
End humanity using disasters, plagues, and war. Spread chaos worldwide, combine catastrophic events, and stop them before they escape to the Ark.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 1/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Humanity will do everything to survive.
You will make sure they don’t.
Unleash disasters, plagues, and war, and wipe them out before they escape to the Ark.
• Deploy disasters, plagues, and warfare across the globe
• Gain resources from destruction and expand your reach
• Combine events to trigger devastating chain reactions
• Upgrade your abilities and shape your strategy
• Stop humanity’s desperate attempts to survive
They won’t go down without a fight.
• Governments mobilize to contain your disasters and secure key territories
• Scientists race to develop countermeasures and slow your expansion
• Global aid efforts stabilize regions and limit the damage you cause
• As the end approaches, humanity begins constructing a space Ark to escape
There are many ways to end the world. Find yours.
• Trigger over 10 unique disasters, from plagues to global warfare
• Combine events to create powerful and unpredictable chain reactions
• Strike regions precisely with active abilities
• Experiment and discover the fastest path to extinction
Every decision matters.
• Manage resources to fuel your expansion
• Choose your upgrade path and define your playstyle
• Unlock new abilities and strengthen your strategy
• Adapt as humanity evolves and pushes back
• Timing, positioning, and combinations make all the difference
No two runs play the same.
• 18 campaign missions across 4 difficulty levels
• 28 challenge scenarios with unique rules
• Over 70 perks and upgrades to unlock
• 25+ achievements to complete
• Dozens of hours of replayable destruction
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Originally I gave a thumbs down review due to achievement bugs but the dev got back to me and uploaded a fix the very next day! Mad respect. This game is a lot of fun. Complicated, but with practice it all starts to click. Devs will work with you.
I genuinely do not understand why you have to beat stage 2 on every difficulty before moving on to stage 3. I was having a decent time, but doing the same thing over and over again is not interesting. Also, why bother with difficulty settings if they aren't optional? Baffling choice. Otherwise it's fine. Not spectacular, but not bad. Kind of mixed on whether to put thumbs up or down here, but since the mentioned design choice is sapping my will to play the game, I'll go with down.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Russian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very overstimulation not very good, make cleaner and clearer interface.
Worse version of plague inc merged with bio inc
Ehhhhh. Save your money. If this goes on sale for $10 then sure its worth an hour of fun. But unlike other similar games this one falls flat. None of the mechanics work the way you would expect them to. Somehow you can start a major war or a civil war, but there are no soldiers to try to stop your zombie infection.
Definitely not worth the full price- it's plague inc but with a little less customization. Which is a shame because there's a lot of potential. Outside of the aesthetic it's really just the same game.
优化很差,这种体量的小游戏玩起来却很卡,地图上堆满了密密麻麻的多边形小人狂吃帧数,又丑又卡。 玩法是瘟疫公司的下位代餐,各灾难特色不够鲜明。 50点的灵魂资源上限意义何在?纯粹为了恶心玩家,脑残设计。 游戏机制左右脑互搏,瘟疫公司人死完了不能传播我可以理解,但你这台风灾害为什么人死完了也不能继续扩散?有逻辑吗? 影响力科技树设计的很幽默,有大量增加资源获取量的科技,不尽快点出就亏资源,但点科技耗费又大,容易带崩节奏,属于是左右不爽。 资源获取自己卡自己脖子,地区产出有限制,但随机刷新的资源又没限制。于是任何关卡的通用解就是,开局进去三倍速挂机等随机资源,把科技点满了再正式开始,莫名其妙的设计。 人类的反制措施也没有博弈感,就是单纯的消耗资源消消乐,和科技树没有联动。 灾难科技树也非常幽默,玩过瘟疫公司的都知道,先点传播再点杀伤一波带走,这B游戏的灾难升级,给你反着来,比如最开始的呼吸道疾病,要先升级伤害才能点出传播范围,属于是左右脑互搏。 部分科技的效果也让人难绷,增强特定强化器的效果,强化器是你要花资源放置在某个地区的增益,灾难传播出这区域后就吃不到增益,要再花资源再放强化器,你点出科技不放强化器等于白点,闹麻了
Theres something extremely addictive about extincting all of humanity
Fun little take on the usual 'horrific virus destroys world' simulator. Mainly because you can drop all sorts of fantastically terrifying disasters on the planet. It takes some time to trial-error the various systems and UI, but once you get the hang of it, destroying humanity has never been so fun. Plus it has a zoom mode, so you can literally drop tornados and meteors with delightful precision. YOU HEAR THAT MIKE? I'M DROPPING METEORS ON YOUR HOME TOWN. AND I'LL KEEP DOING IT! FORGET MY BIRTHDAY WILL YOU JER- Ahem. Sorry. Yes. Solid disaster simulator. Turn all those lil milling people icons into gravestones. Laugh maniacally while doing it for full effect.
очень слабо. По сути это гибрид Plague и Bio, только хуже. Разница в том, что в тех играх достаточно было использовать головной мозг, а тут ещё нужно постоянно активные способности прокликивать (что делает процесс дёрганным и утомительным). Всего три способа ушатать несчастное человечество. Причём, нам не нужно продумывать глобальную стратегию под выбранный способ. Ведь нам дадут использовать два. Из трёх. Т.е. разнообразия никакого. ну и зачем-то старую-добрую карту заменили на глобус. Красиво, но неудобно: зачем тратить время на анимацию поворота глобуса, если карта позволяет делать всё быстрее?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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