
Expand your empire, advance your culture and go head-to-head against history’s greatest leaders. Will your civilization stand the test of time?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Sep 3 → 50.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 379.4Kreviews | 86% | — | $454.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buenaaaazo el game
玩了一回合之后又想再来一回合,一玩就是很长时间,其中的内容也比较有趣。然后MOD很多很丰富,基本上什么都有的,非常推荐。不过就是游戏的节奏有点慢,这个见仁见智吧。感觉不买DLC就少了很多东西。
Скучная игра для стариков. Сразу за полчаса понял что зря взял ее.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #75, worst BR #100 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 41.43/day in the week to Jul 25 → 54.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Civilization VI is more detailes and better adapted to modern PCs. But I won't recommend it, because it looks like a Disney movie and there are many inconsistencies. For example, if you play for Sweden you could only select 1 governor identity per specialization, but they are from different cultures, and your ancient Stockholm will be ruled by covered muslim woman.
可以
To me, the series of CIV is a legend. I’ve played it since I was a kid and it was the CIV-2. I’ve gained a lot of joy and knowledge from this game. Now, because I’m older, I’m not really able to handle a game that requires so much time and effort to finish it once, but there’s no doubt that the legacy this game has given me is lifelong. For decades, I’ve had many ideas for this series of game, like a rebellion mechanism for the border regions. Its basic algorithm would be that the lower the cultural assimilation, stationed troops, happiness, and connectivity to the capital, and the higher the city’s wealth and productivity, the more prone it would be to rebellion. But I never had a way to share my ideas. In real human history, border rebellions played a crucial role and greatly influenced the development of nations… Every generation of CIV has its own pros and cons. I don’t understand why Sid Meier didn’t collect the strengths and remove the weaknesses to gradually make the game better. CIV6 feels more closed off compared to CIV4. I hope the series can always stay open so that regular players can also edit the game, making it easier for players to create their own stories or mods.
혼자 밤새 고민하면서 한턴한턴 열의있게 하는 게임 좋아하시는 분. 당신은 문명입니다. 근데 DLC를 곁들인.
好玩,新手可以多看大佬视频,子非鱼和乔尔,然后自己练的话可以打军阀难度决斗大小的地图选择联机速度,配合着情景模式尼罗河的赠礼练习运营更佳,(黑死病不好玩!()
本想玩7,但因为价格下了六,没想到这么好玩
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.1M | 369.4K | 64% | $69.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $432.3M | 273.7K | 87% | $44.99 | |
| $431.4M | 420.3K | 85% | $59.99 | |
| $484.4M | 377.4K | 90% | $49.99 | |
| $396.2M | 281.8K | 89% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.5M | 28.8K | 69% | $49.99 | |
| $174.9K | 268 | 72% | $19.99 | |
| $65.5M | 88.4K | 88% | $29.99 | |
| $127.7M | 210.9K | 96% | $29.99 | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $5.9M | 3K | 83% | $24.99 |