
In Silent Hill Homecoming, Alex Shepherd has returned to his hometown of Shepherd's Glen to investigate the sudden disappearance of his brother. From Shepherd's Glen to the foggy streets of Silent Hill, Alex will face the darkest of horrors while struggling with his own grip on reality.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
9 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 2 → 2/day in the week after.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no me anduvo porque se cierra a los 15 minutos de juego. Exijo mi anvorgesa.
don't recommend, runs like straight up poo even with fixes very buggy and cant even use a controller to play. save yourself some money and emulate it.
The PS3/XB360 era is notorious for its awful PC ports and Homecoming is no exception. Even with community patches this game has horrible performance despite having worse graphics than Silent Hill 3, a 2003 PS2 game. If you want to play Homecoming do so on original hardware or best use an emulator. For Silent Hill Fans the game has not much to offer though. The story doesn't show up until the very end where a NPC infodumps you and there is no disturbing or interesting imagery anywhere in the game. The environments are completely empty and give me the impression that the devs had zero ideas and/or were forced by Konami to put out the game as fast as possible. The only aspect I genuinely enjoyed was the combat and the bosses. Both are challenging and due to the semi-bad controls have the right amount of awkwardness, which is fitting for Silent Hill in my opinion.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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9 on sale6 answered “not sold”0 we did not ask
The 6 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 9 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 333.25/day in the week to Jul 15 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jesus christ
I didn’t come here to play frickin' dark souls, did I? Mid. And on top of that, it’s a really bad port—you basically have to mod it
Zbyt trudna, nawet na normalnym poziomie. Okropny i zbugowany port.
scary!!
divertido
Injugable y mal porteado, no gastes tu dinero.
inizialmente apprezzavo molto questo gioco. parliamoci chiaro: ha i suoi pregi come una direzione artistica buona che contribuisce a creare un'atmosfera notevole, anche grazie alla colonna sonora del maestro Yamaoka. tuttavia, un combat system impreciso e legnoso, alcuni puzzle concepiti malissimo( quello della soffitta è un esempio) e in generale un comparto tecnico altalenante, non aiutano il gioco che di conseguenza soffre molto per questi difetti. inoltre la scrittura non è perfetta: i finali sono frettolosi, il colpo di scena finale è banale. insomma non un capitolo disastroso come quelli che lo hanno seguito, tipo Downpour che è un insulto alla serie, ma comunque non ci siamo. peccato. potenziale sprecato.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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