
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great great game, I do hope the developers plan to add workshop support so players can make custom maps, and perhaps custom towers and powers... apart from the game being really tedious and takes alot of time to develop the best and most optimized defense, it's a real fun game, 10/10
머리가 안되면 노가다 하면 돼서 좋음. 꿀잼
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2.1K | 93% | $29.99 | |
| $1.4M | 3.1K | 57% | $14.99 | |
| $1.4M | 14.2K | 87% | $4.99 | |
| $1.4M | 2.3K | 88% | $16.49 | |
| $1.4M | 3.3K | 94% | $24.99 | |
| $1.4M | 4K | 93% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.6K | 166 | 67% | $6.99 | |
| $34.5K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $18.8K | 95 | 85% | $4.99 |
Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
디펜스류는 기본적으로 맵을 보고 킬존 형성해서 막는 재미로 하는거라 생각됨. 하지만 이겜은 스테이지가 진행될수록 킬존 형성하는데 애먹음. 맵이 엄청 커지며, 사방이 뻥 뚫린 상태로 적이 들어옴. 킬존이라는게 의미가 없을 정도로 전체적으로 막아 야함. 다른 디펜스도 어느 정도 순차적으로 딜을 누적 시켜서 막는 거긴한데. 기본적으로 킬존의 포인트가 2~3군데는 잇슴. 1차 킬존이 뚫리면 2차 3차 이런 식으로 막는게 디펜스 류의 재미인데. 이건 뭐... 몹 체력만 올려서 사방이 뚫린 상태로 막는걸로 난이도를 올린 게임이라. 스테이지가 진행될수록 디펜스의 막는재미가 반감됨. 하지만 디펜스의 기본 요건은 충분히 갖춘 게임임. 대규모 물량을 막는다. 이런류 게임을 좋아하는 사람이면 나쁘지 않을듯. 개인적으로 3-2 맵을 해보고 어이가 털렸고, 4-1맵을 찾아보고 어이가 없어서 삭제함.
Starts off pretty nice but gets very grindy and rather boring after a few hours. Meaningful upgrades get really few and far between and you have to repeat the same level dozens of times just to farm enough gold to be able to progress to the next. And what's worse, there's NO FAST FORWARDING option, you have to play each level, which is several minutes long, at normal (snail) speed. At least it keeps going while minimized so you can Alt + Tab in the mean time.
초반에 재밌어요 시간이 지날 수록 렉이 많이 걸리네요
2026/8 12ステージクリア後の評価 自陣に突進してくるオークの群れを近代兵器で焼き払うタワーディフェンスゲーム。一定数以上の敵を自陣に侵入させたら負け。 敵の数がとても多く、砂時計の粒のように緻密な敵が狭い通路をひしめきながら接近してくる。これを銃火器を搭載したタワーで撃ったり、焼いたり、爆発させたりして木端微塵に粉砕していく。爆撃要請や核爆弾投下、衛星レーザーなどのマニュアル操作による支援攻撃もある。 よくあるタワーディフェンスゲームでは、タワーは勝手に敵を捕捉して攻撃する。しかしこのゲームでは、タワーがどちらの方向を向き、どの程度の角度をカバーするのかまで綿密に指示する必要があり、指定範囲以外は一切攻撃しない。イケてない方向に設置するとオークを大量に撃ち漏らす。 防衛拠点を守り切れなくても、それまでに倒した敵から得たリソースは持ち帰れるため、死んでは強化を繰り返すゲームデザインになっている。守り切れなかったことによるペナルティは一切なく、何度でも出撃できる。 昨今のクリッカーゲームのような強化ツリーがあり、持ち帰ったリソースをつぎ込んでタワーを強化したり、設置数を増やしたり、新たなタワーをアンロックしたりできる。 クリッカーゲームのような強化ツリーではあるが、目が覚めるようなバランスぶっ壊れ強化はなく、カンストも早い。最後のステージも完全強化すれば放置で楽勝というほどではなく、ある程度はマニュアル攻撃による補佐が必要なレベル。ほかのクリッカーゲームのように、放置周回でどんどん強くなる楽しさはあるものの、カンスト後は結局自分で頑張らなければならないので、後半はちょっぴり辛め。 敵をミンチにして、じわじわ数を減らしていく感覚は面白く、満足できる出来栄えではあるのだが……1つだけ文句を言わせてもらうと、ステージ数が12とかなり少ない。正直、倍は欲しかった。 隙間時間にタワーディフェンスゲーやクリック強化ゲーをやりたい人にはおすすめ。
The amount of levels is embarrassingly little. Open up level making to the community so that they can do the work for you lazy devs.
Here’s the problem; I really like this game. It’s fun, and it’s very simple. The problem? ITS ONLY LIKE 11 levels long. Politely, and I absolutely mean this with all due respect because I am not a game dev, the maps do not look very difficult to make and there should be like 100 maps available. Deadass you could make a great map using eight brush strokes on MS paint. PLEASE RELEASE MORE MAPS AND THIS WILL BE 10/10
Low value for money. Too grindy
나름 재밌는 타워디펜스 게임. 다 좋은데 좀 많이 짧다. 도전과제 다 깨고도 7시간을 못 채울 정도. 50% 이상 할인하면 사보는걸 추천.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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