
Dust off your torch and hammer - it's time to get back to work, you have a new job to do. Visit the new beach coast with the largest, biggest ship graveyard in the world, dismantle huge ship parts and collect tons of precious steel. Roll up your sleeves, it's time to get back to the business.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.2Kreviews | 77% | — | $3.3M |
| $29.99 | 689ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Демо версия запускается все отлично, а купленная даже не запускается, поиграл называется в игру, запускаю черный экран, а по процессу игра не отвечает.
Quite fun on the Steam Deck. I get 60fps and the controls are pretty good. I come from beating Hardspace: Shipbreakers and looking for something like it. This is close but also more accessible for controllers since it remove the 6 DoF environment. There are some issues with the UI and controllers though: its hard to see what you have selected (easy fix) and sometimes i result in using mouse input. Also every once and a while the entire UI locks up and i cant close any of the menus. I wish the game had a little more depth to it, like previously mentioned HS:SB but it still enjoyable. For example, at the moment i almost never use any of the other tools, they seem optional. I just break everything around points that you need to saw and this causes them to break automatically, which also saves a lot of time. Picking up stuff you broke is kind of repetitive and tedious with lots of little items. While in, HS:SB lots of debris is usually a punishment from doing something wrong. It defiantly has promise to being a really fun game if it got some more polish.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ship Graveyard Simulator 2 — это довольно необычный симулятор, где я занимаюсь разборкой старых кораблей на огромном кладбище судов. Ломаешь всё подряд: металл, электронику, топливные баки, каюты — и постепенно зарабатываешь, улучшая инструменты и открывая более крупные корабли. Из плюсов — сам процесс реально затягивает. Разборка кораблей может показаться однообразной, но лично для меня это скорее плюс: игра расслабляет, особенно если хочется просто спокойно «позалипать» без спешки. Понравилось ощущение прогресса, когда переходишь от мелких судов к настоящим гигантам. Атмосфера тяжёлой работы передана хорошо, есть и опасности — газ, электричество, токсичные зоны. Но минусы тоже есть. Со временем геймплей начинает повторяться, и если играть долго, может стать скучновато. Интерфейс местами не самый удобный, а оптимизация иногда подводит — встречаются баги и просадки FPS. Также не всем зайдёт система DLC, часть контента выглядит вырезанной из основной игры. В целом игра на любителя. Мне она зашла как спокойный симулятор без сюжета и лишнего напряга. Если нравятся такие проекты — попробовать стоит, но ждать чего-то разнообразного или динамичного не нужно. ⭐ Моя оценка: 7/10
Bugs. So. Many. Bugs. This game wasn't developed to play, it was made to grab cash. It crashes if you look at it wrong, It's way too buggy to have this many paid DLC, and there hasn't been an update since September. The performance is horrible, and it ain't my machine. It feels like the dev(s) learned how to program some surface reacts and then bought a bunch of pre-made assets. Boom, you have a game. I don't think they'll ever be able to fix it, both due to lack of technical skill and because the game is now propped up on so much dirty code. It's a real shame too, because when it's running, this is a really addictive game. So sad that it's such a buggy mess.
игра не запускается но потом чёрный экран и на этом всё
Don't get me wrong I like playing this with my friends, but I honestly can't recommend it to anyone else for several reasons. 1st the game is not polished or stable, there's lots of bugs and some things are just plain broken. 2nd the online is the worst part of this game, not only are the loading times insanely long, like up to 10min when a friend is joining, but also no one can join a ship in progress. So if you don't finish the ship in 1 session, which can take 4 hours plus, you will be finishing it by yourself or scrapping it and starting over, because no one can rejoin, for whatever reason... 3rd and final. the Devs just announced the next ship graveyard sim, so it's not gonna get better or get more content. but if your fine with a janky, unpolished, spotty online game, then by all means give it a try.
什么时候修一修这个一抬头看天或者起重机就容易卡死的bug??经常因为抬头敲钉子看到天就直接卡死。
Definitely got my moneys worth. Took me 425 hours to complete all of the achievements. That includes clearing the Titan(ic) twice to find the special item. Very enjoyable game. You do the same thing over and over again but I found it very satisfying to scap some of these massive ships down to the keel.
стало вдруг неработающим куском кода поддержка молчит уже жалею потраченных денег ....... Endless Blackscreen
This game was a pleasant surprise. I played the original Ship Graveyard Simulator, and I liked it. It wasn't ground breaking or anything. Just a cool little game to pass the time with, and it actually became one of the few games where I have unlocked all achievements. I bought Ship Graveyard Simulator 2 expecting more of the same. In fact, I didn't think I'd get through the game if the dynamics were the same as the original, so I only purcahsed the bas copy. I very quickly learned that this was a very different game. Instead of just destroying stuff on the ship, which got very repetitive after a while, you're actually dismantling the ships here. Plus, the different ships seem to all have a lot of character. I typically don't like sequels because by the time I get to a sequel, the basic gameplay functions are repetitive, but that's not the case here. This game is far superior than its predecessor. I'm about halfway through the ships. I'm not sure if I'll make it all the way through, but I've gotten far more enjoyment and playtime out of this than I thought I would.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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