
Dust off your torch and hammer - it's time to get back to work, you have a new job to do. Visit the new beach coast with the largest, biggest ship graveyard in the world, dismantle huge ship parts and collect tons of precious steel. Roll up your sleeves, it's time to get back to the business.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.2Kreviews | 77% | — | $3.3M |
| $29.99 | 689ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dear Devs If you only bothered to make ten seconds of music, just remove "music" entirely instead of playing it on repeat.
the game itself is fun, if a bit buggy, but i can't recommend this in good faith because of the presence of unnecessary AI art, specifically the small portraits of the clients. I know this doesn't mean much to the general public, but as this is a topic that matters deeply to me, I feel the need to share. the instructions aren't super clear either - took me a while to realize that i don't absolutely need to destroy each ship, and can just pick and choose the contract materials. decent game, but i won't be playing again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
стало вдруг неработающим куском кода поддержка молчит уже жалею потраченных денег ....... Endless Blackscreen
I was honestly excited for this game. I enjoy games like this. I keep getting the fatal error code. I changed the DirectX like the game suggest and then I will go back into the game and then I'll get the fatal error code again. I'd switch the DirectX again and again, fatal error. It's extremely frustrating. Feel like a waste of money at this point. I see they are releasing Ship Graveyard Sim 3 sometime so I'm assuming they won't be a fix for this. Hopefully the 3rd one doesn't always crash.
1をフリーウィークエンドでやって内装しか出来ない事に落胆 そして1と違って内装だけじゃなく船を全て解体できると知って購入。 のんびり裏で音楽やラジオを聴きながらやっていこうとプレイしていた。 だが進めていくうちに思ったゲームと違う方向へ進んでいった... [h2] ・ゲームに必要なもの [/h2] ゲームは後半になるにつれて快適性が増していく。 GTAなら後半になるにつれて強いロケランや移動が速いヘリコプター。マイクラなら採掘速度が速くなるダイヤのピッケル。バイオなら雑魚が1発で倒れるマグナムなど色々ある。 共通して言えるのは後半になるにつれて楽にゲームが出来る事だ。 さて、このゲームの場合は進むにつれて遅くなっていく。 船ごとにパーツのレベルが設定されている。そして装備をアップグレードするごとに4発必要なのが2発、そして1発になり壊すスピードが速くなっていく。単純作業ゲームだからこそギミック等で楽しませるのだろうと思っていた。 そしてゲームを進めるとある船でまた壊す回数が4発必要になる。??? 今まで1発で壊していたのにまた4発必要なのか???船がデカくなって時間が長くなっているのに??? 確かに所持重量や壊したパーツを拾うスピードは速くなってるが、それでも壊す時間が遅くなるのは快適性が減ってストレスが高くなる。装備をアップグレードすればまた早くなるがそこに行くまでクソ遠い。 またやる気は起きなかったので4発に増えた瞬間にゲームをそっと閉じた。 そして今つらつらと書いている次第である。 思えば結局船を丸々解体せずに終わっちゃったなぁ...
Decently fun, love that I have the option to either be a sensible person and use the tools given to me as they're intended or be the feral rat I am and just go hitting all the rivets and kick a wall just for the entire thing to come down
A nice little grinding and cutting game for taking apart ships. If you just want something to sit an click, this is a good option. the base game has a lot of content to make it challenging, but not so difficult that you would lose interest. co-op play is ok, there is a Sync issue where if I have started a ship and a friend joins. they see parts that you have already removed. they don't exist to the other user, but it can make it difficult as it will block views and cause them to fall through floors that look like they are there but not. Still fun to play co-op. Just start the ship together.
Постоянно вылетающий и забагованный шлак.
Damn... crash reviews do not lie...
男人最喜欢的机械工程,沉迷在大锤80小锤40的棒棒棒声音中无法自拔.......
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 911 | 86% | Free | |
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| $3.3M | 8.3K | 86% | $14.99 | |
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| $3.3M | 8.3K | 93% | $14.99 | |
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| $3.3M | 6.9K | 47% | $19.99 | |
| $3.3M | 6.2K | 94% | $19.99 |