
Haven Moon will transport you to a mysterious world where you have to explore abandoned islands and solve their secrets to find a treasure. In this Myst-like game inspired by Jules Verne’s universe, use your senses and intelligence to find your way through secret passages and curious machinery.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Completado en julio del 2026 en unas 6 horas, con todos los logros. Había disfrutado de esta pequeña obra maestra en noviembre del 2019, tras haberme dado una verdadera panzada de Myst ese mismo año. Entre agosto y octubre dediqué cada momento libre que pude conseguir a disfrutar de los 6 juegos de la saga Myst, de los cuales nunca había jugado ninguno. Me habían intrigado desde que salieron los dos primeros a finales de los años noventa, pero entonces, el tiempo que me dejaban para jugar con el ordenador mis estudios y otras aficiones que por entonces tenía, lo dedicaba normalmente a videoaventuras point&click. El caso es que en el 2019, al terminar con Myst, busqué cosas parecidas, y di con Haven Moon. Y quedé tan maravillado como ahora en el 2026. La única pega que podría ponerle al juego es su duración, qué pena que no sea más largo. Pero los gráficos, los escenarios, la intriga, los puzzles, el misterio, los efectos visuales, y los efectos sonoros me parecen todos magníficos, me parece casi increible que todo ello sea fruto de un sólo desarrollador. Aunque la saga Myst y Haven Moon los jugué en otra plataforma, no me ha importado comprar éste último en Steam para volver a disfrutarlo, porque en rebajas de verano me ha salido por menos de 6 euros, una verdadera ganga. En definitiva, me parece muy recomendable, y además, muy rejugable, ya que es tan complicado que, pasados unos años, al menos en mi caso, me han querido sonar muchas cosas, pero igualmente he tenido que reflexionar intensamente para llegar al final.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not worth your time. Sad - it's a beautiful game with a really nice atmosphere. However, there is a lot of pixel hunting and backtracking. Some spoilers ahead. The House valve puzzles are probably the worst offenders for pixel hunting and back-tracking. Turn a valve. What does it do? No indication. Go hunt around until you stumble on exactly what it is that you're supposed to interact with. Turn valve again. Repeat. The second time around, there's no indication of which position you're meant to turn the valve to at all, only the second position is helpful. So hopefully you've chosen correctly, then assuming that you correctly guess that it's changed something in the main area, you have to teleport back to Telescope Island, wait for the animation, make sure the airship route is set correctly, go back to the teleporter, teleport to Lab Island, wait for the animation, go to the airship, take the airship to House Island, wait for the animation, then search House Island to figure out what it is that you're meant to interact with. Even if you correctly guess exactly where it is you need to go, it's still a lot of back-tracking. If you don't guess correctly, you're going to spend a lot of time moving around and checking random things to see if you can interact with them. Like the bathroom that opens up in House, and seems to serve no purpose at all. Without all of this searching and moving around, the game's runtime is very short, and there isn't really much of a puzzle involved. The two main ones are the nuts below the airship station (which is really just observation again, not much of a puzzle), and the electricity pylon puzzles, which are mostly just trial and error. The signal towers and the teleporter co-ordinates are cool, although it took me way too long to figure out that signal strength on the telescope correlated to the teleporters' tilt angle.
Short, but perfect for Myst lovers and very well made. Read the notes, understand them, and choose wisely at the end!
I liked it, but it's very short for the price and there is really no story to it - so honestly a sideways thumb would be more accurate
Belle découverte qui me rappelle mes heures sur Myst !
Un jeu qui rappelle Myst avec de belles images et plusieurs fins. Les énigmes sont bien dosées.
This game is amazing. What a peaceful, beautiful Myst-like experience. I was not prepared for how much a few notes containing the lore of the place , combined with perfect ambience and musical score would affect me. It has been a while since a game has provoked such a good emotional response. When I finished and "THE END" showed up on screen I just sat and watched and thought back on the story and the message the indie developer was conveying through the video game medium, and I just LOVED IT. Well done! It was an honor to play this game.
Very beautiful - amazing graphics and well thought out. Not too easy but not so obtuse that it makes you want to give up !
thank you . very well done ! I enjoyed it very much. I like these type of game. like myst and riven. hope you create more of them.
Das Ende kommt etwas unerwartet plötzlich. Man könnte so viel mehr daraus machen. Aber dennoch sehr gelungen und spielenswert. Ich wünsche mir mehr davon.
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Players by region
Where this game's players are, estimated from review languages.
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