
The Definitive Edition of the critically acclaimed, award winning open-world action adventure, reworked, rebuilt and re-mastered for the new generation. With all previously available DLC included and a wealth of tech and visual improvements, Hong Kong has never felt so alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.67/day in the week to Aug 4 → 29.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 79.8Kreviews | 94% | — | $30.4M |
| $19.99 | 915ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2069 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak game
Top tier combat system ( it can rival only combat based games like sifu), the batman car, car driving mechanics equal to gta 5, peak character development in which you even forget that you were a cop in the first place. The main character is an absolute superhuman unit (a lot of RIZZ as well) The feeling of taking advantage of being in both worlds of being a criminal and a cop is peak freedom and enjoyment. Also f#ck big smile Lee.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.4M | 748.6K | 92% | $4.99 | |
| $30.3M | 71.6K | 77% | $19.99 | |
| $30.5M | 99.5K | 91% | $19.99 | |
| $30.6M | 36K | 85% | $34.99 | |
| $30.2M | 24.5K | 82% | $59.99 | |
| $30.2M | 66.4K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 17.3K | 94% | — | |
| $3.9M | 102.5K | 82% | $2.49 | |
| $214K | 3.4K | 80% | $3.99 | |
| — | 2.1M | 88% | — | |
| — | 11.2K | 86% | — | |
| — | 70.2K | 92% | — |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I just finished *Sleeping Dogs* and damn, what an experience. What I liked most is that the game actually feels like it has a personality. It isn't just another open-world game where you drive somewhere, shoot twenty people, watch a cutscene and repeat. Hong Kong feels like an actual place, the combat is incredibly satisfying, and Wei Shen is a genuinely interesting character because the whole game keeps pulling him between two lives until neither of them really belongs to him anymore. The ending was pretty much what I expected, but I mean that as a compliment. By that point both the police and the triads know what Wei has been doing, and there was never going to be some neat ending where he finishes the mission, gets a medal and goes back to being a normal cop. He has spent too much time with these people, lost too much, and crossed too many lines for that. He survives, but you are left with the feeling that even he doesn't really know what he is supposed to do now. I also love that the game doesn't constantly try to tell you how important or emotional everything is. You just spend enough time with these characters that eventually you care about them, and when things go wrong, it hurts. Then the credits started rolling and I had this funny moment where I was expecting a wall of Chinese names after spending hours completely immersed in Hong Kong, only to see a bunch of American and Canadian names instead. Somehow a studio on the other side of the world managed to make a game with more identity than half the open-world games made today. Maybe I just have good taste, but I would rather play something like this than *John Shooter Reloaded Remastered 2* for the twentieth time. *Sleeping Dogs* isn't perfect, but I don't really care. It has soul. ★★★★★
GTA chines muito bom
mantap cuy
Dark gritty crime thriller and action masterpiece. +Awesome soundtrack +Perfect gameplay and badass violent and gory combat with plenty of variety in combos +Amazing complex and well written story +Charismatic three dimensional and well written characters +Beautiful great and detailed open world it's just gorgeous to look at. +Good mission design between detective missions and triad crime missions and racing is great solid mission variety. 10/10 highly recommend it one of most fun and entertaining games I ever played and storytelling masterpiece.
good storyline. I hated the weird camera angle while turning during driving missions. Donno why most driving games cant have a fixed camera angle or let the user choose it. It is almost as if there is only one piece of code from decades and everyone is forced to use the same driving mechanism. Good thing is you can come back to the game anytime and you can pick up from where you left, even after a year, there is no need to remember how to play it, no tricks to remember, drop in drop out game. Looks a bit dated and it shouldn't be this heavy on the hardware considering the visuals but not too bad. verdict: worth the money and time.
I really liked this game.For 2014 year this game is amazing. Also i did finish lots of side missions in this game which i don't normally do that.IIt is like a GTA Hong Kong. But also Melee fight is very good. I recommend this game to play. 7/10
Azjatyckie GTA z lepszym systemem walki, wciągającym wątkiem fabularnym i masą aktywności pobocznych. 8/10
HONGKONG!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.