
Take on the role of a Dark Elder God and lead your agents to bring about an apocalypse in a fantasy world. Work in the shadows, avoiding the heroes who will try to stop you, as you bring about plague and famine, ice age and volcanic destruction, madness and never ending night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Swallow the World [/h1] Shadows of the Water Gods is a hex-based, turn-based strategy game where you play as an evil deity that seeks to return to the world and basically end it. There are multiple ways to go about it, but let's start with what this game actually is. It is a POLITICAL SIMULATOR where you actually play as agents (and eventually corrupted heroes) of your god, and try to manipulate heroes, kings, leaders, etc. into doing things that somehow favor you. For example, you can make a certain hero take more risky actions to get them to kill themselves on quests, or you can try to get them to hate (or not hate) other heroes. While you're doing this, every turn the heroes are doing their own thing, including waging conflicts with each other, taking actions against you (or helping you), or just putzing around. The sheer scope can be overwhelming at first. A good goal at first is to typically spread "shadow", and if you spread enough shadow you win the game. If a hero's home is consumed by shadow 100%, they may subsequently become enshadowed and can be corrupted. This is good for you, as it makes the heroes act in your favor, but it also raises awareness. Too much awareness, and your agents could be killed, or, worse, the entire world might try to put an end to you. You can't actually control armies outside of very special circumstances, so the only real way to fight the doomstacks of enemies is through political maneuvering, which some may not like. As for the gods themselves, they are pretty varied. As you become stronger, you unlock more abilities, which can range from just 100% enshadowing a town for free to summoning small armies, to even changing the dynamics of the towns themselves (towns have stability and resource requirements). There are also special agents that you have one chance at, which have unique abilities, most notably being the Monarch which allows for the creation of the Dark Empire of all enshadowed kingdoms. Overall, I think if you like complex political management sims, then this might be for you. However, don't expect anything too deep, as many of the mechanics are just there to further your main goal of enshadowing provinces. I highly recommend playing the demo if you're thinking about buying it, just to get a feel of the game. [h1] Pros: [/h1] [list] [*]Complex and expansive political system of various heroes, kingdoms, and religions that you are free to manipulate to your heart's content. [*]There are numerous ways to approach the ending, from building shadow to destroying the world to making every one insane. [*]Varied and unique gods, with some being for beginners and others having very challenging mechanics. [*]This game has a very "unique" magic system, and literally treats it like a weapon (it even calls it an "arms race"), requiring careful planning. If your agents become too powerful, they will be hunted just like your god. [*]There is A LOT of extra side content when you decide to explore around with your agents, who knows what you might discover? [*]You can win via water. [/list] [h1] Cons: [/h1] [list] [*]The side content with the elves and orcs was a nice addition (I originally played this game before they were added), but they feel too weak to be useful in vanilla (there's a mod that adds onto it). [*]The Deep Ones take WAY too long to develop, and sometimes the gain you get from doing so just isn't worth it. [*]The Dark Empire was very disappointing, and feels very pointless. The Monarch can't really do anything beyond declare war and "forcing to surrender" (if the area is already enshadowed, and this only like hurts the town he's in, it doesn't make the kingdom give up). So the Empire can be a dud if it starts small. So it's like what's the point if you need to enshadow the place anyway (ignoring VP contribution)? [*]You can't hurt army stacks (usually), but you can't control armies yourself outside of special cases (don't mention orcs because they're weak as hell compared to the doomstacks). I feel the lack of ability to produce and control armies was a poor decision. [*]While I appreciate the uniqueness of some gods, some abilities I really just never used and couldn't find a use for. [*]Infiltration is a conundrum to me, because it's a heavy requirement to pretty much do anything in locations in the game, but why do you still have to do it in locations you've enshadowed (the Monarch can actually ignore this, but there's only one Monarch)? [/list] [b] Verdict: 7/10 [/b]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i tried to like it but the ui is so bad and the information is so cluttered.
The idea is fun and good but the execution leaves a lot to be desired. If you have the patience for it it's worth a try.
I believe one of the most underrated games on steam. Fantastic, a great mix of plague inc and a more traditional strategy game. Mod support and variety of gods and playstyles keeps it super interesting and alot of strategies viable. I hope we get more and if youre curious I highly recommend, its worth the price
It's kind of a cross between dwarf fortress and a 4x game. Would be fantastic if they reworked the pop up system, because often times you drown in information after clicking next turn.
This is the only 4x game I've ever finished a run of. good game.
I need more handholding than this. I really don't think I understood what to do. I played the tutorial and that taught me how to create plagues, summon agents and infiltrate. But then in the real game that's all I knew how to do. I just spent so many turns passing while my agents did one of those things. I was lost in all the menus. To be fair I also found Crusader Kings too complicated so maybe I'm just not smart enough for an indie game like this.
This game tackles a very unique niche and scratches a particular itch. If you have that itch, you'll be able to forgive the learning curve, basic visuals and undercooked UI. The simulation elements carry enough complexity to make very different approaches towards victory viable. The game also has a surprisingly varied assortment of mods with custom gods you can play as. Each of those brings a new flavor to a campaign through unique gimmicks and mechanics. If you're thinking that playing this game you might happen upon emergent stories and memorable characters, like with Dwarf Fortress, this game is not it. It's a much more mechanically focused experience. You'll be scheming, manipulating rulers and setting plans in motion, but you won't meet anyone worth remembering along the way. It's also fairly cheap and deep enough to sink a couple tens of hours into. Thumbs up
cant make up mind yet, still need 100hours....... Its a sandbox game with random events and outcomes, meaning each game will be different and theres no telling before the time if it will be a good or bad experience. music is lacking! and the few notes playing.. whole family complain when they hear it.
This game is way better than it has any right to be. A great representation of the "be the bad guy" trope with interesting gameplay variety and dynamic NPC responses.
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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