
Experience a fantastic adventure with unique gameplay that blends investigation, action and exploration in a breath-taking thriller that will test the limits of your nerves and intelligence. Play as the great detective and track down evil in the darkest corners of London and the human soul…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 18 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.5Kreviews | 80% | — | $10.3M |
| $64.99 | 1.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sherlock Holmes 8 is a very good installment in the famous detective series. + Character redesigns love them or hate them, I liked them. + The 4 cases are well-written and well-staged... + New character-based deduction techniques; a good idea for adding a bit of extra challenge... + Generally quite good-looking... + The overarching plot. + Around 12 to 15 hours to beat the game the first time, taking your time and without skipping the mini-games. + Excellent English voice acting. - ... 4 cases that's two fewer than in *Crimes & Punishments*. - ... a noticeable gap between the game and the TV series regarding the French dub, due to the characters' completely different personalities. - ... but it looks quite ugly in places; it's still far behind major productions (Naughty Dog doesn't count—they aren't normal). - Won't appeal to everyone. - Some deductions are a bit of a stretch.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Russian, Turkish, Ukrainian, Polish, Portuguese - Brazil, Czech, Simplified Chinese +4 more
| $2.99−90% |
| 167ratings |
| 66% |
| — |
| not modelled |
| $2.99−90% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] PROS: [/h1] [list] [*] 5 interesting cases, each with its own unique story and mystery. [*] Decent graphics that still hold up reasonably well. [*] Good voice acting that helps bring the characters to life. [*] You can customize and disguise Sherlock, which adds a bit of fun and variety. [*] Moral choices at the end of each case. [*] Some genuinely clever puzzles and deductions that make you feel like a detective. [*] The investigation mechanics become more enjoyable once you understand how the game works. [/list] [h1] CONS: [/h1] [list] [*] Whoever designed the first case deserves to be forced to play it for 100000 years! The forest chase sequence combined with the awful controls is incredibly frustrating and nearly made me quit the game. [*] Terrible camera handling and controls. It takes a long time to get used to them, and they never feel truly comfortable. [*] The game often hides progression behind tiny, easy-to-miss details. For example, you may find a postcard containing all the information you need, but the game refuses to progress until you inspect the back and make a specific deduction. [*] The highlighting feature is not very helpful, as many important objects are still difficult to spot. [*] Sherlock is surprisingly unlikeable at times and often comes across as a complete jerk. [*] A ridiculous amount of QTE events. [*] Lots of loading screens when fast traveling. [*] Some puzzles are poorly designed and simply not fun. Pushing boxes around at a snail's pace or following barely visible scent trails while playing as a dog quickly becomes tedious. [*] The autosave system can be frustrating and often saves at the worst possible moments. [*] Certain obstacle room puzzles rely more on trial and error than actual problem solving. [*] The game occasionally mistakes pixel hunting for detective work. [/list] [h1] OVERALL: [/h1] This game has a lot of flaws, and honestly the first case almost made me quit more times than I can count. Between the clunky controls, frustrating chase sequences, and obscure objectives, the opening hours are easily the worst part of the experience. However, once you get past that rough start, the game becomes surprisingly enjoyable. The cases become more interesting, the mysteries are engaging, and the deduction system starts to shine. While the gameplay is often held back by questionable design decisions, there is still a solid detective adventure hidden underneath all the frustration. I bought the game for around 5€ during a sale, and that's exactly how I would recommend getting it. At a heavily discounted price, it's worth experiencing for the stories and investigations alone. Just be prepared to deal with some outdated mechanics, frustrating puzzles, and a lot of patience-testing moments along the way.
PRETENDO PLATINAR GOSTEI MTO E INDICO PARA VCS
Ігрову механіку сцени у лісі, з мисливцем який женеться за тобою і стріляє, робили якісь не зовсім розумні люди, або фанати місії з вертольотиками з GTA. Як можна було зробити все настільки тупо?? 1) сторітелінг: гравець не розуміє що призвело до такої ситуації - ти обираєш на карті перехід в локацію "Ліс" і зразу без всяких вступів і пояснень опиняєшся в цій місії з полюванням на тебе. Є ж таке поняття "нарративність" і нерозривність оповідання і сюжету. Ну добре потраплємо ми в цю, вирвану з контексту, зону полювання на нас - ну так хоча б поясніть правила гри що треба робити! 2) керування: мало того що у всій грі воно плаваюче, ніби як п'яне, - нема чіткої слухняної реакції персонажа на поворот мишкою - так ще й зробили що персонаж несподівано застрягає і чіпляється в місцях де пройти візуально можна - але там стоїть невидимий колайдер, який набагато більше ніж кущик повз якого ти хочеш пройти 3) схованки: працюють дуже некоректно - у всіх іграх у світі якщо ти підійшов до схованки і натис сховатися - персонаж приймає таке положення з яким його не бачить супротивник - це завжди було по дефолту всюди!! Але в цій грі можна підбіжати до схованки, натиснути Пробіл (Сховатися) і персонаж ховається таким чином (за валуном наприклад) що його голова стирчить над укриттям і мисливець тебе вбиває звісно! Але натиснути Пробіл - вийти зі сховку, а потім сховатися в ньому наново, тільки більш акуратно, виходить не завжди - бо ця функція пропадає після першого використання! 4) для чого постійно вмикати слоу-моушн в місці де ти підбігаєш до колючих кущів?? Розробники, ви статистику збираєте - по скільки разів гравець перепроходить цю місію? Я більше 15 разів перепроходив - і кожен раз дивитись цей уповільнений ролик? - та достатньо цього і одного разу! 5) і чому відбирається керування персонажем коло цих колючих кущів? Персонаж там зупиняється і не реагує на клавіатуру і мишку. --- До цієї місії - гра більше подобалась ніж не подобалась, позитивного було більше: атмосфера, діалоги, сюжет. Але тут з'являється ця сцена в лісі - і зразу таке враження ніби я граю в якусь гру 2000-х років з мозковиносячими глючними міні-квестами (привіт вертольотики з ГТА). Ця складність не приносить задоволення, бо важко пройти не через напруженість місії і крутих ворогів, а через недолуге п'яне керування, невидимі перешкоди, і глючне спрацювання схованок. До цієї місії я планував пройти всю серію Шерлок Холмс - а тепер скоріше ні чим так. Бо гра повинна приности задоволення, а не роздратування. P.S. після десь 15+ спроб пройти цю місію в лісі, видалив цю гру - але гроші вже пізно було повертати. Знав би що тут такі дебільні місії, то не купував би її взагалі - бо я граю заради задоволення, щоб відволіктись, а не щоб подовбати собі мозок - бо цього "подовбати" і в реальному житті вистачає зараз.
这凯特就跟个魔童一样,怎么对她好怎么救她,她就搁那耍脾气,福尔摩斯该她的了欠她的了?真想不救她让她死得了,玩了几部福尔摩斯了就这个玩的最红温
too much combat and annoying puzzelz, decent storyline but so annoying to play
Сама игра неплохой детектив с отличной атмосферой Лондона и интересными расследованиями, Порадовало, истории самих расследований, а между ними и во время них разворачивается общая история, которая весьма интригует. И за всем этим следить интересно. Графика довольно приличная для игры 2015 года. Я рекомендую с ней познакомиться, в принципе вышло достойно! 7.5/10
Nice story. QUite often unclear what to do and/or deductions that are not logical (pale skin = malnutrition - yeah, sure, no other possible explanations for that) horribly cludgy quick-time events and overall controls. Combine that with an auto-save system that often does not let you retry. The Boules competition mini-game is one of the worst examples of controls I've ever played.
Sherlock Holmes: The Devil's Daughter, dedektiflik temasını başarılı bir şekilde yansıtan, hikâye odaklı bir macera oyunu. Vakaları çözmek, ipuçlarını birleştirmek ve doğru çıkarımlara ulaşmak oldukça tatmin edici. Oyunda sadece klasik bulmacalar değil, aynı zamanda sorgulama ve gözlem yeteneklerini kullanman gerekiyor. Kimin doğru söylediğini anlamaya çalışmak ve verdiğin kararların sonuçlarını görmek oyuna güzel bir derinlik katıyor. Hikâye genel olarak sürükleyici, ancak bazı bölümlerde tempo düşebiliyor ve geçişler biraz kopuk hissedilebiliyor. Ayrıca bazı bulmacalar fazla kolay gelirken bazıları ise gereksiz zorlayıcı olabiliyor. Grafik ve atmosfer dönemin havasını iyi yansıtıyor, karakter tasarımları da başarılı. Genel olarak dedektiflik ve hikâye odaklı oyunları sevenler için keyifli bir deneyim sunuyor. Kusurları olsa da türü sevenlerin denemesi gereken bir yapım.
一个办案为主题的游戏,剧情设置和案件逻辑线不合理,漏洞很多,可能是为了创造选择难题而设置一些迷惑线索,但在我看来这些线索已经干扰了案件的合理逻辑,而且缺少解释部分。谜题部分设置复杂但跟案件联系不强,会有跳戏的感觉。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $10.3M | 17.7K | 84% | $19.99 | |
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| $10.3M | 28.5K | 95% | $19.99 | |
| $10.4M | 28.7K | 90% | $14.99 | |
| $10.3M | 13.5K | 81% | $19.99 | |
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