
Set in futuristic Tokyo, take control of the robotic community before they control everything!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
saw this from the video of dan talking to faye and Bo being all like Ni Hoa But over all a very good game dont know why this game didnt get a sequel or any cool stuff but very fun and pretty good story overall would highly recommend this game.
Its a great game but they try to make the French character the most likeable which is bang out of order.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
takes almost 1 hr to setup controller , and still doesn't work with controller some main bindings are not work,vibrations are also doesn't work. even sometimes you cannot play with mouse and keyboard don't waste your money in this one.finding numerous results on internet but none of those are worked,i brought this because i see his style is like gears of war but this game inputs are very bad maybe gear of war is gears of war none of game take his place.
[h2]Overall: 8/10[/h2] [h3]Story:[/h3] I like a lot about the narrative, but I also dislike a lot about it as well. For starters, the base premise of a dystopian near-future where AI/robots need to be regulated due to global economic instability and the rapid advancement of robotics is extremely intriguing, and resonates a lot in today’s age (probably even more now than when Binary Domain first came out, to be honest.) I also like the commentary it makes/the subtle questions this game raises about sentient AI and what it means to be “human” in a world increasingly shaped by artificial life. However, it’s the finer details of the narrative that either don't really make sense or just feel pretty silly when placed under even mild scrutiny. For example, one of my biggest issues is the [spoiler]literal forced romance between Faye and Dan. In theory, its a very cool narrative twist; Dan clearly holds deep resentment toward robots from the start of the game, and having him reevaluate that stance when he discovers the girl he "loves" is the offspring of a Hollow Child sounds clever on paper. The problem is... Dan literally meets Faye on [b]THIS[/b] special ops mission, which cannot have lasted longer than a day or two. tops. We're just expected to believe he is willing to do a complete 180 on a lifetime of hatred for robots just because a fling he met [b]HOURS[/b] ago turned out to be a hybrid? Even worse, if you unfortunately get the ending where Big Bo either sacrifices himself or betrays you, Dan’s reaction to his partner and longtime friend being mortally wounded seems strangely unbothered and thus very jarring compared to how intensely he reacts earlier in the game when he is almost willing to beat Charlie to death for suggesting they must kill Faye for being a hybrid.[/spoiler] The whole story feels like a culmination of B-movie action vibes. Its definitely fun, serves the gameplay well, and makes you think about certain aspects of consciousness/identity, but I really wish the narrative glue holding it all together was a bit more cohesive and presented better. [h3]Gameplay:[/h3] First off, I couldn’t get a controller or controller prompts to work [b]AT ALL[/b] during the tutorial section, but I think this game is probably better suited for KB+M regardless. Anyway, the core gameplay here is cover-based shooting, and I personally really enjoy it. This game came out towards the end of the height of the cover shooter era, and while that probably made it harder for it to stand out when it first released, it also means the gunplay here had already been perfected several times over so it actually holds up very well. Even better, The enemies you fight are all robots, so they can not only be dismembered but also react in surprisingly detailed ways to said dismemberment, including the various bosses. Robot grunts and bosses both adjust their methods of attack depending on the damage you have done, can crawl after you shoot their legs, pick weapons back up after you destroy one of their arms, etc., and it keeps the gameplay engaging because you have multiple ways to disable/manage your targets rather than just going for headshots all the time. Outside of the cover shooting, the game tries to do... a lot... and probably too much for its own good at times. Between the main shooting sections there are various gameplay types that, while not groundbreaking or particularly innovative, are still pretty fun and give believable narrative reasons to shift away from cover shooting at just the right times so things don't get stale. These segments (such as swimming, jet skiing, car chases, etc.) are not the greatest mechanically, but I still found them mostly enjoyable, and I respect that this game manages to pull off most of its gameplay ideas reasonably well. That is, except for two things: the overarching trust system and the voice activation system. The voice activation is honestly just an annoying gimmick, so I'm glad you can turn it off completely and just use TAB to issue commands/respond to squadmates instead. The trust system is more interesting in theory since your conversations with the team can affect your relationship with them, but in practice the dialogue choices are very narrow and usually just boil down to slightly different versions of yes or no, with the “positive” response often being painfully obvious, so it just feels poorly implemented and pretty unnecessary by the ending. [h3]World:[/h3] The world/level design is pretty linear from a gameplay standpoint, but I actually think that structure works in its favor rather than against it. What stood out to me is how each chapter manages to take you through a distinctly different area or facet of dystopian Japan, so even though you're moving forward on a mostly guided path, it never feels visually or thematically repetitive, or like they're just giving you a different setting to kill robots in just for the sake of it. I especially loved the early sections where you're literally swimming through the submerged ruins of the old world, as it does a great job of immediately communicating the scale of what has been lost. As the game progresses, I really appreciated the contrast between the cramped, harsh living conditions of the resistance/the general population who were left behind and the elevated, pristine environments of society that built upward into something cleaner but also far more controlled. Sometimes showing and telling is both necessary, and I think Binary Domain strikes that balance just enough, using its level design to reinforce narrative details that are already being introduced early in the story rather than relying on exposition alone. [h3]Visuals:[/h3] Visually, this game still holds up exceptionally well. It came out towards the end of the PS3 era, so while it certainly looks like a PS3 game, it looks like a [b]GOOD[/b] PS3 game. That’s not to say that this game is without its problems though. Ironically, due to this game’s age, it has more visual problems than advantages. For starters, gameplay is hard locked to 60fps and can’t be changed at all. This is mildly annoying, but for a PS3-era title, the gameplay still feels pretty smooth at 60fps. The real downside is that every cutscene, however, is locked at 30fps for absolutely. no. reason. Its definitely noticeable too, and creates a jarring shift whenever the game transitions between gameplay and cinematics. Furthermore, Binary Domain has issues with letterboxing the display improperly, causing it to not work correctly in ultrawide resolutions. I can’t even fully hold it against the game since it came out in an era before ultrawide monitors were commonplace, but if you have an ultrawide, getting the Flawless Widescreen fix is a [b]MUST[/b]. On my first playthrough everything was cramped, cropped, or just straight up bad looking, even after tweaking FOV ratios in the settings multiple times. I legit almost left a negative review on this game just because of how bad it looks natively on ultrawide setups. [h3]Music/Sound Design:[/h3] The music/sound design is unfortunately probably the weakest aspect of the entire game. Don’t get me wrong, It’s not all bad, but it's hard to not subconsciously compare to more modern gaming soundscapes, and that often results in the general sound design leaving a lot to be desired. For example, the voice acting is mostly serviceable, but when it's bad, it's BAD. Specifically Shindo and Faye Lee (which is Laura Bailey doing a Chinese accent...yikes...) Otherwise, I genuinely enjoyed a good bit of the upbeat, cyberpunk-inspired electronic tracks in the OST that really complement the futuristic setting/tone; However, a fair amount of the soundtrack also leans heavily into generic, corny action music that feels indistinguishable from other cover-shooters of the era. This issue is compounded by the dated sound design of gunshots, explosions, etc. that lack the weight/punch you've probably come to expect.
When I finished this game I stopped judging videogames base on their metacritic score and reviews. I played it as a child at 10yo and a few months ago I found it on steam and... it's a hidden gem. I'm sorry if I'm about to offend someone but I played A LOT OF games and I put it ONLY one level below Red Dead Redemption and The Last Of Us. It sounds crazy ik, is just a proof that you should NEVER trust the reviews, even if it has 70% of negative reviews you may enjoy it a lot anyway
Don't let the prep work to get this game running the way you desire, deter you away from this project. Go to pcgamingwikidotcom and download the widescreen support for that car windshield you call a monitor. There's also methods to turn off mouse acceleration, among other things. The voice acting is great, the combat controls feels less and less janky to smooth the longer you play. The SFX is amazing, the sound of the bullets hitting metal and your loud ass squad mates yelling words of encouragement or detest never get tiresome. It's chaotic as hell, cheesy, charming, and fun, but a 80/90tys action movie depicted in the future kinda fun.
Game starts kinda slow. You'll spend the first chapter going "okay, robot-shooting, fine" Push through it. Chapter 2 is where the game starts to thrive, you've got almost your full squad assembled, the banter kicks in, the world opens up, you can now actually talk to people and get to know them. Side NPCs scattered around the environments don't have anything that special to say, but they make the world feel lived-in rather than just a shooting gallery. Whoever designed the default button layout and controls was either a visionary genius or a war criminal, and I have not yet decided which. Mouse acceleration feels like it was designed by someone who has never touched a mouse. Button prompts in-game reference controller buttons even when you're on keyboard, or just wrong button overall. Do yourself a favour: rebind everything before you even load your first save, tweak sensitivity. You can try to use a controller, but it might lead to another therapy session. Your choice. The voice recognition system lets you actually talk to your squadmates. Give orders. Build relations. Form bonds. I used this power responsibly and scientifically. First, I told jokes to Bo. Multiple jokes. Good jokes, even. The man did not laugh even once. Not a chuckle. Not a pity smile. Stone cold. Respect honestly, true professional. Then I tried flirting with Faye. She decided that my microphone had stopped working. It hadn't. She just chose not to acknowledge my existence. The most accurate character writing. Faye is a woman of standards and I respect her for it. I have spent 2 hours testing the exact boundaries of how many times I can accidentally grenade Big Bo before he stops being my friend. The answer is seven. Seven grenades. He is very forgiving. Then, purely out of curiosity and in the name of science, I said something I should not have said to Bo, I will not repeat what it was. Bo doxed me in-game, the trust level went so negative. I have had voice recognition turned off ever since, and I disconnect from the internet while playing, just in case. At the end of Chapter 2 there's an infinite enemy horde section. Do not rush through it. It's the perfect farming spot to max out trust with your two active companions before you move on. Future you will be grateful. The game is around 11-13 hours long, and the ending actually changes depending on your squad's trust levels going into the final battle, so the Chapter 2 horde grind isn't just fun, it's investment.
9/10 — Highly recommended... Super fun and really underrated...I picked it up just because it was cheap, but it surprised me a lot...The campaign is full of nonstop action with excellent pacing—no dull moments, Great boss fights, great chase sequences, and funny moments, classic Gears of War style gameplay...The dismemberment system is top tier—shooting enemies feels satisfying and chaotic in the best way... Some downsides: it’s clearly aged... Online is basically dead, the UI (especially settings) isn’t great, and you can’t even change graphics and controls in-game...you have to use a separate config, which is annoying... The story is good with some cool twists, and I was hooked...Characters like Cain and Faye are interesting, but not everyone gets enough screen time, and the ending leaves you wanting more... But sadly, it’ll probably never get a sequel… but hey, at least this exists—and it’s peak. Just buy it, it’s super cheap and super fun fr 🍺
It's old but gold... this game is alot of fun. The gameplay are similar to Gears of War and have some vibes of Call of Duty Infinite Warfare. Have a very good story. This masterpiece need a remaster or even a remake. I realy recommend this game.
I had never even heard of this game until I saw an Asmongold YouTube Short talking about the dialogue in older games. It got me interested, and I'm glad it did. First of all, I had tons of technical issues. My controller either wouldn't work or had awful controls that couldn't be remapped. I experienced random FPS drops that forced me to restart the game every time, got softlocked twice, and ran into several other bugs throughout my playthrough. Even with all of that, I still recommend giving this game a chance. The voice acting is fantastic, featuring more than one well known voice actor, and the humor is excellent especially the chemistry between the protagonist and Cain. The story itself is fairly standard and doesn't do anything groundbreaking, but that's not a bad thing. The characters feel believable, and their actions make sense given their personalities. The gunplay is obviously dated, but it's surprisingly fun. You can't just stand still or sprint around carelessly, or you'll get overwhelmed. Instead of dying immediately, you can carry multiple medkits, which essentially act as extra lives. Your companions can also revive you, so it's common to get knocked down without actually failing the mission. Even though almost every enemy is a robot, there's a decent variety, ranging from small facehugger-like machines to flying drones and other robotic enemies. The biggest downside for me was the boss fights. While I appreciate that each one feels unique and cinematic, many of them are frustratingly unfair. The gorilla boss, for example, takes more than five full magazines to kill, and the TSAR fight is especially annoying because its minions can still damage your vehicle. Even if they don't, you're trying to hit specific weak points while in a moving vehicle, which can be incredibly frustrating. That said, there are some fantastic gameplay moments as well. The ski section was awesome it reminded me of an old Call of Duty mission and the entire sequence where you fight alongside Kurosawa was one of the highlights of the game. Overall, if you can get past the technical problems and occasional frustration, I would absolutely recommend this game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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