
Gather and grow cards in Shroom & Gloom, a moody first-person, roguelike double-deckbuilder bursting with fungal foes and mountains of mega-combos!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #76, worst CN #98 · 12 markets collected
US · last 30 days
About
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Engagement
Reviews
Themes across 342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Like the vibe! Enjoying my time with it!
a;lsdkfjsf I loved the demo and I love the early access release the worm is SO MUCH WORSE oh heavens
This game is a true delight of a deckbuilder. Beautifully drawn and satisfying combat. This one is worth playing at launch and the devs seem to only aim to make it even better.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $481.4K | 2K | 99% | $16.66 | |
| $481.4K | 2.2K | 67% | $9.99 | |
| $481.5K | 1K | 92% | $19.99 | |
| $481.3K | 380 | 81% | $39.99 | |
| $481.7K | 795 | 96% | $14.99 | |
| $481.8K | 4K | 94% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.7K | 7 | 14% | $10.99 | |
| $1.2K | 2 | 100% | $19.99 | |
| $227 | 2 | 100% | $3.99 | |
| $10.9K | 64 | 95% | $5.39 | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 343 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lots of potential to be a great game but is missing the mark. Pros: - Exploration deckbuilding is by far the coolest part of the game. Having to sequence turns and manage resources to get the most out of every camp is really unique and highly rewarding for those who can manage their deck properly. - Art style is so so so dope - Open-ended card modifiers allow you to deckbuild in a variety of ways to achieve cohesiveness and synergy Cons: - Infinites. Infinites. Infinites. Infinites. Infinites. Infinites. Infinites. Infinites. Infinites. Infinites. Infinites. Infinites. - ^ Game is just way too easy to break. Don't know if "heat" modifiers will change this at all but every single run is breakable to the point that I don't even enjoy the combat anymore. The exploration is far more interesting for this reason. It doesn't really matter what character you're playing when you're always offered packages so game-warpingly strong that you can just do whatever you want. Out of about 10 runs I've achieved infinites 8 times. Please fix this - Bosses don't feel punishing enough. I leave almost every combat at near max health and honestly lose the most net amount from exploration. Normal mobs are pretty lackluster as well and I just find myself happy to move past the combat phase and into the exploration phase. Bugs that I've noticed (Separate from cons cuz i'm sure they'll be fixed) - Wrong Text: When at the exploration shop, hovering over the toad to remove a card displays "Combat" instead of "Exploration," but when you pay for it it goes into your exploration deck. I'm sure it's supposed to remove whatever card the shop is for, so I imagine it's just wrong display text - Graphical: In camps, every so often you'll just see gloom that's not really there hiding the object that is actually there. You can use cards as intended for the object that's really there and the hover window that displays the actions you can take is accurate. All in all the game is well on its way to being a fun builder, but I would like to see a LOT more care put into ramping the difficulty and cutting out infinites, at least at higher "heat" values.
really unique and well made deck builder with a amazing art style
an amazing game its REALLY hard to make complaints but it would be amazing if you could see the total amount of damage you will take and deal with some cards just so you have to do less math
I've been following this one for a good while now, the art direction is what caught my attention initially, reminds me a lot of mad magazine back in the day. An excellent concept (Roguelike Dual-deck Deckbuilder, Dungeon Crawler) with an awesome vibe & have been loving the additions that have been made since the demo, highly recommend & excited to see where things may go!
神了!
This game is so much fun and so addicting. If the idea of a deck building rogue like is up your alley, pick up this game.
Awesome
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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