
Rogue Tower is a tower defense game with roguelike elements and a continuously expanding path which you can influence. Unlock, build, upgrade, expand, defend.
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Prices
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, heaps of replay value, dev's are inactive but it can also run with mods via manual installation or a mod manager (I use Thunderstore). The mods greatly improve quality of life; I would suggest getting; - [b] Speed controls: [/b] Pause, 2x and 3x speed - [b] Refund Upgrades: [/b] if you upgraded a tower accidentally or want to get the money back you can. - [b] Better Pause Menu: [/b] Pause and quick restart. - [b] Banish Cards: [/b] Remove certain cards from being drawn again if they are showing up and ruining you runs plans. - [b] Fixed First Split: [/b] First lane split happens at lvl 20 to give you a more solid build prior to the chaos. - [b] Dark Mode: [/b] Changes the background from bright white to dark, essentially night mode. - [b] QoL Changes: [/b] Tower Range circles/squares on hover, Default Tower Settings, Priority Coloring of Towers, Copy Tower Settings (to new towers of the same type), Copy/Paste Tower Settings, Display Tower Range in Build Mode. I play this when I have the tv going or just wanna chill an play something easy going and at my own pace. Also it has 140 achievements which is wild for the achievement hunters. Solid 7.8 / 10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunatly the balance of this game has rendered some of the achievements completely impossible to get after they did nerfs to towers without touching animes. It's a great game overall, but absolutely horrible if you are trying to get achievements.
im autistic and can play this game happilly teleporting through 8-12 hours
painfully slow and boring and the powerups are just 3 different clones of burn/poison/bleed. Just uninspired and boring. boring boring boring
way to much rng only single lane is enjoyable and doable
He jugado solo 12h al juego, y me preocupa lo que ya me está haciendo sentir. Me gustan los TDs desde pequeño, este es uno de los juegos (en general) más adictivos que he jugado. El mayor problema que siempre he tenido con los TDs, es que acababa haciendo A-B-C, sobre todo si repites escenarios. Pero no he tenido 2 partidas iguales en 12h de Rogue Tower. El mapa se va generando aleatoriamente, lo cual te exige adaptarte sobre la marcha a las rutas y recursos que te tocan. Estoy seguro de que los que han jugado durante 5k horas, ya se conocerán muchos metas... Pero por lo general, sí que parece lograr que cada partida se sienta única. Eso sí, incluso si muchas rondas me tiene mirando fijamente a la pantalla, se agradecería una opción para aumentar la velocidad. Junto a otros pocos ajustes. Por 12.50 euros, vale completamente la pena probarlo.
I'd very much like this but there is NO SPEED CONTROL!! This was clearly made by someone who isn't a programmer Or not a good programmer at least. I get why there isn't speed control, it's hard to program the game loop, damage, and handle the graphics. But those are MINIMUM levels of game programming. I can't support this.
Nerfed and made it feel like crap to play. I was really enjoying this my first few times then I played again recently and for no reason they destroyed the balance...
Okay game, but can't recommend. The lack of ability to see what the next tile will be or to affect it in any way introduces a randomness that's infuriating to deal with. If that's is fixed, I'd eagerly recommend, but the game is basically just unfun gambling with the path determining 99% of what you do.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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