
You're here to slay the princess. Don't believe her lies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Sep 13 → 26.6/day in the week after.
About
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.
You're here to slay her. If you don't, it will be the end of the world.
She will do everything in her power to stop you. She'll charm, and she'll lie, and she'll promise you the world, and if you let her, she'll kill you a dozen times over. You can't let that happen. Don't forget, the fate of the world rests on your shoulders.
You're not going to listen to him, are you? We're supposed to save princesses, not slay them...
Features
Fully voice-acted by the impeccable Jonathan Sims and Nichole Goodnight.
Hand-penciled art - every background and sprite is drawn traditionally with pencil and paper by Ignatz-winning graphic novelist Abby Howard.
A princess. She's very bad and you have to get rid of her for all our sakes.
No, the Princess isn't a “cosmic horror,” whatever that is supposed to mean. She's just an ordinary human Princess, and you can definitely slay her as long as you put your mind to it.
Don't even think about trying to romance her. It won't end well for you.
Hopefully you won't die. But if you do, you'll die a lot. Be careful and stay focused on the task at hand!
A branching narrative where what you say and what you believe determines both who you are and how the story unfolds. Though I wouldn’t recommend taking any paths outside of the one I lay before you.
A new roleplaying experience from the creators of Scarlet Hollow.
Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art.
What’s in the Pristine Cut?
3 brand new chapters replete with mysteries—and consequences.
Expansions to familiar routes. The Den, The Apotheosis and The Fury each have each more than doubled in length.
Over 35% more content overall—and all of it filled with great opportunities to listen to me and do your job.
A new ending. And hopefully one that saves the world rather than damns it.
Track Your Progress: Cherish your memories, relive your exploits, and uncover deeply hidden secrets with the new gallery feature.
Over 1,200 New Hand-Penciled Frames hand-illustrated by Abby Howard.
Over 2,500 New Lines of Dialogue fully voiced dialogue by the impeccable Jonathan Sims and Nichole Goodnight.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 34.1Kreviews | 97% | — | $20.5M |
| $9.89−45% | 248ratings | 94% | #105 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1774 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ох, прошёл игру в первый раз, и мне трудно связно описать. Принцесса стоит спасения. Пусть достижение "Наша песня" и намекает, что я получил не хорошую концовку, но я был рад выйти с Принцессой из тесного подвала.
Here I will leave the cat, people who pass by can pet it and give it a thumbs up. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Jul 30 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A beautiful, truly incredible game I struggle to put into words without spoiling the premise. Though, the game is so vast and rich that even if I were to describe every scene I loved and every part that spoke to me, there would still be so much to see and explore. Themes of loss, identity, love, relationship to others and the self, perception, grief, and so much more permeate and are expressed wonderfully. The art is incredible. Everything is so stylized and feels fitting for the section your at. Designs feel like they had so much thought put into the personalities behind them, and how perception affects them. The way things are drawn are EXTREMELY relevant as well. How clean the linework stays or how messy it gets. How much color is used versus how little. The ebb and flow of lines and where they're used. Even the way they can pull you into the game. To have a visual novel make me feel actively hunted is impressive. To have it make me recoil in discomfort even when you know what's coming because the art direction was so good. The music as well. The score ALWAYS heightens the feelings occurring in the game, and really gets you enveloped in the world and story. The VAs also did an excellent job. To be able to play the same character over and over, yet have such control and awareness of your own voice to shift and change the tone or inflection for each one is incredible. They're distinct enough I could identity who was who, even if it was not shown on screen. Absolutely incredible work, and they're voices do an incredible job at making the world feel rich and alive. SOMETHING is bound to speak to you, even if its only one part. It covers so much of the human experience, and the various ways things like trauma and change can impact a person. It does it with so much love, nuance, and respect as well. The writing feels top notch, and this has been one, if not my favorite game to analyze and break down. It has SO much too. This game is way bigger, and way longer than you'd ever expect. Even when you think you find it all, there is another unexpected turn, or a winding path you never managed to cross. So, SO worth checking out. I keep it vague so that anyone who may be needing a push to buy, but don't want to be spoiled, can look. Please check this game out. It oozes with so much love, artistry, horror, and tragedy that shows the care and passion everyone who worked on or contributed to the game had. Also, my favorites were Den and Cage. I like them a lot.
im 14 and this is deep
A must play as far as visual novels go. One of the most well written games I've played, and the soundtrack is so good I just be playin that shi sometimes.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⢀⣴⣦⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣷⣴⣿⣇⡀⠉⠻⢦⣤⡴⠾⡟⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣾⣏⣠⣏⣹⣿⣷⣤⣤⣀⣠⣶⣿⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣏⣸⣿⣿⣿⣏⣤⣤⣤⣽⣿⣞⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⠶⠛⠉⠉⠈⠩⠟⠋⠉⠁⠀⠀⠀⠉⠉⠛⠻⢶⣤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣤⡀⠀⠀⣀⣴⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠻⢷⣤⣀⠀⠀⠀⠀⣠⡄⠀⠀⠀⠀⠀⠀ ⠀⠀⠸⣿⠛⠳⠞⠛⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠿⠶⠾⠛⢹⡇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢿⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⠁⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣬⣿⣦⡀⠀⠀⠀⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣤⣾⣟⣁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣿⠀⠀⠀⠀⠀⠀⢻⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠛⢻⡟⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢹⣇⠀⠀⠀⠀⠀⢀⡿⣦⡀⠀⠀⠀⣀⣠⣴⠿⠋⠈⢿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⠇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠘⢿⡆⠀⠀⠀⠀⣼⠇⣔⣟⢷⠞⠛⠋⢭⣰⡂⠀⠀⠀⠙⣷⣄⠀⠀⠀⠀⠀⠀⠀⠀⣠⡿⠃⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠈⠻⢷⣤⣤⡾⢿⠀⢸⣿⡀⠀⠀⠀⠀⣿⣿⠀⠀⠀⠀⣽⠉⠛⢶⣦⣤⣤⣤⠶⣿⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣀⢀⣼⡿⣄⣼⡄⠸⣿⠅⠀⠀⠀⠀⢿⡿⠀⠀⠀⢀⡿⠀⣀⣼⣇⣀⡞⠀⠀⢻⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠐⣿⣏⠁⣼⣏⢹⣇⠀⠀⠀⣄⠀⢀⠀⠀⠀⠀⠀⣠⣞⣠⣾⡋⢙⣿⢻⡆⠀⠀⠀⠻⠶⡶⢶⣿⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠈⠻⠿⣿⣏⡯⢿⣦⡀⠀⠉⠉⠉⠀⠀⠀⠀⢈⣽⣯⠽⢿⣽⣫⣜⣿⠇⠀⠀⠀⠀⠀⢀⣼⡟⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢠⣿⣹⣿⣿⣭⣝⣷⣦⣤⣤⣤⣤⣶⠾⠟⠿⣦⣤⣤⣿⣿⣯⣅⡀⠀⠀⠀⣠⣴⣿⣿⡆⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⣼⠟⠁⠀⠀⣠⣾⣿⣿⣯⣟⢳⡄⠀⢀⢠⣵⠟⠉⠀⠀⠀⠀⠈⠻⣦⡀⠀⠀⢄⣠⣿⠃⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢠⣿⠃⠀⠀⠀⣾⠏⣼⣿⣅⣽⣿⡎⣿⠀⢤⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠸⣷⠀⠀⠘⣿⡁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢸⡇⠀⠀⠀⠄⣿⡀⣿⢿⣿⣿⡿⢠⡏⠀⢸⣿⠀⡆⠀⠀⠀⠀⠀⠀⠀⢀⣿⠀⠀⠀⣿⡇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢸⣧⢲⣄⣠⣽⣿⣇⠹⢮⣽⣡⡶⠟⠀⠀⠘⣿⡦⣧⣄⠀⠀⠀⠀⠀⢀⣾⡟⠀⠀⣸⡿⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠻⣷⣼⡏⢉⣀⣻⡄⠀⠈⠁⠀⠀⠀⣀⣾⠏⠀⠀⠙⣷⡤⢆⣠⣴⡿⠋⠀⠀⣰⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢹⡿⠋⠉⠙⣿⡄⠀⠀⠀⣠⡾⠛⠉⠳⣆⢀⣴⣿⡛⠛⠛⠉⠀⠀⠀⣰⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⣧⠀⠀⠀⢻⡿⣦⣤⣾⠟⠀⠀⠀⠀⢈⣿⢿⡹⣻⢷⣦⡀⠀⠀⠀⢿⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣠⣿⣆⠀⠀⢸⣷⣿⡿⠁⠀⠀⠀⢀⣴⣾⣿⣮⣓⣧⣞⣭⣿⣷⣄⡀⠈⠙⠛⢲⣶⠆⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⣾⣿⣽⣿⠀⠀⠀⠉⠻⣄⠀⠀⣠⣶⢿⡿⣧⣞⣼⣍⠯⡽⣹⢚⠶⣹⣿⣦⣤⣴⡿⠋⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢠⣾⣯⡟⣾⣿⠀⠀⠀⠀⣶⠟⢈⣿⠛⠻⣷⣎⡳⣝⣫⢛⡟⣿⢻⡟⣿⣛⡟⣿⣿⣥⡀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣿⣟⣷⡿⠛⢻⣆⠀⠀⠀⣽⣠⣾⠏⠀⠀⠀⠙⠛⠷⣮⣽⣪⣵⣓⢾⡱⣚⢼⣳⣽⢻⣷⡀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢹⡿⠋⠀⠀⣀⠙⠷⠶⠶⠿⠛⠁⠀⠀⠀⠀⡀⠀⠀⠀⠉⠉⠙⠛⠛⡻⠿⠿⠿⠻⢿⡟⠃⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢠⣿⠃⠀⠀⢰⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⡆⠀⠀⠀⠀⠀⠀⠀⢳⡄⠀⠀⡄⠈⢻⡆⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣼⡏⠀⠀⠀⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣇⠀⠀⠀⠀⠀⠀⠀⠈⢧⡀⠠⠐⡀⠈⢿⣆⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣸⡟⠀⠀⠀⢸⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⡄⠀⠀⠀⠀⠀⠀⠀⠈⣷⡀⠡⠀⠀⠘⣿⣆⠀⠀⠀⠀⠀ ⠀⠀⢠⣿⠃⠀⠀⠀⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣇⠀⠀⠀⠀⠀⠀⠀⠀⠸⣧⡁⢂⠀⠀⠸⣿⡄⠀⠀⠀⠀ ⠀⠀⣾⡟⠀⠀⠀⢸⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⡀⠀⠀⠀⠀⠀⠀⠀⢀⣻⣧⢀⠀⠀⠀⢹⣿⠀⠀⠀⠀ ⠀⠀⣿⠇⠀⠀⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣇⠀⠀⠀⠀⠀⠀⠀⠀⢩⢿⡄⠆⠀⠀⠀⣿⣧⠀⠀⠀ ⠀⢠⣿⠀⠀⠀⣰⣏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⡀⠀⠀⠀⠀⠀⠀⠀⠀⢾⣿⡀⠀⠀⠀⠸⣿⠀⠀⠀ ⣠⣿⢏⣟⡻⢟⣿⣟⡻⢷⠶⣶⠶⣤⢤⣤⡤⣤⣤⢶⢶⡶⢾⢟⡻⢿⣟⠿⡷⢶⢶⡶⣶⢶⡿⣿⢿⣿⠷⣶⠶⣟⢿⣷⡀⠀ ⣿⣿⣚⣴⣙⣎⣿⣧⣛⡬⣛⠴⣛⢬⠳⣌⡳⡱⢎⡞⢦⡝⣚⠮⣵⣻⣿⣺⡱⢫⠞⣴⢋⢾⡱⣏⣿⣿⡺⢥⡻⣜⠮⣽⣷⡀ ⠙⠛⠛⠛⠛⠛⠛⠛⠛⠛⠻⠿⠿⠿⠿⠶⠷⠿⠾⠾⠿⠿⠿⠿⠛⠛⠛⠛⠛⠿⠿⠿⠿⠿⠿⠿⠿⠿⠿⠿⠿⠿⠿⠿⠟⠃
Из положительного: 1. Визуальный стиль 2. Озвучка В остальном в игре нет ничего примечательного. Претенциозная и пустая. Нет никакого интересного высказывания, ни единой интересной мысли. Большая часть игры состоит из псевдофилософских, намеренно усложнённых монологов. Пьяные разговоры на кухне бывают более глубокими, чем это, к сожалению.
С детства у нас складывалось впечатление, что принцессы - это милые существа, похожие на Рапунцель, Ариэль или Белоснежку..Согласись, тебе же тоже хотелось быть когда-то похожей на них? Очевидно Да! Так вот эта игра перевернет твой мир и расскажет совсем другую историю о принцессах! Игра затягивает с первых минут, хочется узнать, когда же закончатся реплики, но им нет конца! На минуту казалось что даже им нет и начала! Вроде бы протенькая, даже детская история про принцессу, но не тут то было, принцессу,которую вам нужно убить! Сразу напрашивается вопрос-звчем? Она што - монстр? Я бы сказала это такая своеобразная взрослая сказка! Арты прорисованы очень красиво - сцены кажутся реалистичными, хоть и цвета относительно спокойные =) Много интересных диалогов и реплик, куча ответвлений, идя на одну и туже концовку, нажав в последней реплике на другое, можно выйти на третье! 3 часа пролетели незаметно! Спасибо огромное разработчикам! Однозначно буду проходить ещё =) Новелла будет актуально для людей любого возраста, иба имеет большой философский подтекст! Да или нет? Однозначно да =))
✖ 想方设法杀公主 ✔ 想方设法不被公主杀 披了层哲学外衣,实则是个很简单的爱情故事。 扮演杀手杀公主,旁白也在全程引导玩家这么干。 到底是应该遵守规则、拯救世界,还是遵从本心、做出相反的选择?这,是一个问题。 公主的形态和情绪并不稳定,会随玩家的选择而变动。 若是温柔相待,自会变得柔软。刀锋相向,也会面露狰狞。部分场景过于鬼畜,震撼力拉满,真正做到了把女主画的人不像人鬼不像鬼。 在一次次的循环中,剧情逐渐展露,玩家也会从一开始的一头雾水,到真正理解女主的特殊身份。面对一个时不时就变身的病娇妹妹,只有真正懂爱的人才能打破轮回的宿命,和她共同迎来好的结局。 游戏整体艺术风格不错,但是故弄玄虚的成分很多,拉拉扯扯一大堆世界观,视觉效果确实拉满,但细一琢磨,空有风格而少内涵。游戏想表达的内容其实也并没有那么高深。 再有,这游戏并非多周目,一次周目包含多个循环,但依然只有一个周目。 最后,全画廊收集过于恶臭了,本来支线就极其繁杂,更何况每个分支都自带一个结局CG,哪怕打完了分支,依然需要等到结局才触发,同类游戏从未见过如此设定。为了延长玩家时间真是费尽心机。
[h1]To linger on an ending is to rob it of its life.[/h1] I was gifted [i]Slay the Princess[/i] I think two years ago by a very good friend of mine. I’m happy to tell her that I played it, and loved it so much that I haven’t really stopped thinking about it since. But having replayed it again now, and now that I am a much-grown person, it resonates even more with me. I’m a pretty easy person to make burst into tears, but this time around self-identification with the Princess was painfully easy, and thus the tears were [i]flowing[/i]. I do believe that the Princess is one of the best characters in video games, regardless of how she turns out. It’s a love story, I suppose, no matter what happens. Anyway, all of this is to say: [i]Slay the Princess[/i] is probably the most important narrative game of the decade, in my opinion. Perhaps that's a bit too hyperbolic, but [i]Slay the Princess[/i], to me, is a genuinely affecting game with a human heart beating loudly right beneath the surface. That's apparent from the very first moments of the game, with the gorgeous art and lilting piano tones that usher you into a well-written, deeply thought-through narrative. The game is fully voice acted – and wonderfully, too – but the prose and art alone are enough to carry the game. [i]Slay the Princess[/i] is intoxicating, a work of horror that always twists and turns and becomes more than you think it ever had the capacity to be. It is one of my favourite video games of all time. But with all that YES BUY THIS GAME yelling out of the way, I wanted to talk a little bit about how well the game is actually made, narratively. Choice and consequence in video games is often overblown, simply due to scope. Every choice that is added forces the designer to either concede, [i]this can’t be tracked beyond a surface level[/i], or [i]this game is so horribly long that it will never be finished[/i]. [i]Slay the Princess[/i], miraculously, is so tightly wound and constructed that the entire time you’re left wanting more – which is the perfect note to hit. The length of the game and each little route within it is short but meaningfully branching, providing a different experience in subtle ways, even on a twentieth replay. There are so many funny little lines, or meaningful choices or endings that come out of what seem like throwaway dialogue prompts, that the game continues to surprise and delight many hours in. And the horror – everything comes supplanted with genuine, creeping dread, the hope that is sparked by getting to know someone else also always suffused with the knowledge that things end, decay, or can be corrupted by just one poor choice. It is a game that feels like a proper miniature relationship simulator, but cosmically and murder inclined rather than a small slice-of-life. There’s a lot more I could say about it, but I do think that initial statement of mine holds more true at the end of this little review than the start: [i]Slay the Princess[/i] is probably the most important narrative game of the decade, in my opinion. Essential playing for anyone who likes video game horror or branching narratives[spoiler], or who enjoys being beaten to death by a Princess.[/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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