
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #98, worst JP #100 · 2 markets collected
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't usually write reviews but this has been pretty fun so far, sure its a bit grindy and the graphics are simple but, it has been an incredibly fun game so far, I enjoy seeing the hordes of orcs mowed down, if you have been waiting for a game where you fight a horde of enemy's this is the game for you,
Great game I'm a bit disappointed that there isn't much new content compared to the demo, but it's still well worth the price and a lot of fun. I hope future updates add a results screen that compares your latest run to your previous attempt, or even saves damage statistics across all runs. That would make tracking progress much more satisfying.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 5.6K | 93% | $14.99 | |
| $1.5M | 2.1K | 83% | $19.99 | |
| $1.5M | 2.2K | 73% | $17.49 | |
| $1.5M | 1.6K | 77% | $24.99 | |
| $1.5M | 3.1K | 72% | $14.99 | |
| $1.5M | 8.9K | 98% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.8K | 167 | 67% | $6.99 | |
| $34.4K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $19K | 96 | 85% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌는데 만원이나 주고 사는 건 아닌듯. 스테이지가 계속 추가 된다면 괜찮을듯.
거너만 주구장창 업그레이드하고 배치만 박아대면 얼추깨짐 단순 물량빨이라 돈모으고 업글하면 거의다 깨짐 전략이라던가 무기수나 성능이 더좋았더라면
不会做地图可以找个幼儿园小朋友的画学习一下,前面还好地图还像塔防,后面地图充满公式化对称和多岔路,最后一关看一眼就力竭了,拿几个正方形放在图里就算塔防地图了,怎么宣传图不放你最后一关呢
Fun and simple tower defense game. Level design is a bit weak later on and feels like there are very few solutions to accomplish 100%.
I would 100% recommend playing this game. It is super fun and is quite challenging. One of the best tower defense games I have played.
NUNCA T6UVE QUE PENSAR TANTO EN UN TOWER DEFENSE, ME GUSTÓ
yes. Good
игра интересная, но только первые 5 уровней, дальше орки это губки, а ракеты это хлопушки, а так игра на 3-4 вечера
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.