
Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 1 → 6.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 10.5Kreviews | 82% | — | $6.7M |
| $34.99 | 1.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 931 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surprisingly whimsy and magical. Captures what I wanted very well
42小時半單人通關了 整體來說還行吧 無聊沒遊戲玩的話還是可以玩玩的 畫面還不錯 打擊感就很線上遊戲的感覺 甚至目標被寵物攻擊而動彈不得時依舊可以沒演出動作但還是對玩家造成傷害= = 玩著很有分割感也是正常的 看說原本是要做MMO之後轉型成開放生存 比較特別的是有個巨樹系統 可以把家建在巨樹上 到其他區域的巨樹占領後家會直接傳送過來 隨身寵物有100人口 最多可以帶四隻寵物同時護駕!! 開局正義5v1!! 生物有隨機3個天賦跟血脈品質影響等級上限 這一設計有想法可惜最終效果也不是特別明顯 人物跟寵物升級加點之後都能洗點也不必太在意 主線挺短的 支線得自己記著 最重要的是對控制器不是很友好 尤其是在地圖上標點時控制器不能在玩家附近標點 但鍵鼠不但可以還能順便打筆記= =
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 11.8K | 52% | $17.99 | |
| $6.7M | 25.4K | 88% | $9.99 | |
| $6.8M | 5K | 78% | $29.99 | |
| $6.7M | 5.1K | 93% | $49.99 | |
| $6.8M | 16.8K | 98% | $11.99 | |
| $6.8M | 3.9K | 50% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $273.8M | 551K | 94% | $29.99 | |
| $18.1M | 24.6K | 81% | $29.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $8.1M | 12.5K | 81% | $29.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese
| $34.99 |
| 903ratings |
| 82% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito bom divertido e emocionante em todos os momentos recomento pra quem gostou de grounded vai pirar ainda mais em smallands pois na minha opni'ao [e muito superior e mesmo com apenas 18 horas farmadas em apenas um dia praticamente digo que estamos diante de uma obra prima.
Smalland was a fun game, it is basically grounded with more people. It isn't as good as grounded in my opinion but it is pretty fun, it gets a bit janky at times esp with the buggy (hah) mounts and how close bigger enemies get to you which makes it so hard to parry but it was fun 7.5/10!
soulless and clunky
Inventive gameplay. similar to many other survival games, but with many unique aspects.
Needs more content, was easily finished within 24hrs of total play time story and new content are dope but need a new content release asap
Exploration/building game like Conan Exiles, Enshrouded, etc. but more family-friendly so I can play it with the kids, and we have a great time doing it. Little rough around the edges, but nothing too serious. One thing: items feel flimsy, as many others have noted. Item durability is a questionable mechanic under the best of circumstances, and making items wear out too quickly is an extreme annoyance. It adds no value to the game and durability should probably just be removed outright. That said, it's a fun setting and features solid (though not groundbreaking) building and progression
К концу при переходе на новые локации (Запретные земли) стала очень душной и сложной. Играл на обычной сложности. Поднадоел гринд, куча бесполезных сетов брони, очень много беготни туда-сюда за ресурсами + присутствуют баги и недоработки. За 240руб сойдет. Не советую проводить тут больше 10 часов.
Good game so far. Been enjoying the companions part of it. There are a lot of bugs though, and I don't mean the insects. From dodging not working at times (example: Dodging the attack and it *still* connects despite being very far away) to not being able to log back onto the server I was on because I logged off at the guild encampment, causing the game to crash out till I went on my own world to move the character off the tree and THEN it let me log back in. It is fun, but I hope the developers see this and look into why these bugs frequently happen. My driver is up to date, my computer is able to handle other big games without much fret so I know its not on my end. I see the vision here and I wanna support it, I just hope the developers take the time to fix the glitches especially with multiplayer games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.