
Break glyphs into radicals, compose them into Chinese characters, and cast every word as a card. An ink-wash roguelike deckbuilder: five script styles, a three-act campaign, hanging characters that live between turns, and verse-linked combos against demons born from corrupted ink.
Modeled estimate, not a reported figure. How we estimate →
About
What would you write with "口" and "天"?
In Tian Yu Su you never draw a finished spell — you draw radicals and strokes. Set them into the inkstone, compose a real Chinese character by hand, and let its meaning become an attack, a guard, a transformation or a chained verse. The same pieces can resolve into different characters, and a different character can reshape the whole turn. You are not searching your deck for the one prescribed answer; you are writing the answer this run needs out of the ink and the hand you actually have.
A completed character does not vanish when it resolves. Hang it on the inkstone and it can become material for the next word, or link with a later character to finish a line of verse. Borrow it, keep it, hold your brush, or gamble on an unfinished composition — every stroke leaves evidence for the turns ahead, and ink-born demons will hunt that evidence down.
Regular — stabilizes each composition and turns structure into protection.
Running — carries leftover ink and unfinished cards across turns.
Seal — stores what you have already written and reprints that power from the seal casket.
Clerical — records a verdict in vermilion and turns repeated auditing into execution.
Cursive — converts failed strokes into momentum and reconnects scattered meanings.
These are not stat swaps. Each script is its own character, with its own starting deck, signature relic and three-stage progression.

Cross the Drought of Torn Scrolls, the Ink Prison of Eroded Steles and the Forbidden Court of the Celestial Codex. Each act boss is visible before you set out, so you choose between the safe line and the greedy line through battles, elites, events, bookshops, treasures, rests and character-forging stations. Beat the act boss, pick a seal with an explicit gain and an explicit cost, then carry the same living deck into the next act.
Enemies do more than cut your vermilion. They eat radicals, swallow hanging characters, stain your draw pile, dry your ink and copy the word you just finished. Read intents, order your targets and build enough redundancy that your engine can restart after it has been broken.
Paper is the light. Corrupted ink is the enemy. Cinnabar is reserved for danger and judgment. Characters, demons, interface, verse cinematics and all three acts obey one tactile language of xuan paper, wet ink bloom and broken brush fibers, and every heavy hit, failed composition and completed verse reads back in brushwork.
Every meaning it deleted bled out as corrupted ink, and the nameless came back through the gap. You are a character mender walking a three-act world painted on living paper.
Break glyphs into the inkstone. Let the written word become the spell.
This time you are not writing the standard answer — you are writing the stroke that gives the world its names back.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
很有趣的机制,和中国文化的奇妙化学反应。正在研究中。希望有更多的字型和套路,增加更多连携。
在卡牌游戏泛滥成灾、同质化极为严重的当下,《天雨粟》凭借将肉鸽卡牌机制与中华汉字结构相结合,走出了一条独辟蹊径的道路。本作中不同的字体(如楷体、行体、篆书等等)即为不同的流派,有着专属的牌组以及角色和遗物。战斗时选牌为“入砚”,出牌为“落笔”,回合结束为“搁笔”,此外还能跨回合借字和连携,颇具诗意。打牌就是组字,字的功能也对应常规认知,如“伐”为攻击、“岩”为“防守”、“心”为治愈等等,相当有趣。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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Languages: Simplified Chinese
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $0 | 0 | — | $7.99 |
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