. NOT ENOUGH FREAKING FIBER SPAWNS OMG The spawn mechanics in general. There is too much foliage and it is consistantly confusing what is and isn't harvestable until you're already in harvesting range. though you slowly learn what harvestable items look like. But this is still annoying for the wife who can't figure that kind of stuff out. Not enough clear story progression. Story progression is mostly "go here talk to this person" Then you talk to that person and they will give you a quest with no waypoints or map markers only vague details of what you're looking for and another map expansion telling you to talk with the next person. NOT ENOUGH FREAKING FIBER SPAWNS
Game has crashed twice before I could even load into a world. Edit: Finally loaded into a world. Crashed again about an hour later. Not worth this headache.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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