
Haven Moon will transport you to a mysterious world where you have to explore abandoned islands and solve their secrets to find a treasure. In this Myst-like game inspired by Jules Verne’s universe, use your senses and intelligence to find your way through secret passages and curious machinery.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely loved it, as a longtime devotee of Myst and all its ilk. Beautiful environments that felt plausible and lived-in as well as fantastical. Puzzles that, for me anyway, did an excellent job of riding the weird line that gave the old Cyan games so much of their appeal--obviously contrived, but also integrated well with the fabric of the world. I haven't found many Myst-likes that do that aspect so well. The game is certainly on the smaller side, but I adored my time with it and felt it was well worth the asking price. Huge thanks to the solo dev for the experience, wish they had more titles to explore.
excellent little point and click game in the spirit of Riven. the experience is short but it has such quality and attention to detail. i love the overall atmosphere of the game, i think of it often.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
~5h to 100%. A pleasant diversion in the [u]Myst[/u]-esque genre. Environments are all beautifully rendered (and the sunlight reflecting off metal surfaces is annoying and blinding just like real life!). Puzzles are a little tricky to figure out sometimes, but that's a hard balance to strike. Hints are available in the Guides section. I find the world design and story components very interesting and would have loved to spend more time in this universe. That earns a "Recommend."
haven moon.. more like haven, load the island again how i approach modern myst like games is if theres a puzzle that i pause and step back from for a day or two and still cant get through, i will look up a guide. the problem with games like this, is that when i look up a solution and the answer is something so out of left field and this happens multiple times, i kind of give up on the game and just cruise through the rest of it. thats what happened with this game. the positive: there are some good puzzles. just not many. the game definitely takes a note from atrus and his creations. the game definitely looks like a myst game. my favorite part of the game is right after you teleport somewhere, you can run really quickly for about a second.... thats literally my favorite part. the negative, basically all spoilers: [spoiler] randomly having to guess that you have to look above the beacon to find the teleportation coordinates. the 'hint' the game gives you is 'just aim the telescope at the destination's location and search for the emitted signal.' the problem with this is that no where does it say the beacon and teleporter or 'the destination's location' are the same horizontal coordinate. why would i assume this is the case.. these are two different locations. ALSO, within the same note that gave us that hint is the line 'i had to manually calculate its coordinates' when trying to find canon island.... this made me think, 'oh, i can find a signal in the stormy area left of the lab island... apparently not. this was the first 'puzzle' that just wasn't logically clear [/spoiler] [spoiler] next... part of the puzzles in this game rely on travelling from island to island. riven did this in 1997. this game came out in 2016. the loading is unacceptable even from 10 years ago. sure, load times arent more than a few seconds.. but oh my god the amount of travelling between islands is absurd, especially if youre wrong in youre assumption on how to solve a puzzle. [/spoiler] [spoiler] multiple keyhole finding 'puzzles' ...just annoying. [/spoiler] finally, the micro stuttering is just awful in the when moving side to side basically, just a meh myst inspired game. some intuitive, logical puzzles... some not so much. and a lot of loading between islands... i mean a lot
Très bon jeu ressemblant beaucoup à Myst. Graphique et ambiance sonore agréable. Les énigmes dans l'ensemble sont de niveau moyen hormis pour ma part la première mise sous tension du télescope ou je suis resté bloqué donc obligé d'aller chercher la soluce pour me débloquer. Une suite un peu plus longue avec plusieurs monde serait la bienvenue. Pour les amoureux de jeu d'énigme, n'hésitez pas !
C'est un très bon jeu.
The game delivers what it promises, A Myst-like adventure that is neither easy nor hard. A must play if you love the genre.
Not worth your time. Sad - it's a beautiful game with a really nice atmosphere. However, there is a lot of pixel hunting and backtracking. Some spoilers ahead. The House valve puzzles are probably the worst offenders for pixel hunting and back-tracking. Turn a valve. What does it do? No indication. Go hunt around until you stumble on exactly what it is that you're supposed to interact with. Turn valve again. Repeat. The second time around, there's no indication of which position you're meant to turn the valve to at all, only the second position is helpful. So hopefully you've chosen correctly, then assuming that you correctly guess that it's changed something in the main area, you have to teleport back to Telescope Island, wait for the animation, make sure the airship route is set correctly, go back to the teleporter, teleport to Lab Island, wait for the animation, go to the airship, take the airship to House Island, wait for the animation, then search House Island to figure out what it is that you're meant to interact with. Even if you correctly guess exactly where it is you need to go, it's still a lot of back-tracking. If you don't guess correctly, you're going to spend a lot of time moving around and checking random things to see if you can interact with them. Like the bathroom that opens up in House, and seems to serve no purpose at all. Without all of this searching and moving around, the game's runtime is very short, and there isn't really much of a puzzle involved. The two main ones are the nuts below the airship station (which is really just observation again, not much of a puzzle), and the electricity pylon puzzles, which are mostly just trial and error. The signal towers and the teleporter co-ordinates are cool, although it took me way too long to figure out that signal strength on the telescope correlated to the teleporters' tilt angle.
It reminds me of Myst and I love Myst
Short myst-like, puzzles straight forward. Thank you.
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Players by region
Where this game's players are, estimated from review languages.
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