
Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 1 → 6.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 10.5Kreviews | 82% | — | $6.8M |
| $34.99 | 1.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
one of the better survival games i've tried over the years, nice crafting system, freedom to do what you want but also has a quest line and lore if you want to progress through that as well. worth picking up if you like survival games
Im still in the tutorial but its giving if runscape was grounded, which is already off putting personally as i didnt care for runscape and dont like mmos.. but the real issue is the controls, inventory management etc. it's just awful and most cannot be remapped.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 11.8K | 52% | $17.99 | |
| $6.7M | 8.1K | 83% | $29.99 | |
| $6.7M | 15.6K | 86% | $9.99 | |
| $6.8M | 15.2K | 98% | $11.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $6.8M | 8.8K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $275.3M | 551.9K | 94% | $29.99 | |
| $18.1M | 24.6K | 81% | $29.99 | |
| $8.9M | 8.7K | 73% | $29.99 | |
| $8.1M | 12.5K | 81% | $29.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese
| $34.99 |
| 903ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 939 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Нет нет нет
Conceptually, it's very cool. You can basically start hatching pets right at the very beginning. As soon as you get up the nerve to kill something, there's a chance of getting egg drops. They make hatching them in an incubator sound scary, like there will be "waves" of bad guys when you put an egg in, but it's not that bad -- there's just one wave of 3-5 and it's just more of whatever you're hatching. There's a lot of delight in hatching one of everything (especially when there's three of us to collect resources), we never know which critters are going to have inventory space, which ones can fight with you, and which are rideable ... dragonflies can fly with you on their back! The implementation is a little rough (more than a little frustration with pets getting in the way -- I changed the server settings so they don't take friendly damage and don't perma-die because of that). At first, the tiniest fall kills you, then you get glider wings, and that's the end of that (might as well turn fall damage way down at the beginning, because it's frustrating, considering how much time you spend trying to climb trees by jumping up mushrooms because there's no "climbing" mechanic). Once you get a few high-level pets, you're basically the king of the land 😉 The story is ... weak. There's lots of text, but basically no story. Each quest giver offers to make you a set of armor (if you collect a bunch of resources), and gives you ONE quest: go fight the local boss bug so we can figure out why they're being aggressive. When you've done that, they tell you nothing much, and send you to find the next quest giver. It feels like it's going to be short -- we're about 13 hours in, and my guess is there's less than 30 hours even at our leisurely "get every achievement, and tame every critter" speed. Having said that -- it's cheap on sale, and the first time you get on a critter and ride to the attack is awesome! My favorite so far is the gecko, because he's fast and does solid damage. We also have a green beetle with so much inventory space we named him "minivan"...
Enjoyed this game. Wish it was longer. Being able to build tree bases and collect your inventory right into your backpack was great. Could use more control when you fly your bird though. Like slowing it down instead of just take off and descend and land.
10 триумфов из 10
Лучшая игра если все остальные игры удалят (говно)
Bring VR version to PC, please!
Survival with as much walking in it as a MMORPG. Similar to Valheim but with good graphics. You can get wings soon if you don't skip the early NPC. Owned animals push you off a cliff and stand in your way when shooting a target. If you don't click Pet often they just leave. Can't fight without friendly fire. Have to manually level them up. Endless climbing of trees, but you can use dialog to teleport to them. Many resources available early but slow progress. A lizard twice as big as the PC drops only a single piece of leather, not enough even for a hat... Blocking is OP, wish I learned that sooner.
A somewhat hidden gem with good base construction and fun points of exploration.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.