
Gather and grow cards in Shroom & Gloom, a moody first-person, roguelike double-deckbuilder bursting with fungal foes and mountains of mega-combos!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #76, worst CN #98 · 12 markets collected
US · last 30 days
About
Genres
Engagement
Reviews
Themes across 342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rellay like the concept and the art direction. Game is hard at the beginning, had't a "good" run in my 3 hours but I will keep playing. but I miss the battle music from the very first Itch. io demo. It had just such an uniqe vibe.
This game feels and looks tremendous. The double deck feature took a little getting used to but after that I actually love it! The actions and abilities that some cards have work differently than some rogue like games I've played and it feels very refreshing. I haven't gotten very far in the games that I've played but I'm excited to continue into the nastiness
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $481.4K | 2K | 99% | $16.66 | |
| $481.4K | 2.2K | 67% | $9.99 | |
| $481.5K | 1K | 92% | $19.99 | |
| $481.3K | 380 | 81% | $39.99 | |
| $481.7K | 795 | 96% | $14.99 | |
| $481.8K | 4K | 94% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.7K | 7 | 14% | $10.99 | |
| $1.2K | 2 | 100% | $19.99 | |
| $227 | 2 | 100% | $3.99 | |
| $10.9K | 64 | 95% | $5.39 | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 343 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Très bon roguelike, on attend la version francaise
It’s incredible ! The two phase system (explorations / fighting) are both interisting and complementary (some actions you do during combat will help your exploration, and some actions you do in exploration will improve your fight, etc) and the graphismes are out of this world, playing this on steam deck oled at night it feel like I'm on shroom(and gloom) myself ! If you found the graphisme interisting and you played, and liked, a deckbuilder game before (balatro/STS/etc) you'll love this one, trust me !! The only "critic" I would have is that currently the game is keyboard and mouses only, and altought it translate pretty well on the steam deck, there are some times where I need to drags the cards using the touchscreen when I need to drag it from one end of the screen to the other, so I wish a gamepad option will come on this game ^^
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Хз чего многие так накинулись на игру в раннем доступе, ожидая какого-то ультимативного экспириенса и баланса. Особенно смешат сравнения со StS, мне кажется тут вообще про другое игра и в другом темпе. По итогу нравится, как переработали механику второй колоды в лагере. В самых ранних билдах были вопросы для чего вообще все это. Играется чилово конечно и в этом свой вайбик. Заметил еще, что многие QoL штуки подвезли по сравнению с последней демкой, но и недоработок достаточно пока. Главное, чтобы не забили ♥♥♥ на игру и продолжали допиливать. Фудндамент норм заложили, осталось мясом обрасти и дотюнить. И как бы не превратиться в ♥♥♥♥♥♥ гриндилку-дрочильню, с 20-кругами сложности и прочей залупой. Хотелось бы плавной метапрогрессии с открытием новых карт и возможностями которые они дают, чтобы была гибкость и новизна на повторных забегах. Сейчас есть вопросы к некоторым моментам и как их решают разрабы, но надеюсь это временные костыли (привет дебаф-картам на ластах). А так ♥♥♥♥♥ можно всяких штук нарастить на этот скелет. Очень хочется верить, что у разрабов есть видение конечного продукта. Покупать пока что чисто ради поддержки стоит, всяким минмаксерам и дрочилам точно мимо на данной стадии.
Awesome
Would love to see an undo button for the camps. Sometimes items can overlap and can cause unexpected card uses.
Very fun, A card roguelike that lets you get very overpowered but also feels rewarding since the enemies get exponentially more powerful
I had mushrooms at dinner tonight and had a hard time eating them. Other than that, great game. Ignore bad reviews.
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Players by region
Where this game's players are, estimated from review languages.
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