
Shogun Showdown is a turn-based combat game with rogue-like and deck-building elements. Position yourself and attack at the right time, upgrade your tiles and combo them to get ready to face the Shogun!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 7.1Kreviews | 95% | — | $2.8M |
| $14.99 | 550ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
还行,无聊的时候玩
Ya me pasé el juego varias veces y en distintas dificultades, pero ya llegó ese momento donde el desafio se pone bastante bravo. Desde antes de jugarlo lo veía con buenos ojos y comencé a jugarlo cuando necesitaba probar algo así. Básicamente tenemos un constructor de mazos que en un inicio no me di cuenta que era eso, y es que se trata de una baraja que no es enorme y que siempre vas a tener la totalidad de las fichas disponibles en tu mano, lo que hace algo que me gusta mucho: no generar dificultad artificial. Si la cagás es culpa tuya, más allá de que igual sigue estando el factor aleatoreo en lo que te toque, vos tenés un control más grande en las decisiones, y que no te va a cagar eso de "uy, justo no me toco la carta que me servía para ganar" Así que, se me hizo una experiencia muy grata y con una música muy copada. Hay dos casilleros al inicio del juego que no estoy seguro si es que no tienen nada o falta algo más por destrabarse, pero si no llega a haber nada ahí, sí lo voy a sentir medio flojo a eso porque me gustaría que se puedan destrabar más cosas que no sea solo los personajes y fichas nuevas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 24 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $14.99 |
| 524ratings |
| 96% |
| — |
| not modelled |
| $7.49−50% | 91ratings | 90% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| Free−100% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hate leaving a bad review so let me say I love and hate this game. There is a lot of really heavy combo game play. The UI could use a lot of polishing to make the game more enjoyable. After many painful hours I've finally trained myself to recognize opponents on sight and remember how to counter them. If you're a fan of turn based, rouguelite, unlocking skills gameplay and okay with a long learning curve to really have fun then buy the game. To the devs. I would love a patch that had a combat log to make it easier to see how combos trigger. I would love an in game glossary defining terms and how tiles and skills interact. I still don't always understand the damage applied from skills when moving. The elite opponents need to be easier to identify on sight. The size of the playing field needs to be clear. Having it be black on black is just mean. Many times I've had a combo fail because I didn't realize there were no free tiles behind the enemy. There are so many things to track at once please make it easier for us.
Do you like meticulously planning and then executing your turn-based tactics? Do you love counting? Do you enjoy applying status affects to your enemies like a grass-type support pokemon with no team to support? Do you get a semi-erection sticking it to the man? If you answered "Uhh... sure?" to any of these questions, then so do I and you can too! Upgrade your weapons, upgrade your character, upgrade your enemies, watch as Day 1 enemies become laughable against your mighty knowledge and completed arsenal, laugh as day 7 enemies think themselves mighty against your knowledgeable familiarity, shed a familiar tear of knowing as you reset day 7 once again because the SHOGUN DECIDED TO PULL SOME BULLSH-~!#%(*%^! Showdown with the Shogunate and release your Ronin Rage
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $1.4M | 3.6K | 92% | $14.99 | |
| $742.4K | 2.4K | 91% | $12.99 | |
| $142.3K | 454 | 67% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 4.2K | 88% | $19.99 | |
| $2.8M | 1.5K | 80% | $49.99 | |
| $2.8M | 5.8K | 83% | $14.99 | |
| $2.8M | 1.6K | 89% | $69.99 | |
| $2.8M | 11.9K | 96% | $12.99 | |
| $2.8M | 3.1K | 87% | $24.99 |