
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fast forward button would be ncie.
초반에 재밌어요 시간이 지날 수록 렉이 많이 걸리네요
Starts off pretty nice but gets very grindy and rather boring after a few hours. Meaningful upgrades get really few and far between and you have to repeat the same level dozens of times just to farm enough gold to be able to progress to the next. And what's worse, there's NO FAST FORWARDING option, you have to play each level, which is several minutes long, at normal (snail) speed. At least it keeps going while minimized so you can Alt + Tab in the mean time.
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Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
머리가 안되면 노가다 하면 돼서 좋음. 꿀잼
Here’s the problem; I really like this game. It’s fun, and it’s very simple. The problem? ITS ONLY LIKE 11 levels long. Politely, and I absolutely mean this with all due respect because I am not a game dev, the maps do not look very difficult to make and there should be like 100 maps available. Deadass you could make a great map using eight brush strokes on MS paint. PLEASE RELEASE MORE MAPS AND THIS WILL BE 10/10
Low value for money. Too grindy
The game is fun for a couple hours, but fell short after that due to a fundamental design problem in my opinion. The thing i have always enjoyed about tower defense games is the player agency to choose how to tackle a problem, flexibility in how you choose to tackle a challenge, and choices expand as you progress and unlock more challenging maps. This game does not play like that. Every single available tower is always placed on the map at all times in order to progress, and you continue to run the same map over and over until you have enough points to unlock another tower in the hopes you now have enough combined DPS to survive. There is no strategy. there is no choice. Every skill tree unlock has roughly the same outcome no matter which you unlock; which is a slightly higher orc kill count. I cannot choose to tackle one map using only flame turrents, or only mortars, or only cannons. I HAVE to use all towers at all times to progress. Its a fundamental design flaw with the game to be aware of before purchasing. At $10 the game is not competitively priced, And the value really isn't there. But for indy games made by normal folks, i don't mind parting with $10.
The amount of levels is embarrassingly little. Open up level making to the community so that they can do the work for you lazy devs.
Fun game, difficult, but not complicated. I almost refunded because the game comes at you hard and fast, but after you few runs, you learn what the game expects of you. It's a stripped down tower defense, no resource management, no bases, no building. Just place your guns, kill as many orcs as you can, upgrade, rinse/repeat. Sounds basic, but it's fun. This game reminds me of "Vampire Survivors" with added strategy and no RNG, so take that for what it's worth. 7/10
I really enjoyed this game. I only wish it had more maps.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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