
FIGHT THE PAST TO SAVE THE FUTURE. STOP THE SINGULARITY. Learn the truth behind a massive cover-up of the catastrophic SINGULARITY, an event that fractured time and threatens the world as we know it. Armed with powerful, advanced weaponry and the experimental Time Manipulation Device, fight enemies from the past, the present, and...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6Kreviews | 93% | — | $4.7M |
| $29.99 | 443ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If time manipulation is your bag then this will scratch the itch, short but great, have replayed this over the years on console and the PC port runs well and didnt faulter once, Great game from Raven Software before they wasted their talents on COD, definitely recommend!
Singularity is one of those rare shooters that manages to feel both familiar and distinctive, blending Raven Software’s expertise in tight, responsive gunplay with an inventive time-manipulation mechanic that sets it apart from most of its contemporaries. The game opens with a catastrophic event that forces your reconnaissance team to crash on the isolated Soviet research island of Katorga-12. From that moment on, the entire narrative revolves around unstable timelines, failed Cold War experiments, and the dangerous consequences of tampering with a mysterious element known as E99. Stepping into this world feels like entering a sealed relic of past scientific hubris, its corridors filled with eerie echoes of what once happened and what might still happen again. The atmosphere is thick with tension and dread, drawing you deeper into the island’s grim history long before you uncover the full scope of the disaster. The core gameplay revolves around the Time Manipulation Device, or TMD, a glove-like piece of technology that allows you to distort objects, environments, and enemies. The TMD can age structures into dust, restore ruined staircases to working condition, blast enemies with temporal energy, or trap them in stasis fields where time slows to a crawl. This mechanic, when fully embraced, creates moments of real creativity, letting you alter the world in ways that feel tactile and satisfying. Rebuilding a bridge in an instant or degrading an enemy until it collapses into bone dust adds a layer of spectacle and interaction that traditional shooters rarely offer. These powers also support environmental puzzles, giving the game a rhythm that alternates between combat intensity and thoughtful manipulation of the environment. Complementing the TMD is a solid foundation of traditional weapons and combat scenarios. Raven Software’s heritage with games like Soldier of Fortune and Quake 4 shows through in the snappy, responsive gunplay. Encounters with mutated creatures, hostile soldiers, and time-distorted anomalies have a grim, survival-horror edge, particularly in the darker sections of the island where lighting, sound cues, and limited resources build a growing sense of unease. When the combat and time mechanics work in tandem, battles become explosive sequences of shifting tactics: aging cover to clear line of sight, freezing groups of enemies with temporal fields, or using rejuvenated objects as platforms in chaotic firefights. Despite its ambitions, Singularity often struggles to fully capitalize on its own ideas. While the TMD has undeniable flair, many encounters can be handled more efficiently with conventional shooting rather than time manipulation, which slightly undermines the uniqueness of the mechanic. Some puzzles lean too heavily on repeated patterns, and moments that initially feel clever begin to lose novelty when reused. The narrative, too, oscillates between intriguing and predictable. Though the Cold War sci-fi premise is atmospheric and occasionally gripping, many of the story beats echo recognizable genre tropes — secret experiments gone wrong, totalitarian conspiracies, and large-scale temporal paradoxes. The plot remains enjoyable, but it rarely surprises. What keeps Singularity engaging even when its ideas falter is the consistency of its pacing and the variety of environments you explore. The game moves you between labs, military installations, ruined civilian zones, and temporal distortions that shift the world around you in real time. Audio logs, ghostly echoes of past events, and flashbacks help flesh out the island’s grim timeline without slowing down momentum. The world feels cohesive even when the narrative isn’t pushing new boundaries, and the visual tone — blending rusted Soviet aesthetics with glowing E99 energy — maintains a haunting mood from start to finish. In retrospect, Singularity stands as an ambitious but slightly overlooked shooter that dared to experiment without drifting into excess. Its time-manipulation mechanics, while not as deeply integrated as they could be, still provide enough originality to elevate the experience beyond a standard FPS campaign. Its blend of horror, action, and sci-fi creates a memorable atmosphere that lingers long after the credits roll. While it has imperfections and moments where potential outpaces execution, the game’s overall impact remains strong — a reminder of a time when mid-budget shooters were willing to take risks and explore unusual ideas. For players who enjoy atmospheric sci-fi shooters with a twist, Singularity remains a rewarding and surprisingly enduring journey through a fractured timeline. Rating: 9/10
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juegazoooo!!!, desde el minuto 1 te atrapa y no te suelta, juego corto pero disfrutable de la época de ps3, x360, recomendado!!!
С кайфом прям игра!
I played this back on the Xbox 360 or Playstation 3. Can't remember which one. I really enjoyed it, so now I'm replaying on my Legion Go1. Graphics look much better than the console. I'm having a blast playing it again! If you like shooters with some Sci fi and horror thrown in, it's a must play. it's an older title, but still a great game! Have fun!
Para el tiempo que tiene no está mal. Gráficos aceptables. Jugabilidad tipo COD. Echo en falta más acción en exteriores, misiones de sigilo y variación de enemigos. Los controles son poco intuitivos. Tiene una 5-7 armas diferentes, pero acabas usando las 2 de siempre. En 2-3 tardes te lo acabas. Yo he jugado muy de relax durante 11 horas, pero en 6 es suficiente para acabar. Le pongo un 7 de nota media general. Es el típico juego que si no hay nada mejor, es una buena opción para pasar el rato.
This game is a blast. Very much under rated. It's even better if you set the game to play as your screen's native resolution. I am running it at 1440p and it's wild how good it looks considering when it was released.
pretty good, half-life 2 meets stalker meets call of duty.
One of my favorite FPS campaigns of all time. This plays like the original Modern Warfare 2 expect the story is a slick, sci-fi, time travel ordeal. It's missing some quality of life stuff like showing button mappings instead of numbers but you can figure it out. In an alternate reality, Raven went on to continue making great games like this.
Добрый день! Хочу сказать, что за столько лет игра ничуть не потеряла в привлекательности — качество графики по-прежнему на отличном уровне и вполне может потягаться с современными проектами, хотя игра вышла ещё в 2010 году. Это большая заслуга разработчиков: визуал смотрится свежо и атмосферно, По сюжету всё в целом хорошо, история цепляет, но было бы здорово увидеть больше дополнительных историй, побочных квестов или скрытых линий — так мир ощущается живее. Ещё очень хочется побольше пасхалок и отсылок: они добавляют игре шарма и дают повод исследовать каждый уголок. В общем, игра — настоящая классика, и здорово, что она до сих пор радует игроков! 😊
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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