
Experience a fantastic adventure with unique gameplay that blends investigation, action and exploration in a breath-taking thriller that will test the limits of your nerves and intelligence. Play as the great detective and track down evil in the darkest corners of London and the human soul…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 18 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.5Kreviews | 80% | — | $10.3M |
| $64.99 | 1.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完美弥补了福尔摩斯没有游戏的空白( 画面以现在的眼光来看有些粗糙但还看得过去,玩法就是小游戏合集+实践相关人员的所有物品获取线索。也不知道是不是我前几作没玩过漏东西了感觉很多时候总给我一种很莫名其妙的感觉,有个案件的逻辑怪怪的,很经典的结案后还要道德审判你一番。小游戏手感很怪,互动的垃圾时间也很多,耐心不足的玩到第二章的铸造厂估计就玩不下去了,人物画像不小心选择错了也不知道在哪里改(虽然人物画像无关紧要但是盖个不准确的章在线索栏就让人强迫症犯了)。整体玩着感觉就是虎头蛇尾,前两章内容做满满,第三章开始突然变短,第四章更是以为还有剧情的时候直接感谢游玩了。有时候操作很蹩脚,刚互动完之后左腿或右腿肯定有一条是瘸的,高速qte还需要你滚轮切换操作很反人类,就很难受。 整体感觉还行,良好,有第一第三人称切换也方便晕3d的玩家,喜欢福尔摩斯题材的来试试吧。
Nachdem ich Crimes and Punishment gespielt hatte, habe ich mich wirklich auf dieses Spiel gefreut, aber leider wurde ich schwer enttäuscht. Die Änderung der Charaktermodelle ist das erste was einem Auffällt, besonders, da sonst viel aus dem Vorgänger übernommen wurde, darüber kann man aber gut hinwegsehen. Das Spielprinzip ist grundlegend gleich geblieben. Wir suchen Hinweise, begutachten unser Gegenüber (mit einer kleinen Änderung, dass wir manchmal Auswahlmöglichkeiten haben, wie ein Merkmal interpretiert werden kann), verknüpfen die Hinweise und beschuldigen dann einen Täter. So weit so gut könnte man denken, aber leider hat man sich stark hin zu einem aufgezwungen Actionspiel mit viel zu vielen Qick-Time-Events und hirnlosen Minispielen entwickelt, die das Rätseln stören und häufig unfair und frustrierend sind. Zudem fühlt man sich auf einen Linearen Weg gezwungen, der durch die häufigen Kutschenfahrten und langen Ladezeiten unnötig gestreckt wirkt. Die Ladezeiten sind aber auch nur so lang, da man sich in manchen Arealen (z.B. Bakerstreet) dazu entschieden hat eine große offene Stadt zu erstellen, die keinen Zweck erfüllt. Die Fälle wirken gestreckt und im Gegensatz zum vorherigen Teil konnte ich hier viele Enden nicht nachvollziehen. Es wirkte für mich fast so, als hätten die Entwickler den Eindruck erzeugen wollen, dass es egal ist, wen man am Ende beschuldigt. zudem kommen unrealistische Dinge (ich nenne nur mal den Tempel im zweiten Fall) hinzu, die ich in einem Krimi nicht sehen möchte. Alles in allem kann ich dieses Spiel keinem empfehlen. Weder Krimi-, noch Action-Liebhabern.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Russian, Turkish, Ukrainian, Polish, Portuguese - Brazil, Czech, Simplified Chinese +4 more
| $2.99−90% |
| 167ratings |
| 66% |
| — |
| not modelled |
| $2.99−90% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The first Sherlock was a real detective/investigation game. This one wants to be both investigation and Call Of Duty at the same time, with nonsense action moments that you can't skip ( like Sherlock being chased in the forest ). If I wanted to play an action game , I would have bought an action game.
In general, great game, but I dont think I ever had less fun playing a video game than in the temple section, and I played league of legends for a while
When Investigative Genius Collides with Poor Narrative Design (Spoiler Alert) As a reader and fan of Arthur Conan Doyle's novels, I began Sherlock Holmes: The Devil's Daughter with expectations based on the principles of deductive reasoning. The game delivers a wildly inconsistent experience; at times, it gives you a real intellectual thrill with clever deductive reasoning, and at others, it frustrates you with illogical design choices and blatant narrative inconsistencies. Here's a critical breakdown of my experience with the game's cases: 1. Abandoning Logic in Favor of Stereotypes (Case Two) The "Study in Green" case is a glaring example of prioritizing superficial excitement over logic. During the investigation, the logical evidence clearly pointed to "Marley". The conclusion that he used reverse engineering and a mechanical statue full of gears to throw a spear is a clever solution perfectly suited to the Industrial Revolution era and the genius of the Holmes universe. But the game forces an "official" solution that completely defies physics: a man with an amputated arm and his dwarf partner manage to move a massive metal statue, and the dwarf throws a metal spear that pierces a grown man's body from a distance! Relying on flimsy justifications like the "Mayan curse" cliché makes the official solution feel lazy and disappointing. 2. Wasting the Best Plot and Breaking the "Chekhov's Gun" Principle (Case Three) In storytelling and dramatic writing, the "Chekhov's Gun" principle simply states: "If you describe a gun hanging on the wall in Act One, it must be fired in Act Two or Three, otherwise it has no purpose." The game breaks this principle in the "Infamy" case with the character Orson Wilde in a blatantly frustrating manner. The script piled Chekhov's guns around him throughout the investigation, but none of them were fired in the end: The Mystery of the Gaze (Jeremiah's Death): The cinematic focus on the gaze exchanged between Orson and Jeremiah after Orson stabbed him was not arbitrary; it was portrayed as the climax. In any literary work, this scene would be the "hanging gun." If Percy (the gang leader) was the actual mastermind behind the bomb attack, as the game claims, then this gaze loses all dramatic significance, transforming from a key to solving the mystery into an empty, unexplained shot. The Burning Paper: The scene of Orson boldly snatching the paper from Holmes's hand and quickly burning it in front of him is a major event that would angry any detective. What was its content? And why did he burn it in that way? The game completely ignores this event and leaves it unresolved. The Psychological Depth: The tampering with Holmes's belongings and the intrusive interference in his cases (such as the Mary Sutherland case) were portrayed as part of a dangerous, pathological obsession with impersonating Holmes and "stealing his life." This brilliant psychological approach is abruptly abandoned in favor of framing a traditional gang, turning Percy Fleming, the professional crime boss, into a fool who risks his empire and attracts the attention of all of London's police forces for a mere personal vendetta! 3. The Trap of Physical Evidence and the Inconsistency in Character Writing (Case Four) In the "Chain Reaction" case, subtle psychological evidence is absent, and the crime scene becomes the primary evidence. The deduction space was one of the most enjoyable mechanics. The game successfully employed effective red herrings, such as the anarchist Thomas, who would seem the easiest suspect were it not for the fact that anarchists seek public destruction and don't secretly kill their partners in the sewers. However, the deeper problem lies with the true culprit, the electrician Reginald Butcher. The game falls into a glaring narrative contradiction that makes his exclusion logically justifiable for any player relying on careful deduction. The game asks you to believe that he is the mastermind who engineered a complex electrical trap and robbed an underground drain, while simultaneously showing him meticulously cleaning his shoes amidst all the chaos, reflecting a disciplined and calm approach to covering his tracks. However, in a frustrating contradiction, the game presents him as someone who suspiciously neglects his job duties, rather than being meticulously careful and diligent to avoid suspicion. Furthermore, his brazen and reckless escape from prison is entirely inconsistent with the extreme rationality and planning required to commit such a crime. Even when the player applies the principle of "evidence by absence," they will notice the complete absence of any children's belongings in the room where the electric shock occurred. While this could be attributed to the daughter receiving treatment elsewhere, the accumulation of these behavioral and material inconsistencies makes the game seem to lack a clear understanding of this character. Is he a calm and disciplined genius? Or a bewildered father acting with blind desperation and stupidity? This inconsistency represents a fatal flaw in the case's design and logical coherence. 4. Betrayal of the Original and the Illusion of Choice (Conclusion) The fifth and final case, Fever Dreams, is the ultimate blunder. As a reader of the Sherlock Holmes novels, Holmes's family is insignificant in his world and character background (with the exception of Mycroft). Stripping Sherlock of his usual cool logic and thrusting him into a contrived family drama with an adopted daughter is a frustrating departure from the essence of the character and completely alien to the world of investigation. The real downfall occurs in the final dialogue with Alice. Throughout the game, you are forced to make moral decisions (forgive or condemn), only to discover that Alice's words are merely a recap of your choices with no real impact on saving Kate or on the game's ending. The game has sold players the "illusion of choice" to conclude with a forced, linear path. Conclusion Sherlock Holmes: The Devil's Daughter offers excellent moments in terms of crime scene analysis and connecting physical evidence, but it falters badly in narrative coherence. The game ignores dramatic writing principles, abandons deep psychological plots in favor of cliché and clumsy solutions, and offers a meaningless, illusory decision-making system. It is an experience that may satisfy those seeking an atmosphere of visual mystery, but it will certainly provoke investigators who are looking for well-crafted criminal plots that do not underestimate their intelligence or ignore their own evidence.
Sherlock Holmes: The Devil's Daughter, der Teufel steckt hier im Detail. Story: Vorab zur Klarheit, ihr erlebt keinen durchgängigen Spielverlauf bzw. Story verlauf. Die zeitlich und thematisch voneinander getrennten und durch kleine familiäre Querverweise verbundenen Einsätze sind so, wie sie nun mal sind. Es entstehen keine Verzweigungen. Die einzelnen Fälle gestalten sich spannend und sehr abwechslungsreich. Mal müssen wir einen verschwundenen Vater finden, der gezwungen wird auf Menschen Jagd zu machen, ein anderes Mal müssen wir einen Bankraub aufklären, auf den wir nur per Zufall aufmerksam geworden sind. Es macht Spaß, den - für uns - richtigen Täter zu überführen, denn in jedem Fall kommen mehrere Tatverdächtige zusammen. Wer letzten Endes verhaftet wird oder wem wir Gnade zukommen lassen, entscheidet der Spieler selbst. Rätsel: Es gibt einige Objekträtsel, die man aber ohne große Anstrengung lösen kann. Weiterhin untersucht man Gegenstände oder Leichen und spricht mit Zeugen. Mit einem speziellen Detektivblick werden versteckte Spuren sichtbar. Die gefundenen Hinweise notiert Holmes automatisch in einem Tagebuch, um daraus später Schlussfolgerungen zu ziehen. Dabei verbindet man die Fäden im Gedankenpalast des Helden, indem man entscheidet, wie die entdeckten Spuren zu deuten sind. Dies führt zu weiteren Ergebnissen, bei denen man schlussendlich die Entscheidung treffen muss, wer der Täter ist. Dabei besteht durchaus die Möglichkeit, falsche Schlussfolgerungen zu ziehen und einen Unschuldigen hinter Gitter zu bringen. Steuerung: Die Steuerung ist sowohl mit Maus/Tastatur, als auch mit Gamepad gut umgesetzt. Aber beide Steuerungsmöglichkeiten haben mit Problemen zu kämpfen, weil sie etwas schwammig sind und nicht ganz rund sind. Auch die Quick-Time-Events sind teilweise nicht gut umgesetzt, da diese etwas fummelig sind. Daher musste ich einige Quick-Time-Events mehrmals spielen, was dann etwas nervig wurde. Grafik: Ob einem das Aussehen von Holmes oder Watson gefällt, bleibt jedem selbst überlassen, ich finde sie etwas unpassend. Die Charaktere an sich, sehen jedenfalls ziemlich gut aus (gut, dass Spiel ist auch schon älter, aber sie sehen immer noch gut aus). Die Spielwelt ist gut, die Straßen sind belebt und überall laufen Menschen herum, die gut aussehen. Die Umgebungen sind gut und detailliert. Einigen Effekte sind aber unpassend, wie beispielsweise Licht an dunklen Orten, wo keines sein sollte. Auch bei den Schatten gibt es einige Merkwürdige Ereignisse. Synchronisierung/Sound: Die Musik ist gut, mal dezent zurückhaltend, ein anderes Mal bedrohlich. Immer passend zur Umgebung, aber unauffällig. Die deutsche Sprachausgabe ist gut, hätte aber besser sein können. Vor allem der Sprecher von Sherlock Holmes ist teilweise etwas lahm. Die englische Sprache ist deutlich besser, aber auch nicht perfekt. Obwohl ich auf Deutsch gespielt habe, sind in einigen Fällen im Hintergrund englische Sprecher zu hören. Fazit: Ein wenig ratlos stehe ich da: Was die seichte Detektivarbeit, die Denkaufgaben betrifft, nimmt sich das Spiel nicht viel. Der Actionanteil ist deutlich gestiegen: Mit seinen Verfolgungsjagden, Schleicheinlagen und Zeitdruckpassagen wollte Frogwares für mehr Spannung und Dramatik sorgen - doch das Ergebnis wirft das Spiel deutlich zurück: Eine ungenaue Steuerung, nervige Checkpoints und frustrierende Wiederholungen sorgen für empfindliche Motivationsbremsen, anstatt die Erzählung anzukurbeln. Immerhin: Die Krimi-Kurzgeschichten sind ganz ordentlich, die Schauplätze sind interessant, die Dialoge spannend, die Fälle eine Spur vertrackt. Alles in allem: Trotz einiger guter Momente und der soliden Basis geht Holmes einen deutlichen Schritt in die falsche Richtung. Wer ein relativ seichtes, aber atmosphärisches Detektiv-Adventure für Gelegenheitsspieler sucht ist hiermit gut beraten.
Sıkı bir Sherlock Holmes okuru olarak Sherlock Holmes oyunlarının genel olarak zayıf ve hikaye açısından yetersiz olduğunu söyleyebilirim. Ama The Devil`s Daughter tam tersine güzel bir oyundu. Davalar her ne kadar kolay olsa da bazılarının orta seviyede olduğunu söyleyebilirim. Hikayesiyse ilgi çekici ve çok ters köşeli. Sherlock`un görünüşünü değiştirebilmemiz ve Londra`nın hoş sokaklarında gezebilmemiz de oyunun artı yönlerinden biri. Yan karakterler de güzel yazılmış ve oyunun fiyatı indirime girdiği zaman oldukça uygun. Çıtır çerezlik dedektif oyunu. Sherlock Holmes severiyseniz oyun akar. Grafikleri de devre göre ne fazla göz yorar ne de çirkin. Ufak tefek optimizasyon hataları ve yer yer bugları olsa da çokta rahatsız etmiyor.
Acabei de zerar o jogo, a história é relativamente curta, se você rushar zera em um dia. Entretanto o enredo é bastante fechado e bem feito, por mais que as vezes o jogo te faz parecer um estúpido te inclinando bastante nas deduções, mas também te salva quando ta travado em um puzzle completamente desnecessário pro jogo, só pra te tirar tempo. Poder pular minigames que acho desinteressante foi um bom ponto positivo dentro disso tudo. No fim, é um jogo bastante datado, se você tá acostumado a jogos mais recentes vai sentir um pouco os gráficos travados e uma gameplay levemente limitada, mas isso não tira o mérito do jogo. Recomendo, faz um bom jus ao nome do Holmes.
M e r d a
(Français, voir plus bas) EN 🔷[b]Sherlock Holmes: The Devil's Daughter[/b] is a detective-style game (analyzing crime scenes, finding evidence, interrogating suspects, making deductions, determining the culprit, etc.) that invites us to investigate strange crimes. ✅PROS✅ -The investigations are interesting, and some are... sordid. -The artistic direction is well done, with a special mention for the "accident" and the visual effects during the last chapter. -Multiple choices for deductions. -Watson is so cool it should be illegal. ❌CONS❌ -Too many terse mini-games. WAY TOO MANY. -Stealth... -_- -Sometimes it felt more like an Adventure game than a Detective game. -Long loading times between each change of location, which considerably slows down the gameplay, as you often have to go back and forth between the crime scene and your apartment or Scotland Yard to complete your investigation. -I didn't have time to become attached to Kate or get to know her well, which is a shame considering what happens in the last chapter. -I feel like Sherlock's personality isn't properly captured in this game. And Watson is way too cool. ⏱️DURATION⏱️10h-13h. 🔷TAGS🔷 Detective. Platformer. Puzzles. Mini-games. CONCLUSION: This is the fourth Sherlock Holmes game I've played, and I have to say I was disappointed. The overall tone is different from the others in its gameplay (too many puzzles/platforms for my taste it made me think of a bad Tomb Raider game). That said, it's not a bad game by any means, that's why I'm giving it a positive review. ---------------------------------------- Français 🔷[b]Sherlock Holmes: The Devil's Daughter[/b] est un jeu de type Detective (analyser les scènes de crimes, trouver les preuves, interroger les suspects, faire des déductions, déterminer le coupable...) qui nous propose de mener l'enquête lorsque des crimes étranges ont été commis. ✅POINTS POSITIFS✅ -Jeu entièrement doublé en français, et pour ça je dis MERCI ! -Les enquêtes sont sympas et certaines sont assez sordides. -La mise en scène est plutôt bien réalisée, mention spéciale à "l'accident", ou encore aux effets visuels durant la dernière enquête. -Choix multiples pour les déductions. -Watson est trop classe, ça ne devrait pas être légal. ❌POINTS NÉGATIFS❌ -Trop de mini-jeux àlacon. BEAUCOUP TROP. -Infiltration. -_- -Par moments ça ressemblait plus à un jeu d'Aventure qu'un jeu Detective. -Temps de chargement assez longs entre chaque changement de lieu, ce qui alourdi considérablement la fluidité du gameplay puisqu'on doit souvent faire des vas-et-viens entre la scène de crime et notre appartement ou Scotland Yard pour mener à bien notre enquête. -On a pas eu le temps de s'attacher à Kate ni de bien la connaître, ce qui est dommage par rapport à ce qui se passe durant le dernier chapitre. -J'ai l'impression que la personnalité de Sherlock n'est pas correctement retranscrite dans cet opus. Et Watson est bien trop cool. ⏱️DURÉE⏱️10h-13h. 🔷TAGS🔷 Detective. Plateforme. Puzzles. Mini-jeux. CONCLUSION: C'est le quatrième jeu Sherlock Holmes auquel je joue et je dois vous dire qu'il m'a déçu. Le ton général est assez différent des autres dans son gameplay (trop de puzzles/plateformes à mon gout). Cela dit ce n'est pas un mauvais jeu pour autant c'est pour cette raison que je donne un avis positifs malgré tous ses "défauts".
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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